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OGRE and Traveller

  • Thread starter Thread starter gloriousbattle
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gloriousbattle

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IIRC, somebody once did a magazine article (maybe Challenge?) that did a set of crossover rules for Traveller and OGRE? Or maybe it was Traveller 2300? Anyway, does anybody have this, or know where it can be found?

Thanks
 
IIRC, somebody once did a magazine article (maybe Challenge?) that did a set of crossover rules for Traveller and OGRE? Or maybe it was Traveller 2300? Anyway, does anybody have this, or know where it can be found?

Thanks

2300. Traveller's Digest, by DGP, IIRC.
 
IIRC, somebody once did a magazine article (maybe Challenge?) that did a set of crossover rules for Traveller and OGRE? Or maybe it was Traveller 2300? Anyway, does anybody have this, or know where it can be found?

Thanks

ISTR an article in Space Gamer, too. The info's not at hand, though.

How about a Stellar Conquest/Traveller mashup? I did one of those myself in '78. :) I also tried mixing in StarSoldier and its companion games. I had to find some use for them. I bought all three but my friends were too daunted to play. So I used them as Traveller supplements.
 
I also tried mixing in StarSoldier and its companion games. I had to find some use for them. I bought all three but my friends were too daunted to play. So I used them as Traveller supplements.

And I thought I was the only one who could never get people to play StarSoldier...

I got people to play StarForce, but none of us could get the 3D plotting down, so we just faked it and used the map as a flat surface.
 
And I thought I was the only one who could never get people to play StarSoldier...
Oh dear god, no. I was also unable to ever get players. Possibly because I didn't get it until the style of SPI games (and tolerance for) had passed. I had Galaxy and Starforce from the git go (played the former several times, even), but literally found SS under a counter in the late 80's I was helping move. Never missed it; apparently, it had been there since 1975 or so, his guess (thick coating of comic store dust collaborated that). The store owner gave it to me, insofar as he told me to throw it away, or whatever.
I got people to play StarForce, but none of us could get the 3D plotting down, so we just faked it and used the map as a flat surface.

Gah. We got the movement plotting sorta down, but when it came to combat using 3-D expanding conic sections in a 3-D Hex environment generated from any face of the attacking ships cubehex ? ? Remember, This was before graphing calculators let alone laptops. Brrrrrrrr. We quit at once and swore a terrible oath never to talk about it again.*

ahhh. SPI memories. probably why the traveller "draw lines and move up and down" system made such a big hit: "look ! an SF ship combat system that can actually be played ! Without causing intracranial hemmorrages ! COOL !

* which, I suppose, I'm breaking. If I turn up dead, hanging from blackfriars bridge** and all that, find out where Jim Armstead was at the time.... ;)

** in this case, a euphemism for the Okaloosa island causeway -hey, give us a break, we had all just read illuminatii.
 
Well I really like board games. I think one of the main attractions about Ogre/Gev was the simple rules and the great graphics of the counters and maps at the time. Since the rule learning curve is so steep I never took time to look over the GDW Assault board-game rules and compared them to GDW Striker rules. I have a hunch if you wanted a full scale Traveller intense war board-game that would have been the vector. Sounds fun melding those ideas of Ogre/Gev and creating Traveller/Striker specs with those graphics.

GDW Assault at Boardgamegeek
http://www.boardgamegeek.com/boardgame/8284/assault

As to SPI Games and Traveller I was always intrigued by "War in the Ice"
http://www.boardgamegeek.com/boardgame/9238/war-in-the-ice
 
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The heart of the Assault series wasn't so much the combat systems per se. They were there, well modeled, etc., but really secondary to what they wanted to portray in the game.

The game was a game of command and control. You couldn't just grab a tank, move it X hexes, point it at the enemy and blast away. There were strict limitations on maneuver and fire based on commanders and such, particularly the Soviets that had more units, but less flexibility in the command options they could execute at any particular time. It's been quite awhile since I've played with these.

As I recall, a lot of this concept got copied in to Striker II. I may be wrong, but I think that's the case.
 
Yes I guess it uses Operational Points to control movement, you have a certain number per turn and each unit action costs a certain amount.
 
The right GDW game to integrate with Ogre is Triplanetary. I've been trying to convince Steve Jackson Games of this for years. True I mostly want a new edition of Triplanetary and they've got the rights but Ogre interfaces pretty nicely as ground combat rules. Even if we'd need some nice moon scape and marscape maps to fight over.
 
I've used Triplanetary as the space combat system for Traveller, it works well--if you aren't tied to things like High Guard. It's a great replacement for Book 2 combat, but if you really want to get down to fiddly bits, it's a harder fit to make.
 
The right GDW game to integrate with Ogre is Triplanetary. I've been trying to convince Steve Jackson Games of this for years. True I mostly want a new edition of Triplanetary and they've got the rights but Ogre interfaces pretty nicely as ground combat rules. Even if we'd need some nice moon scape and marscape maps to fight over.
Sorry for the thread necromancy.

Actually, SJG did once integrate Ogre with Triplanetary, but not the way you wanted. It was called Star Fist
http://www.boardgamegeek.com/boardgame/2845/star-fist

The ships moved around the map using Triplanetary movement.
The map was of the area around a huge armed-to-the-teeth asteroid on its way to attack Earth, the "Star Fist." In typical Ogre fashion, player 1 has an entire fleet while player 2 just has the Star Fist. When a ship scores a weapon strike on the Star Fist one of the asteroid systems is damaged. When the Star Fist scores a weapon strike on a ship, the ship is destroyed.
 
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