heheh Traveller is a game, a lot of what marc and his team put into the original game was their house rules and problem solving to make the game playable... keep in mind, it is designed for a group to hang out together and have fun, now if you group has really strong science types, then you could accept the rules as they are or tweak them to make them more realistic...
I'm always willing to see modified rules, I myself introduced a complex personal combat system in my MTU. It lets ppl feel the combat around them... (doh' off target)
Simply, I can think of many reasons why ppl would use the orbital refineries over diving in, they care about their ship. Scotty from the Enterprise would kick ur arse if u poured crap into his ship. (i know different propellants and energy sources).
Case in point, I drive a V8 mustang, if I pull up to a gas station and it doesn't have premium, even at today's prices, I'll go to the next station.
Liam's post makes sense, off course there would be worlds who would want to control their systems resources but, they have to be equipped to do it.
I like this thread,.... good on the donator.
kris