spacewolf5
SOC-1
Hello everyone,
Like I'm sure many of you, I was tired of trying to keep track of my game campaigns using spreadsheets. They were incredibly useful, but at the table they disrupted the gaming atmosphere, and I was constantly losing them.
So, as a programmer, I set out to develop a web application for Traveller. It ended up becoming so huge that it took me about two years to complete what was a real undertaking, as well as a great challenge. In the end, I developed a full-fledged ERP for Traveller, which I called Nav-Fi³.
The most complicated part, and the one that took the longest, was building the graphical interface. I lost count of the number of refactorings I had to do before I achieved my vision of the right style and tone, even in the text, what I called The Voice of the Machine Protocol.
Here's a brief summary of the features:
• Missions - Campaigns tied to the passage of time
• Companies - Banks, Industries, Research Laboratories, etc.
• Financial accounts - to associate with assets
• Assets: Spaceships, bases, and teams
• Costs and revenues (via various types of contracts), which generate transactions
• Mortagages - for Ship and base
• Navigation routes (integration with TravellerMap), which advance time in the Mission
• The Cube - a small narrative engine that generates various opportunities, from trading goods, mail, to various types of missions. Warning! It doesn't develop an entire adventure, but it provides and compiles the information needed to get started.
• Shared Crew Access Protocol (SCA Protocol), which allows players to join campaigns created by GMs (Referees).
The system is quite complex, but I'm sure that after the initial impression and a few clicks, it will all become more than understandable.
If you'd like to take a look around and provide me with constructive criticism, suggestions, advice, and anything else that might help me improve the Nav portal, please feel free to contact me.
You can find it at this URL:
www.nav-fi-3.space
In the Manual & Flows section, you'll find guides for the various Nav-Fi³ portal modules.
Jump coordinates confirmed.
See you on the other side.
Like I'm sure many of you, I was tired of trying to keep track of my game campaigns using spreadsheets. They were incredibly useful, but at the table they disrupted the gaming atmosphere, and I was constantly losing them.
So, as a programmer, I set out to develop a web application for Traveller. It ended up becoming so huge that it took me about two years to complete what was a real undertaking, as well as a great challenge. In the end, I developed a full-fledged ERP for Traveller, which I called Nav-Fi³.
The most complicated part, and the one that took the longest, was building the graphical interface. I lost count of the number of refactorings I had to do before I achieved my vision of the right style and tone, even in the text, what I called The Voice of the Machine Protocol.
Here's a brief summary of the features:
• Missions - Campaigns tied to the passage of time
• Companies - Banks, Industries, Research Laboratories, etc.
• Financial accounts - to associate with assets
• Assets: Spaceships, bases, and teams
• Costs and revenues (via various types of contracts), which generate transactions
• Mortagages - for Ship and base
• Navigation routes (integration with TravellerMap), which advance time in the Mission
• The Cube - a small narrative engine that generates various opportunities, from trading goods, mail, to various types of missions. Warning! It doesn't develop an entire adventure, but it provides and compiles the information needed to get started.
• Shared Crew Access Protocol (SCA Protocol), which allows players to join campaigns created by GMs (Referees).
The system is quite complex, but I'm sure that after the initial impression and a few clicks, it will all become more than understandable.
If you'd like to take a look around and provide me with constructive criticism, suggestions, advice, and anything else that might help me improve the Nav portal, please feel free to contact me.
You can find it at this URL:
Nav-Fi³ - Imperial Command HUD
In the Manual & Flows section, you'll find guides for the various Nav-Fi³ portal modules.
Jump coordinates confirmed.
See you on the other side.