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MT vehicle design - extended accommodations

Carlobrand

SOC-14 1K
Marquis
MT Referee's Manual, ship/vehicle design rules, accommodations, step 6:

"One position required for each occupant. If occupants are expected to spend
more than 8 hours in the vehicle, double the above. If they spend more than 24 hours in the vehicle, provide extended accommodations (step 9); otherwise, go to step 10."

Step 9 is bunks and staterooms and suchlike. Step 6 applies only to vehicles and small craft; presumably ships and larger craft squeeze crew seating out of the extended accommodation allowance and other volumes.

Query 1: Does step 9 supplant step 6, or add to it? In other words, are you adding seats AND bunks (or other)?

If the latter, for roleplaying purposes can the vehicle be overloaded for periods of less than 24 hours? (Ex: we are evacuating a village ahead of a hurricane and put villagers in the bunks while the crew occupies their seats during the transit, or we're pressing a long range vehicle into service to transport reinforcements to a beleaguered platoon and have troops sit in the bunks as well as the seats for the trip from orbit to surface in order to deliver more troops quickly.)

Query 2: if the crew spend more than 24 hours in the vehicle, are you providing extended accommodations AND doubling the position volume, or is it the accommodation plus normal volume for that crew position?
 
As I understand them, step 6 applies only to vehicles where poeple will not stay more than 8 hours (think of a car in RW), doubling it if people is expected to spend more than this time. Step 9 is applied when you are expected to live (even if for short periods) in the vehicle (think on a caravan in RW for bunks, and a yacht for staterooms). Steps 6 and 9 are (IMO) mutually exclusive.

As an aside, as I already posted in the errata section, see that if step 6 is used (only seats), it seems the weight of the passenger is not accounted for (very important for grav vehicles), as seats only weight 20 Kg (0.02 ton). I suggested adding 100 kg (as average) per passenger to loaded weight. If you use step 9, weight for accomodations (500 kg at least) is enough as to think the passenger is featured into it.
 
...As an aside, as I already posted in the errata section, see that if step 6 is used (only seats), it seems the weight of the passenger is not accounted for (very important for grav vehicles), as seats only weight 20 Kg (0.02 ton). I suggested adding 100 kg (as average) per passenger to loaded weight. If you use step 9, weight for accomodations (500 kg at least) is enough as to think the passenger is featured into it.

Yeah, I was running into that too, had to start add weight for crew/passengers into my cargo calculations to get the thing to work right. Was a beeeeeeg problem for the smallest vehicles.
 
Another house rule I also suggested in errata was to forbid vacc suited passengers in cramped seats, due to the bulk of the suit. Of course, combat armor and battle dress are vacc suits, so you sould make your military vehicles with enough space to fit them, if you want them 'motorized'.
 
Another house rule I also suggested in errata was to forbid vacc suited passengers in cramped seats, due to the bulk of the suit. Of course, combat armor and battle dress are vacc suits, so you sould make your military vehicles with enough space to fit them, if you want them 'motorized'.

I also used that house rule... tho' I allowed using two cramped seats for one BD trooper in a pinch.
 
I also used that house rule... tho' I allowed using two cramped seats for one BD trooper in a pinch.

Of course some common sense must be used, and what you say is (IMHO) a good use of it, as would allow tailored vacc suits not to be considered vacc suits for this rule (as they are not bulky), or allow any vacc suited into a bike seat, regardless its size, if you think it would fit (and weight allow it to move).
 
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