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New Active Defense System for tanks

So it's kind of a stand-off reactive armor? I only skimmed the article and didn't look for any followup. Be interesting to see it work.

The note about it using "such a small explosion that the chances of unintentionally hurting friendly soldiers through collateral damage is only 1 percent" is interesting as well. How do you make that kind of estimate? And wouldn't any exploding incoming projectile (whether intercepted and destroyed, or not) be a bigger concern anyway? Unless the intercept is happening beyond the injurious debris field.
 
It's a form of vehicle mounted CIWS iirc. The explosion referred to is the blast used to disable incoming missiles. At least that's how I read it.
 
So it's kind of a stand-off reactive armor? I only skimmed the article and didn't look for any followup. Be interesting to see it work.

The note about it using "such a small explosion that the chances of unintentionally hurting friendly soldiers through collateral damage is only 1 percent" is interesting as well. How do you make that kind of estimate? And wouldn't any exploding incoming projectile (whether intercepted and destroyed, or not) be a bigger concern anyway? Unless the intercept is happening beyond the injurious debris field.

It fires a small missile to intercept the incoming ATGM, so...it's a lot more stand-off than stand-off reactive armor which will detonate the blocks prior to impact to defeat two-stage ATGM warheads.

And as far as the casualty estimates: I figure this has more to do with average range of intercept relative to detection of the incoming threat than the actual intercepting warhead. The farther away you can detect and intercept, the less likely the event will happen danger close to friendlies. Since all it has to do is knock the incoming missile off course (assuming it's not loaded with some NBC warhead) anti-missile missiles don't have big warheads. Instead they are designed for speed and to allow for carrying the maximum number of them.

So if one hits an ATGM it won't necessarily make a big bang. And the warhead on the ATGM won't detonate - it's a shaped charge designed with a stand-off impact detonator that wouldn't go off unless the infinitesimally off chance happens that the interceptor hits the tip od the post just right. A lot of debris is going to be scattered around, but it's more like what you see when a Patriot hits an incoming missile - only it will be a much smaller scale.

On the other hand, who'd want to be a soldier supporting a tank that might randomly have a block of directed pellets, shrapnel, and explosives detonate while in battle? Let alone be near the tank brewed up by a full-on ATGM hit. That sort of thing is great for open terrain where the troopers can spread out, but given the usual urban battleground the Israeli's tend to fight in I think this has better utility and provides better protection for everyone involved in those close spaces.

It will be very interesting to see if it really works, and what everyone else comes up with to advance this technology ad ATGM tech. Here I had though ATGM's were on the way out with things like Shtora and Drozd, plus the US's own systems - but I guess they are still enough of a threat that a really sci-fi system like Trophy is needed.
 
It's a form of vehicle mounted CIWS iirc. The explosion referred to is the blast used to disable incoming missiles. At least that's how I read it.

Exactly - it's like the SM-1 missiles fired by ships to take out incoming missiles. Just a lot smaller. And the ATGM's are a lot smaller, too, so no fireballs from explosive fuels powering cruise missile turbines, etc.. I think as far as one can determine such things on a battlefield anyway, it's a pretty acceptable risk.

And I love watching these real-life developments happen and compare them to Traveller: I can't help but dig through my notes and rules and see what can be made of extrapolating this sort of thing if I (or someone else) hadn't already. As it is I just have these: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=20072

In Hammer's Slammers, for example, the blower's main tribarrel guns are used for active defense as often as they are for shooting at tanks. Incoming artillery never has a chance since as soon as the onboard radars pick it up the guns flash out plasma bolts and wipe them out at the speed of light.

Just wait till we have someone link up something like a next generation Shtora system with an active interception system using lasers or magrail slugthrowers. If something like that could intercept incoming solid rounds as well as ATGM's it will be very interesting indeed!
 
A similar concept is in the Bolo stories (originally by Keith Laumer (1976), then continued by William H. Keith & David Weber), where the AI super-tanks have batteries of anti-artillery-shell missiles, and point-defense lasers to defend the tank from attack.

The first Hammer's Slammers collection was published in 1979, so it is hard to say which author (if either) originated the concept (it is far more likely that both were drawing on non-fictional concepts from real-world sources).
 
>In Hammer's Slammers, for example, the blower's main tribarrel guns are used for active defense as often as they are for shooting at tanks. Incoming artillery never has a chance since as soon as the onboard radars pick it up the guns flash out plasma bolts and wipe them out at the speed of light.

they dont use the combat car or panzer tri-barrels to shoot at other tanks any more than we would use the 50 cal on an Abrahms to disable a Leopard-2

also Central warns the crew that particular (all) guns are being taken for air defence specifically for the major use artillery has against similarly teched opponents .... you can't fire at artillery and ground attackers simultaneously

which is why Central takes control of guns from nearby units to help

and even then there are several times in the stories that some shells get thru by saturating the defences so its a numbers / cost game
 
My bad - I should've said main guns, but ... Hammer's Slammers = "blowers n' tri-barrels" in my mind.

But to clear it up, the tanks' main guns are the ones used for point defense by the network as well as some dedicated tri-barrel positions which are also dual purpose (anti-infantry). The beauty of the energy weapons used in the Slammerverse is that they are multipurpose weapons differing only in size.
 
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