Hello to one and all,
I am a old time Traveller GM, been playing and GMing since Traveller first came out. I have collected almost everything I could ever get my hands on for the game and alot of resources outside the game to help add flavor to my own campaign settings. I have belonged to many different Traveller user groups over the years including the HIWG as the Verge Subsector Analysist. I have always set my campaigns within the Verge Subsector, and have managed to flush out many of the star systems there with great amounts of details.
Now the point of my post, I have decided to create a new campaign setting using the d20 system mechanics, and using elements from a couple of different and related games. I will be using; Traveller, Metamorphosis Alpha, Gamma World, Stargate SG-1 RPG, along with much detail taken from Barsoom.
The players will be set up as Traveller characters that are colonists on a 200yr sleeper ark to a New Earth. They are the lucky 13th colony ship to be sent. The first colony ship would have arrived there over 65 yrs ago.
Now unknown to the humans, is that some 5000 yrs ago this system/world they now call "Earth II" was a outer colony outpost for the Krull Empire. They suffered some great fall and are most gone, but their still remains many different elements. Like in this system a Robotic Defensive force. Now the world was a site of a major battle in the distant past with multiple followup battles. There are all sorts of elements and etc on world and in system to encounter, explore, and etc.
The Krull, are actually the Red Martins from the Barsoom novels. They fought a war with the Green Tharks (4 armed giants), and their great civilization collapsed. Now they had Stargate technology that linked many cities and sites on worlds, as well as linked many different worlds together too. If one were to go to the Krull homeworld, it would be alot like Barsoom.
My goal for the players, is to have them work together to defeat the Robotic defense network in the Earth II system, explore that world, discover the stargate system, then begin to explore. For me a perfect sized group is 5 players, and one GM.
My question to all is what do you all think of this campaign idea/setting?
I am a old time Traveller GM, been playing and GMing since Traveller first came out. I have collected almost everything I could ever get my hands on for the game and alot of resources outside the game to help add flavor to my own campaign settings. I have belonged to many different Traveller user groups over the years including the HIWG as the Verge Subsector Analysist. I have always set my campaigns within the Verge Subsector, and have managed to flush out many of the star systems there with great amounts of details.
Now the point of my post, I have decided to create a new campaign setting using the d20 system mechanics, and using elements from a couple of different and related games. I will be using; Traveller, Metamorphosis Alpha, Gamma World, Stargate SG-1 RPG, along with much detail taken from Barsoom.
The players will be set up as Traveller characters that are colonists on a 200yr sleeper ark to a New Earth. They are the lucky 13th colony ship to be sent. The first colony ship would have arrived there over 65 yrs ago.
Now unknown to the humans, is that some 5000 yrs ago this system/world they now call "Earth II" was a outer colony outpost for the Krull Empire. They suffered some great fall and are most gone, but their still remains many different elements. Like in this system a Robotic Defensive force. Now the world was a site of a major battle in the distant past with multiple followup battles. There are all sorts of elements and etc on world and in system to encounter, explore, and etc.
The Krull, are actually the Red Martins from the Barsoom novels. They fought a war with the Green Tharks (4 armed giants), and their great civilization collapsed. Now they had Stargate technology that linked many cities and sites on worlds, as well as linked many different worlds together too. If one were to go to the Krull homeworld, it would be alot like Barsoom.
My goal for the players, is to have them work together to defeat the Robotic defense network in the Earth II system, explore that world, discover the stargate system, then begin to explore. For me a perfect sized group is 5 players, and one GM.
My question to all is what do you all think of this campaign idea/setting?