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Official World Maps

DickNervous

SOC-12
Baron
Is there a source for "Official" world maps? Like can I find the world map for say, Deneb?

If not, what is the best (quick and easy) way to create some that relate toe UWP? I've looked at several apps but they are all "random" generators. I would like to be able to put in a UWP and have it generate something that fits. Unfortunately I don't have time to manually create them nor do heavy editing.
 
Vincennes/Deneb is in MTJ#3, which also has Depot/Strand/Corridor.

Wardn/Lunion/SM and Enaaka/Pretoria/Deneb are in MTJ#1.

Wal-ta-ka/Atsah/Deneb is in TD#2.

Jode/Pretoria/Deneb is in TD#1.

So that's four in Deneb.

Tash's spreadsheet reminds me that the TNE material had a lot of maps in Diaspora and Old Expanses because of the explicitly spec-ops nature of the RCES game, and Knightfall (for MT) had a bunch in Massilia.
The GURPS Aliens books have a number of maps as well.

The list remains a small fraction of the worlds in the setting.
 
Adventure 2, Research Station Gamma, has a world map of Vanejen.

Another possible way of producing World Maps, depending on the World Characteristics, that I am looking at is using the editor of the Civilization 3 computer game to produce maps of various sizes for world maps. You would have to superimpose a hex grid on them, as the game uses a diamond tile rather than a hex.
 
I noticed that the Traveller System Generator @ donjon generates world details for the habitable planet in the system and that if you click the little red box on the line for each item it will change the setting which in turn changes the map generated.

I would guess that it shouldn't be hard to make that code accept a UWP as an input to generate something that is applicable to that UWP. He posted the code for the world generator, but I think it is in C, which I don't have a clue about.
 
Cirque

There is an alternate for Dyrnwyn in Cirque. My reasoning was multi-factored.

I also mapped Derchon, and 1000-k hexes of Mercury and Rabwhar.

The Imperiallines 6 map of Regina is based on earlier maps in several DGP products.

Finally, I'm working on Rhylanor. Not sure when or if it will reach a "in a product" stage, as it's very rough.

And I now see that you caught Derchon and my Dyrnwyn alternate.

Damn, you're good.
 
Okay, I know this may be asking a bit much, but is there any chance of adding the page numbers that the particular map is located on?

And what does it take for a map to become "official"? Is there a guideline for people who may want to create them and submit them?
 
Okay, I know this may be asking a bit much, but is there any chance of adding the page numbers that the particular map is located on?

And what does it take for a map to become "official"? Is there a guideline for people who may want to create them and submit them?

That would be "get it published by an OTU publisher with Marc's approval". At the moment, that means FFE or Mongoose for all practical purposes.
 
Okay, I know this may be asking a bit much, but is there any chance of adding the page numbers that the particular map is located on?

Yeah, I'll go back and add them. I just did a pass and added the easy ones...

And what does it take for a map to become "official"? Is there a guideline for people who may want to create them and submit them?

My guideline for the list is "published somewhere", in the sense that future authors should really strive to not contradict the "canon" or even the "apocrypha" without good reason (per FFE). So this includes things like DGP publications and fanzines (e.g. Third Imperium).
 
That would be "get it published by an OTU publisher with Marc's approval". At the moment, that means FFE or Mongoose for all practical purposes.

What about being published in a fanzine like Freelance Traveller or Imperiallines? I don't see Mongoose publishing a random planet map unless it is part of an adventure. But I could see a periodical having a feature where they spotlight a world and provide all kinds of deep details, including a map.

But my question was more along of the lines of what is needed to make a map good enough to publish? What level of details? Do you need more than just a map, but history and background? Those types of things.
 
There is an alternate for Dyrnwyn in Cirque. My reasoning was multi-factored.
I don't have any investment in the map of Dyrnwyn (I didn't have anything to do with any of the maps, except one, which had all my work ignored, and was flipped 180 degrees and used for a different world. I still feel badly about that.)

But, anyway, no personal investment even if it was in GT: Sword Worlds. But I feel that an extremely good reason is needed to ignore canon of which you are aware. Not just that the new version is a bit better; it has to be a quantum leap better. Otherwise it's not worth the disruption it introduces.

(Note: It's different if the old version is flawed. In such a case it should be changed to eliminate the flaw as quickly as possible.)


Hans
 
What about being published in a fanzine like Freelance Traveller or Imperiallines? I don't see Mongoose publishing a random planet map unless it is part of an adventure. But I could see a periodical having a feature where they spotlight a world and provide all kinds of deep details, including a map.

But my question was more along of the lines of what is needed to make a map good enough to publish? What level of details? Do you need more than just a map, but history and background? Those types of things.

Imperiallines isn't a fanzine.
Mongoose has had a standing request for short works for some time.

Freelance Traveller is a good way to get noticed and maybe recruited for future work. "There's this guy in FT who always does world maps..." A good website can do the same thing, and those are in shrinking supply.

"Good enough" remains an elusive target that changes with context. Remember that many worlds have only as many people as the average saturday afternoon shopping mall living on the entire planet. How much of a world is needed when all of the population lives and works within one world hex? Well, expect Crazy Eneri, and he's just in the next hex over.

There is a concept in T5 that is summarized by the acronym MOARN. While it is intended to make the life of a Referee easier, it also applies somewhat to projects like this: "Map Only As Really Necessary". As an example, I suspect Don and Marc wish the T5SS project had not been necessary. Reams of randomly generated UWPs for the entire Imperium that sounded like a good idea in the early 80s have proven to be "more stuff to double check" thirty years later. Mass-produced world maps would fall into that category as well.

There is also the risk of stepping on toes. As the posts above by Hans (and most of the GURPS book on the Marches, for that matter) show, one person's labors of love can inadvertently pave over another person's long time campaign. Whole editions of this game get ignored by people who had one point of disagreement with a published book, so official print is not immune to the problem.

All that said, I'd suggest embarking on any large-scale project with eyes open. If I were doing this, I would avoid the Marches unless I was actually running a campaign on those worlds. Were I doing this in some other sector, I would still limit my work to worlds I was campaigning on so that every map had context, history at my game table, and a reason to be used. The differences between this sort of creation and quadrants full of random are legion, but they make a difference to (many) end users as well.
 
There is also the risk of stepping on toes. As the posts above by Hans (and most of the GURPS book on the Marches, for that matter) show, one person's labors of love can inadvertently pave over another person's long time campaign.
That's not what I meant, though. I've had some of my work paved over by official material, and that's too darn bad, but what could I expect? If my work isn't offically part of canon, how can anyone know it even exists? It's the official bits I object to having paved over by new bits of offical stuff. If I make up a map of some nondescript world, I have to face the prospect of some future officlal map being puplished. But if I take an officially published map and use it for my campaign, I jolly well ought to be able to trust Marc Miller & his Minions not to invalidate it with a later map.


Hans
 
Oh, I'm not looking to re-do anything or do a mass creation of maps for worlds just for the heck of it.

My original question was intended to find out if there was a source of official maps so that if my campaign ends up on a world that has an official map I wouldn't have to re-create the wheel. Though it seems like there is no centralized source for that beyond the list that inexorabletash has put together, and you still need to have the original source materials to get the maps.

Then I wanted to know what it takes for a map to become "official". After all, if I spend a lot of time lovingly creating detailed maps for a handful of worlds that have never been mapped before it would be nice if there was someplace I (and others) could submit what we created to either become "official" (as in this is canon) or "approved" (as in very good, but not canon). Then those maps could be a resource for others to use as well.

Eventually all the "popular" areas will have complete system data and world maps for them.
 
Then I wanted to know what it takes for a map to become "official". After all, if I spend a lot of time lovingly creating detailed maps for a handful of worlds that have never been mapped before it would be nice if there was someplace I (and others) could submit what we created to either become "official" (as in this is canon) or "approved" (as in very good, but not canon). Then those maps could be a resource for others to use as well.
The best you can do, if you can't get it published officially, is probably to post it in some prominent place (like the Traveller wiki) and expresssly give permission to anyone doing legitimate work in the OTU (up to and including work for pay) to use it free and clear.

Eventually all the "popular" areas will have complete system data and world maps for them.
That's going to take a while. The list has 200 entries and the Imperium alone has 11,000 worlds.


Hans
 
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