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Pbem

Anything 1-3 or 4-7. I think the 4-7 is better, you can try generating them using both methods and pick the one you like best. Ship board and firearms skills are a plus. Enhanced Scout or Navy would be cool but whats important is you pick what you want and we will make it work.
 
Im not implying there will be violence or star travel by recommending combat and ship handling skills, I'm just sayin!
 
Character generator. Gentlemen I have found a few CT and MT character generators online. Can anyone recommend one and post a link here?
 
Just to let everyone know what kind of char I made (advisable for others to do so too):

A bold rapping on the door, sonorous like funeral bells due to the metallic nature of the hull, awakened the man inside his small cabin. The figure, being seen by the one on the other side through a small porthole, scrabbled away from the sound - bedsheets writhing into patterns as contorted as this man's morality. The last knock was louder, the efforts of a foot rather than a fist, and the door was no more - falling flat from its hinges. A man wearing a stetson hat strode in.
"Where's the painting, Mr Skeern?" he said in a way that demanded more than questioned.
The paunched man in the bed shook his head, hands shielding him from harm, as if to deny all knowledge. "I don't know what you speak of", he uttered, quivering.
"That's all fine, I'll just search this room then" the man, now as he drew closer to be seen as an older gentleman - wrinkles adding to the effect of the frown.
"Please, tell me who sent you"
"I am for the past, and today we will determine your future." The man picked his way across the shreds of door as he searched in the cabinets - a sly smile across his face as he finds a note (a map with a date and time). Walking over to the bed-dweller, who was now sweating like a limp whale, he grasped his collar and threw him to the floor.
"Who are you?" the man on the floor, curled into the fetal position to ward away any more violence, asked in hushed tones.
"My name is Paul Fletcher, it will be written in the histories - mostly because I write them - but sadly, your's will not" punctuating the sentence with a final blast of his shotgun.
 
Anyone who wants to post their finalized characters here, you are welcome to do so. Everyone who has joined up has shown a lot of creativity and from my perspective it makes running the game that much more interesting. I have really enjoyed everyone's character background info.
 
Hi,

I've rolled up a 46 year old (retired) Scout called Din Isborn, UPP 466AE8. I'll PM the details in case you've got an open slot for him.

Cheers,

Phil.
 
Campaign re-boot. My Jenghe campaign has fallen on hard times due to a lack of moves sent out by me and I am attempting to re-start. This campaign is my longest running group and the lapse in moves is entirely my fault.

That being said. I have an opening. An integral member of the team has regrettably bowed out leaving a major character to be either ran as an NPC or taken over by a new person.

The character is a Retired Naval Officer and a Noble. He is kind of a combination of Howard Hughes and Maverick from Top Gun with a little Richard Marcincko on the side. Because of his status and wealth he has been able to establish ARCON Lines which is a merchant corporation based on Jenghie/Regina. Unbeknownst to most, he is also providing assistance to the Office of Naval Intelligence using both his ships and personnel to glean intel pertinent to the Navy.

The player who ran this character was extremely detail oriented and very talented and imaginative which made for an awesome experience for all. He will be sorely missed.

I am posting a copy of the character sheet, anyone who is interested in taking up the challenge of playing this character in a PBEM game please contact me at travellerpbem@yahoo.com.

Thanks.
Retired Naval Officer

Baron Admiral Rutger hault Rognvald
STR DEX END INT EDU SOC
7 9 8 12 15 12
Hits Terms Age TL Pension Rank
72 9 55 14 Cr9,000 Commodore (O7 )
Skills:

Ship's Boat-4 (Fighters)
Navigation-3
Laser Weapons-3
Pilot-2
Interrogation-1
Handgun-3
Computer-3
Vacc Suit-1
Recruiting-1
Jet Aircraft-1
Grav Vehicle-1
Forgery-1
Bribery-1,
Brawling-1
Combat Rifleman-0

Bank balance Material Benefits and notes
Cr3,500 Weapon-1, Low-1 Homeworld codes: Port: A, Size: Small,
Atmosphere: Vacuum, Hydrographics: Wet, Population: High, Law: Low,
Tech
Level: High Stellar. Untrained (latent) PSI=-1
Medals/Bonuses
Purple Heart x3 MCUF x1 MCG x4



1 Cloth Armor Armor This is a full suit, neutral grey in color.
1 Reflec Armor Armor This is a full suit.
2 Dress Uniforms Clothing One is his Imperial Navy “retirement” uniform. The other is a more generic, less ostentatious uniform, suitable for his new life.
2 Civilian Clothes Clothing Two outfits, only slightly used, neat and respectable.
1 Cold Weather Clothing Clothing Slightly used outfit, civilian, from a few vacations in snowy areas. Counts as Jack armor.
4 Shipboard “Everyday” Uniforms Clothing These are generic.
1 Canvas Tote Bag General This is a large bag with handles and a shoulder-strap.
2 Duffle Bags General Large, used, Navy.
1 Hand Computer belt General This is an advanced model that runs database programs, personal organizers, games, music and reading materials. It can interface with a terminal.
1 10mm auto-pistol Weapon Presented by Admiral Lyons.
1 Sword Weapon Flag Officer’s sword, presented by Admiral Lyons.
2 10mm ammo Weapon 100-rd boxes. Also two clips.
1 Cleaning Materials General For sword and pistol.
1 Chronometer General Expensive, functional wristwatch.





Background

Rutger hault Rognvald is a fit man of 55, with close-cropped steel-grey hair,
a strong jaw and a piercing gaze. He carries himself with confidence and authority.

An only child, his family estates are maintained by loyal retainers. His aunt and uncle, Anika and Erik Chaithness, are now in their seventies, and reside in one of the manor houses. They are childless.

His childhood was rather sheltered, although he often managed to get into trouble with his governess' son, Nathan. He also had a pet, a small monkey-like creature named Withers. He enjoyed grav ball and the firing range, and had an early appreciation for gardening. He also enjoyed crafting model aircraft and spacecraft.

Rutger's is a Navy family, and his career was never in question. While Nathan went on to a university, Rutger went to the Naval Academy, and then on to Flight School. He had always dreamed of flying, and he excelled. His instructors were traditionalists, and he was trained on jet aircraft as well as non-atmosphere vessels. He also went to Intelligence School.

Rutger had an illustrious career. He saw a great deal of combat, always in a command position. He was wounded three times, but recovered fully. He was an ideal "poster boy" for the Navy, and even did a stint in Recruiting.

Throughout his career, he had nothing but enthusiasm and respect for the Navy and its traditions.

His parents passed away in a boating accident while Rutger was still a young man. This rather spoiled his expectations for homecomings, but he adjusted. He never married, although there had always been talk about matching him to a daughter of one of his parent's circle. With his parents gone, he could exert his independence and remain single. It was a rare thing for him to do.

Now, having completed his tour in the Navy, Rutger stands alone to face life without a plan. While he should return home, he doesn't believe that he'll find much to keep him there. He could always go into government or industry, but that doesn't seem so appealing. His "good old boys" either haven't yet retired, or have dispersed to their families. He enjoyed the action in his career, and he'd somehow like to keep flying, if he can figure out how. But Rutger is wondering if he made a mistake in not starting a family of his own. He's been uncharacteristically moody in recent years,
and his occasional drinks have become more common.
 
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