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Police Career

Police Career in Challenge 30. Basic and Advanced Character Generation for CT.

Regards,

Ewan

Thanks, went and found it on my JTAS disk, I guess that is the offical career. :)

Here is something I put together a long, long time ago: I just scanned it out of one of my original notebooks from back in the late seventies so it's slightly cringe-worthy but maybe it will help spark some ideas. The combat skill called Omni (yeah, there;s some cringing) is applied equally to melee weapons and unarmed combat so its a catch-all multidisciplinary combat skill. In other words at Omni-2 you essentially have hands -2 and blade -2 .

The Terran Confederation Peace Enforcers were called "varks",, shortened slan for aardvark - or "earth pig".

Their jurisdiction was the area of "startown" - that nefarious den of sin, organ-leggers, con men, and general badness that surrounds most starport...but it outside the fence so it isn't controlled by the Marines and starport security goons.

These guys have grav bikes (yup, in my juvenile way I named those "Electra-Glides) and armored ground cars. After Blade Runner i made th ground cars into Spinners. Oh the shame of it all.

So, here you are, including a portrait of a typical 'vark in full gear.

Cool pictures, Bladerunner is one of my favorite films, a big influence on my TU for sure. You know some ironmongery would be stun-batons, tasers, pepper spray, as well as investigative gear, like a fingerprint tri-corder type device.

Depending on how detailed you wanted to get you could add a few more. The names need some work:

Urban Patrol vs. Rural Patrol: Lots of swap outs for skills between the two. Think Marshall on the Fronter vs. Big City Cop.
Tech Crimes Unit: Computer crimes, cyberpunk-related crimes, an office job. If you didn't want to get too detailed like this, if could fall under Detective.
Warrant Hunter: Official/Government version of the bounty hunter that hunts down high felons that flee the system. May bring Tactical guys along.

If you look at the law section of my Terran Dawn Campaign Guide (in link below, the Old Earth PDF, page 89+), there are some details on a Travelleresque police force with details on types of divisions some detailed down to equipment carried.

A bounty hunter, sweet, sounds like a good adventure also. I guess it depends on how one figures the government works IYTU, a mercenary using government I could definitely see the lines between official and non, being blurred. I will check out the organization of your police forces in your pdf, that sounds very cool and usefull. Thanks!

-Robert
 
Sturn has it nailed from the reality side. There is a lot of excellent posts here on the subject.

Law Enforcer careers offer a wide variety of player skills for several reasons. Cops have to deal with a wide variety of crimes and other problems of human society. Traveller character generation allows you to cover short or long term careers.

I have been in law enforcement with the same agency for 24 years with a term in the marines prior to that. Over the span of my LE career I have served in several different capacities which have offered various skills. LE personnel receive two basic types of career training after their basic training (police academy). The first type of career training is specialize training. If an officer is assigned to a specialized unit, they will usually receive some type of specialized training. Examples would be:

Patrol: Brawling, Weapons - varied including pistol, impact, taser chemical. Vehicle, Interview, Admin, Leader, Tactics, Medic, Streetwise.

Traffic Unit: Accident Investigation, Computer, Admin, Photography.

Crime Scene: Forensic Training, numerous sub fields such as Fingerprint Examination and Identification to Computer Forensics and so on, Photography, Admin.

Detective: Interview/interrogation, Admin, Basic Forensics, Streetwise.

Warrants: Similar to detective but less Admin and more Interview and Streetwise, Intrusion, Computer.

Tactical Unit: weapons and tactics, hostage negotiation and medic training.

Supervisor (Sgt.): Admin, Leader, Instructor, Streetwise.

Manager (Lt.): Admin, Leader, Instructor, Carousing.

In general the second type of training received beyond basic police academy is in-service training. Most officers in the US are required to attend legally mandated in-service training on an annual or bi-annual basis. This training will consist of cultural sensitvity training and legislative updates which keep the officers current on the laws of the land. It also keeps the officers up to speed on the current political hot topic or areas of strategic significance such as anti-terror training or mental health awareness issues.

Another topic that might be considered is LE professional courtesey. LE have a lot of discretion on how arrests and citations are issued, a LE Traveller is likely to receive a favorable modifier when dealing with local LE. This response can backfire if the Travellers are doing something the LE would generally consider dishonorable to the profession.
 
And just so we are clear, I did issue Zombie Killing instructions in my briefing tonight prior to hitting the streets.

We each carry shotguns in our patrol cars and that is the primary weapon for Zombie defense.
 
It's in MT player's handbook, p.22-23 - "Law Enforcer" - it's one of two or three that ISN'T in S4 nor B1...

The CT one might be in a dragon magazine. I'm not finding it, however...

Dragon #113, September 1986: Star Cops by Terrance McInnes

The same article appears in Different Worlds #46 May/June 1987, as Cops by Terry McInnes.
 
And just so we are clear, I did issue Zombie Killing instructions in my briefing tonight prior to hitting the streets.

We each carry shotguns in our patrol cars and that is the primary weapon for Zombie defense.

Just stay away from the shopping malls. :D
 
And just so we are clear, I did issue Zombie Killing instructions in my briefing tonight prior to hitting the streets.

We each carry shotguns in our patrol cars and that is the primary weapon for Zombie defense.

LMAO.

And to think my department just de-commissioned our shotguns due to the logic (?) our M4's were enough (long story). We are in trouble unless we are good enough to go for head shots. :)
 
My agency is TL-7 and does not allow the officers to carry a rifle, only the shotgun plus of course the officer's pistol which is normally a glock full size 40 cal and possibly a sub-compact glock same caliber.

As a supervisor on the other hand, I not only have the pistols and the 870 but also a stainless steel ruger mini-14 and a single shot break action 40MM launcher equipped with bean bag rounds.

I realize this is an oddball setup, I am a Lieutenant and in most cases would be the last person to arrive on-scene so I prefer the officers to have have the rifles. M4 carbines would be fine with me. We don't shoot it out very often but I still prefer that my troops have the best gear possible.
 
I wasn't suggesting at all it was a good idea to get rid of our shotguns; I was against it. We once carried a patrol handgun, rifle, and shotgun. Removing the shotgun just removed one option and possibly the best close urban combat weapon yet made. However, some departments are getting rid of the shotgun and going with an assault rifle after learning 5.56mm with the right ammo doesn't necessarily over-penetrate. I think they wrong-fully thought that the only reason not to drop the shotgun was due to over-penetration of 5.56mm. There are other reasons to grab a shotgun over an AR in close quarters, not just low penetration through walls (which is a bad thing in law enforcement, not in Traveller unless you are worried about a bulkhead being ruptured). :D
 
My agency switched all our shotguns to beanbags about 6 years ago figuring that the MP5's we carried were somehow less scary for the citizenry to see us carry (yeah, and SMG is definitely less intimidating than a shotgun...hmmmm) - and more accurate (which I agree with since they shoot like lasers).

Then they decided about 3 years ago that the HK's weren't high-powered enough so we were issued (although you could buy your own - which I did) patrol carbines. They also issued .40 Glocks and told us only detectives can carry 9mm now.

But since not enough guys could pass the urban rifle qualifications some of those guys (about half) had to go back to the MP5's. So if a hot call requires a rifle one of us rifle guys has to respond to fill the gap. Oh, and it thier infinite wisdom they decided the guys with rifles don't need shields in the trunk since they have a greater stand-off...oh, yeah...like I never have to clear a building now? :oo:

But they also now give us a choice of a .45 or .40 Glock...I stuck with my .40 because they wouldn't give me both. Spoilsports - I wanted to carry one on each hip: I already have to carry a TASER on my left leg, Glock on my right hip plus a couple extra mags for it), and I'm required as a rifle guy to carry two of the dang rifle mags strapped to my right leg.

Plus all the other gear so, jeez....I waddle already so why not have a .45 on my off-side to help balance the weight? I might actually be able to run after someone then.

And now last year they swapped out the barrels in the old shotguns and loaded them with slugs. Now we use zoomy 40mm beanbag launchers that double for gas. They are cool, but the next thing I imagine the powers that be will come up with in order to spend all that DHS money will be under-barrel 40mm launchers for us rifle guys. When that happens I just know I'll be a serious chick magnet when I pull that bad boy outta my trunk - bad guys will shoot themselves out of fear when I just vaguely wave it in their general direction, too.
 
Freelance Traveller has some pre-PDF-magazine articles (I think I'll run them the next few times I think the magazine is 'thin') on Law Enforcement careers in Traveller; see the following:

3: John Law III: Police Character Generation for MegaTraveller
4: John Law IV: Ministry of Justice Character Generation for MegaTraveller

Jeff, thanks for the plug! They're also on my site under the Tavonni Repair Bays... House Rules section. They each have a bibliography of all the Police/MoJ articles I could find to steal^k^k^k borrow^k^k^ glean good ideas from when I wrote up my versions. ;)

BTW, thanks for the comments on this thread from all the real, fair-dinkum police. I remain amazed by the level of knowledge people are able to bring to Traveller discussions, whether it be law enforcement, economics, politics & legals, medical practice, and "honest-to-God rocket scientists" (to quote Bruce Johnson).
 
Jeff, thanks for the plug!
¡De Nada!

While I'm thinking of it ... The problem you had with my feedback form has been fixed, although Mr O'Grady will still have problems.

Also... may I raid the Bays for material?

I remain amazed by the level of knowledge people are able to bring to Traveller discussions, whether it be law enforcement, economics, politics & legals, medical practice, and "honest-to-God rocket scientists" (to quote Bruce Johnson).

Which only goes to show that gaming is much more widespread as a hobby than some people would like us to think. And maybe it's not just for nerds and geeks...
 
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