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Oddities and non-contact trade codes?

sudnadja

SOC-12
Oddities:
I ran across one world, Axeave (E766A85-6), apparently Hiver, which is both Garden and Frozen. Does Garden not preclude Frozen, or can Frozen worlds be considered Garden by Hivers?

Second: is there a trade code for worlds that have not been contacted or are otherwise living in blissful ignorance to the massive interstellar trading organization that is the Imperium that surrounds them?
 
Oddities:
I ran across one world, Axeave (E766A85-6), apparently Hiver, which is both Garden and Frozen. Does Garden not preclude Frozen, or can Frozen worlds be considered Garden by Hivers?

Second: is there a trade code for worlds that have not been contacted or are otherwise living in blissful ignorance to the massive interstellar trading organization that is the Imperium that surrounds them?

Climate and Trade Classification codes are generated independently. So one could have an Agricultural world that is also Hot and tide-locked to the primary. In general, I think climate should play a stronger role in T5 worldgen than it currently does.

An uncontacted world will generally have a Class X starport, which is "almost always" red zoned by the IISS and thus pick up a Forbidden (Fo) code.
 
Climate and Trade Classification codes are generated independently. So one could have an Agricultural world that is also Hot and tide-locked to the primary. In general, I think climate should play a stronger role in T5 worldgen than it currently does.

The extended UWP element of Importance (Ix) interests me as an indicator of how the rating
ranks worlds within a region. It governs the locations of capitals and trade routes.

I have thought that maybe a Garden world should be included in the characteristics that add value to Ix. A Ga world is more easily settled, likely cheaper to build infrastructure, and offers quick options when a population expands. As such I reckon it deserves a +1 to Ix.

What do you think?
 
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