Muzzlehead
SOC-5
I am currently working through the process of generating a Star System and Mainworld, down to the level of mapping out a particular World, Terrain, and Local Hex.
I am stuck on how to use the random generation system on populating a World/Terrain/ and Local Hexes (as defined on 459,461,463). The last page on each page reads "...When specific hexes are required, determine the specific locations using 2D.." In here lies the problem, I can not find a 2d6 chart to roll on for terrain.
I have been searching the T5 rules for the chart that lists "...The 36 Terrain Types are also identified by numbers using only the digits 1 through 6. The available numbers 11 through 66 can be generated randomly (when needed) using two dice... " or even the Terrain chapter itself as referenced on page 446.
I have scoured the rule book but I am still at a loss as how to generate terrain. I have located the Terrain Type (pg454) and Symbols (pg 455) but neither reference terrain by number for random selection during hex population. I have also noted the charts on pg 459, 461, and 463 but they all seem to apply to terrain that has already been populated.
Perhaps I am failing to see the obvious (or I am just dim witted) but I can not figure out where the random terrain chart is located or a chart/chapter where the "...specific effects of terrain are detailed in the Terrain chapter...", as per pg 446.
Any suggestions, advice, or comments (even on my dull mind) is appreciated.
I am stuck on how to use the random generation system on populating a World/Terrain/ and Local Hexes (as defined on 459,461,463). The last page on each page reads "...When specific hexes are required, determine the specific locations using 2D.." In here lies the problem, I can not find a 2d6 chart to roll on for terrain.
I have been searching the T5 rules for the chart that lists "...The 36 Terrain Types are also identified by numbers using only the digits 1 through 6. The available numbers 11 through 66 can be generated randomly (when needed) using two dice... " or even the Terrain chapter itself as referenced on page 446.
I have scoured the rule book but I am still at a loss as how to generate terrain. I have located the Terrain Type (pg454) and Symbols (pg 455) but neither reference terrain by number for random selection during hex population. I have also noted the charts on pg 459, 461, and 463 but they all seem to apply to terrain that has already been populated.
Perhaps I am failing to see the obvious (or I am just dim witted) but I can not figure out where the random terrain chart is located or a chart/chapter where the "...specific effects of terrain are detailed in the Terrain chapter...", as per pg 446.
Any suggestions, advice, or comments (even on my dull mind) is appreciated.