Otto Harkaman
SOC-12
I haven't seen any discussion about this. Seems it would be an important item.
What would be the average size of such a missile?
Capabilities?
What would be the average size of such a missile?
Capabilities?
I haven't seen any discussion about this. Seems it would be an important item.
What would be the average size of such a missile?
Capabilities?
Have you ever seen anyone Aramis attempt to develop larger planetary missiles? Just curious about the whole thing. I thought the German missile looked pretty retro.
I haven't seen any discussion about this. Seems it would be an important item.
What would be the average size of such a missile?
Capabilities?
So what would be the purpose of a giant missile?
... too big for PD to miss?
... one shot dreadnought killer?
... infinite range?
Making it to 100D range from ground launch - realistic missiles have duration/scale issues.
...but seriously, planetary defense missiles need to be stationed in orbit unless 'grav drives' render the planetary gravity well a moot issue.
OK, so range is the goal.
Frankly, I wonder if 'realistic' and 'ground launch' belong in the same sentence.... but seriously, planetary defense missiles need to be stationed in orbit unless 'grav drives' render the planetary gravity well a moot issue.
Orbital missiles can be ugly, unstreamlined lumps.
...Keeping in mind that an incoming group has the ability to fire a huge CLOUD of KCr10 command vector standard missiles to take out the first waves of defenses, stacking up 10-15 battery-rounds or more on a coast pattern, then using the LIDAR to light up targets for them as they cross in first, including your defense missiles and launchers. They're all going hot at once, and going to terminal self guidance once targets are acquired.
The defense can't (generally) afford to let that wall of missiles come in, so has to start launching the moment the swarm is detected... in hopes of taking out as much as possible before it overwhelms.
The missiles will generally drift a bit apart, so until the terminal braking, the will form a widening cloud, and thus make it harder to take them out; further, by being discretionary burn terminal self-guidance missiles, they're not high signature on the cloud, so they're small and low signature, and hard to detect or lock passively...
This doesn't sound like anything I know of in the game, but there are a lot of game variants now, I don't know zip about even half of them.