• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Pascoe Federman

jimg

SOC-12
This is a character I rolled up quickly (using MGT) as a part of Markos Skeerlie's backstory.

(I only fudged 2 rolls to fit the backstory: life event rolls in terms 5 and 6)

1_pascoe_small.jpg


Pascoe Federman
C79A65, Age 42
ex-Army Lance Sergeant

Skills:
Gun Combat (slug rifle) 3, Gun Combat (slug pistol) 2, Melee (unarmed) 2
Mechanic 2, Streetwise 1, Athletics (Strength) 1, Recon 1, Medic 1
Gambler 1, Deception 1, Comms 1, Leadership 1

Computers 0, Carouse 0, Drive 0, Hvy Weapons 0, Stealth 0

Equipment:
Gauss Pistol, Subdermal Armor, Augmented Str +2 (included in UPP)

History:
People notice Pascoe's impressive bulk (190cm/110kg) immediately but don't seem to realize that underneath the muscle, the man's mind is very sharp. Rather than fighting the dumb brute stereotype, Pascoe has always used it to his advantage.

Coming from a fairly poor family, Pascoe saw the Army as his ticket to wealth and power. Preferring not too risk his own hide any more than necessary, he chose the support branch.

Following basic training, the Army saw potential in his strength and ran him through an advanced Martial Arts training program in addition to Mechanic school. He was quickly promoted to Lance Corporal.

During his second term, he cross-trained with a medic unit. These skills came in handy when he saved the life of a Major who had been wounded in combat. Ironically, his actions - motivated purely by self-interest - gained him a medal for heroism and a promotion to Corporal.

His third term saw him serving in a urban war, which he exploited to line his own pockets by running a black market. During his fourth term he found himself in an other warzone, but this time the combat was brutal enough that he had no time to run any scams and he truly earned his promotion to Lance Sergeant.

Following this, he found himself a cushy assignment in a Peacekeeping unit. The duty was light enough that he not only had time to run another black market, but also an illicit gambling operation.

Although no formal charges were filed, Pascoe felt some pressure and decided to not to reenlist at the end of his 5th term.

Pascoe found himself back on Rhylanor, in the same rundown neighborhood he started in... but by now he was one of the toughest men on the street. He started working as muscle for one of the local gangsters, with an eye toward moving up the chain of command.

It was around this time that a kid he knew from the Army - Markos Skeelie -contacted him looking for work. On his way to the meeting, however, he was arrested by the local police....
 
Last edited:
Equipment:
Gauss Pistol, Subdermal Armor, Augmented Str +2 (included in UPP)

subdermal, interesting, so I take it this came after mustering out ?

GURPS offers this type of "upgrade" -- in their Ultra Tech books, not Traveller. I was going with their Bioplastic Sheath (clear coat) or their Polyskin: offers camo, slick/frictionless and Variskin (change hair + skin, even chrome/reflec). A bit wild for Traveller, but I've seen a few FASA groups that could easily have it.

interesting, what's the cost ?


>
 
subdermal, interesting, so I take it this came after mustering out ?

GURPS offers this type of "upgrade" -- in their Ultra Tech books, not Traveller. I was going with their Bioplastic Sheath (clear coat) or their Polyskin: offers camo, slick/frictionless and Variskin (change hair + skin, even chrome/reflec). A bit wild for Traveller, but I've seen a few FASA groups that could easily have it.

interesting, what's the cost ?


>

Yes, the armor (and other augments) were received as part of his mustering out benefits from the Army.

MGT Core Rulebook said:
Subdermal Armour (TL10): Adds a mesh of ballistic fibres to the skin and reinforces the bones, giving the character extra armour. Subdermal armour stacks with other protection. Subdermal armour can be as obvious or subtle as the recipient desires.

TL10: Armour 1, Cr.50000
TL11: Armour 3, Cr.100000

At TL10 it gives as much protection as Jack armor (but also gives a significant boost any other armor worn), at TL13 its as good as TL7 Cloth armor. Not much good against serious weaponry, but it does help.
 
>

50,000 whoa, but that's not bad considering what it does.

do they offer any type of psi-shielding for the skull ? or anti-sensor type
of upgrades, say like a distortion-mesh ?

>
 
>do they offer any type of psi-shielding for the skull ?
While this is not standard, there is a company on Quar called Armco that can do this.

This is totally just from me when creating a background for one of my characters not long ago: http://www.travellerrpg.com/CotI/Discuss/showpost.php?p=273156&postcount=82

Spoiler:
Armco - Military contractor specializing in armor. This company deals with several governments. Some projects include: Contract with Imperium to provide off-sized armor for small/large or alien Imperial Marines, Integrating high tech sensors (acquired off world) into lower cost [TL 12] armor, researching advanced combat augmentations, Integrating Psionic shields in armor, armor with chameleon. In general, specialty items and not high volume manufacturing.
 
The core rulebook says that any armor incorporating a hood or helmet can be outfitted with a psionic shield for Cr.40000, but doesn't specifically mention a subdermal version.

Maybe Armco could provide a subdermal version... I could definitely see a market for that. It might require surgery to remove the shield, which has it's plusses and minusses...
 
While this is not standard, there is a company on Quar called Armco that can do this.

Yeah, I had envisioned a gene-mod/bio-customizer company called Corpus Delecti for my own TU :D

Actually they're slightly beyond Imperial borders since what they do is often frowned upon.

Another good company for the man-machine interface is FASA's Genem over in the Far Frontiers. They call the process TIP for Total Integration Process.


>
 
The core rulebook says that any armor incorporating a hood or helmet can be outfitted with a psionic shield for Cr.40000, but doesn't specifically mention a subdermal version.

Maybe Armco could provide a subdermal version... I could definitely see a market for that. It might require surgery to remove the shield, which has it's plusses and minusses...

TNE's Fire Fusion and Steel lists subdermal Psi-Helmets...

Killed a PC during installation of one due to failed surgery roll.
 
Back
Top