What do YOU think the market "is" for the Traveller Player's Guide?
I find I can't answer this, because it greatly depends on what is in a T5G, what price point, and how much is oriented to the person new to the hobby or just new to the system.
You have it backwards kilemall.
This is not a case of "build it and they will come".
Who SHOULD it be targeted it too, what price point should it come out at, what kind of material is that market looking for.
Is the goal to expand the player base, or appease grognards.
You have it backwards kilemall.
This is not a case of "build it and they will come".
Who SHOULD it be targeted it too, what price point should it come out at, what kind of material is that market looking for.
Is the goal to expand the player base, or appease grognards.
Thanks to my IT background I am vulnerable to syntax precision issues- call it my High Data Low Autonomous protocol problem.
To me that question should be phrased "what market(s) should the T5 Player's Guide be written to appeal to". The question as phrased implies the Player's Guide is in existence and who do we think it will appeal to.
I would hope that it is to expand the player base, with a side helping of appealing to the Grognards...
"Veteran players who played/play Classic Traveller" I suspect that these are the least likely to adopt T5...
what an odd result. a players' guide orientation to brand new rpg players gets the least number of votes?