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Player's Book: market?

What do you think the market should be for the Traveller Player's Guide?


  • Total voters
    53
  • Poll closed .

robject

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HIGHLY UNOFFICIAL POLL of course.

What do YOU think the market "should be" for the Traveller Player's Guide?
 
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I find I can't answer this, because it greatly depends on what is in a T5:PG, what price point, and how much is oriented to the person new to the hobby or just new to the system.
 
Really I think all of the groups excepting the CT only and T5 must be like CT crowd. Doesn't matter what you make they won't care. :nonono:

I would hope that it will be an accessible point for new players of Traveller. :badger:I hope that it will be supportive of the T5 kickstarter crowd. I would like to think that players of traveller from all systems of traveller would find it a worthy purchase.
 
I find I can't answer this, because it greatly depends on what is in a T5:PG, what price point, and how much is oriented to the person new to the hobby or just new to the system.

You have it backwards kilemall.

This is not a case of "build it and they will come".

Who SHOULD it be targeted it too, what price point should it come out at, what kind of material is that market looking for.

Is the goal to expand the player base, or appease grognards.
 
You have it backwards kilemall.

This is not a case of "build it and they will come".

Who SHOULD it be targeted it too, what price point should it come out at, what kind of material is that market looking for.

Is the goal to expand the player base, or appease grognards.

I would hope that it is to expand the player base:D, with a side helping of appealing to the Grognards... :oo:
 
You have it backwards kilemall.

This is not a case of "build it and they will come".

Who SHOULD it be targeted it too, what price point should it come out at, what kind of material is that market looking for.

Is the goal to expand the player base, or appease grognards.

Thanks to my IT background I am vulnerable to syntax precision issues- call it my High Data Low Autonomous protocol problem.

To me that question should be phrased "what market(s) should the T5 Player's Guide be written to appeal to". The question as phrased implies the Player's Guide is in existence and who do we think it will appeal to.
 
Thanks to my IT background I am vulnerable to syntax precision issues- call it my High Data Low Autonomous protocol problem.

To me that question should be phrased "what market(s) should the T5 Player's Guide be written to appeal to". The question as phrased implies the Player's Guide is in existence and who do we think it will appeal to.

The way Rob wrote his question definitely reflects your understanding.
the 'is' not 'should be' is the indicator of such.


I think most of us parsed the question to actually mean "what market should the guide be written to appeal to?" Which is what I suspect his intent was.
 
:rant: Dumb It Down! More Examples! Dumb It Down! More Examples!

I voted based on my opinion
Supporters of the Traveller5 KickStarter I think they would because if you paid for the BBB...In for penny, in for a pound
Veteran players who played/play Classic Traveller I voted a hopeful yes, but if you are still stuck in primoridial Traveller maybe not.
Any Players of any version of Traveller (including current licensees) I am in this category. I like Traveller in most of its forms. Timing and money prevented me from being in the Kickstarter. But most other people, I feel, will stay with MgT, simply because it IS geared towards a larger audience AND more generic audience
Players of other SF RPGs Learning curve or we are stuck in the 1970's (how come you don't like transhumanism, why don't you like robot pc's etc.)
Players of RPGs who have never played SF RPGs Too complex
People who have never played an RPG beforeToo complex

Basically as a viable profitable product, a T5 player handbook would have to be dumbed down, focused on playing and with examples. Lots of examples. You might get enough sales for a print run and set up for POD. Otherwise you will not get the a widespread audience.
I have liked, played and followed all versions of Traveller for almost 40 years and with all that background, I still have trouble understanding T5. Not the future science or the dice mechanics or formulas by themselves, but it a honking pain the m*** f**** a** without examples.
 
I agree w/Nathan Brazil's post: simplify and give [valid and well written] examples.

The players guide was part of the Kickstarter as a stretch goal, at least in PDF form I believe. So all the backers are automatically the target audience by participating in the Kickstarter (well, why else would you back a Traveller project unless you were the target? :rofl: ). And that reward has yet to be completed; however I am assuming it can get more traction once T5.1 is completed.
 
I would hope that it is to expand the player base, with a side helping of appealing to the Grognards...

no. go for new players, the "grognards" have enough interest and material already.

now ... traveller tourists - those who study and read up on traveller but don't necessarily play it in any manner - are another matter altogether. I would suggest that player handbooks (any new books for that matter) incorporate new settings - not new sectors or subsectors, but planetary systems with system maps and planetary maps, cultures, governments, corporations, fellowships, universities, entire worlds - for the new players to start their adventures and learn their new game, and for the tourists to explore.

in fact this could turn into a world-book collection. collect the entire sub-sector, new rules in each book, new characters in each book, new deckplans in each book, new graphics in each book, maybe come with a cd for game assistant programs ....
 
Pretty sure Flykiller my emphasize in the statement was on growing the market and new players first and foremost. :rofl:

"I would hope that it is to expand the player base"

while I see this polling high "Veteran players who played/play Classic Traveller" I suspect that these are the least likely to adopt T5...
 
The list of answers is strange given the question. But rephrased, IMHO ...

Q) What is the market for a T5 Players Book?
A) Anyone who is going to play T5. Or, at least one copy per group, maybe more than one.

Q) Who should a T5 Players Book be written for and marketed at?
A) Anyone who is going to play T5 and any roleplayer (regardless of system) who is contemplating trying T5.

Q) What about non-roleplayers?
A) They need additional support, a 'dummies guide' that experienced roleplayers will not want to pay for. Therefore, it shouldn't be in the Players Book but something else. (Just as CT Book 0 and Book 00 weren't included in the box set.)


.
 
"Veteran players who played/play Classic Traveller" I suspect that these are the least likely to adopt T5...

sadly I too anticipate such. I have nothing past lbb 6, and even so I have too much invested in my own view to expend further effort in comprehending other views no matter how good.

now a traveller tourist will buy anything that's worth touring. tourism does not seem incompatible with the needs of a player who is new to traveller or new to rpg's, and tourists seem to be a major audience segment of traveller, so there's no reason not to accommodate both with the same material.
 
And a lot of grogs have seen the system mechanics of T5, and found them not to their tastes. I think the least likely to use T5 are the grogs. But they're also more likely to buy it for collection value...
 
errata

I would hope a 5.1 pdf would be released prior to the player handbook, with a list of 5.0 errata. Presently, we have 5.09 and an old errata months after the release.
 
T5 is a bit much for any one to digest i would suggest a simplified set of rules that the players can use to create and play characters, a brife run down of combat, items, new ships and vehicles , quick refrence charts for the more complex things that a player can use like trade. completely remove GM side rules like ship design and QREBS . goal would be guilded character creation with examples , so that a new player can make a char in 1 hr and old hands would use it as a handy reference guide
 
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