Hello McPerth and Hans Rancke,
Weirdness is happening with the Quote button at the bottom of your replies. Instead of opening the reply pane with your replies I am getting a blank pane. I went back to SpaceBadger's post and clicked the Quote button and his works fine. I've even logged out, closed/re-opened the web browser, and logged back into COTI forums and the problem is still there.
My work around is to copy and paste the quote information I get from the quoted reply I get to SpaceBadger and changing the name and post number to the appropriate post.
As I understand them, Way stations are just the facilities to support the Xboat network when there is no Scout base in the system. So, they cannot be on the same system as a Scout base, because if there is, it takes the functions of the Way station.
CT Book 6 Scouts states that a way station is a large scout base involved in repair and maintenance for ships in an x-boat system and must be situated on an express boat route.
Which is, I think similar to Hans' idea
No, a Way Station is an über X-boat station.
"...During a normal tour of duty, an express boat will jump from system to system, occasionally changing pilots, but steadily working its wat farther and farther down the line. At each stop, the xboat is routinely checked, refuelled, reprovisioned, and perhaps recrewed. Ultimately, however, the xboat must undergo maintenance and possible repair after the rigors of its mission. The way station performs this function." FS:7
MT Referee's Manual's adds another bit of the puzzle by requiring that a way station is located within or no more than 3 hexes away from class A or B starports along the x-boat route.
To me this means that Scout Way Stations take the place of a Scout base and is probably the headquarters' for the sector the station is located in since, like a naval depot, the recommended number is one per sector.
Also, see that there is no roll for a Way station, so, again as I understand it, a Way station is assumed to be in any world that is part of the Xboat network and lacks Scout base.
You are correct that officially one cannot roll for a way station or a naval depot, however I do randomly roll to see if a way station or depot might exist in a sub-sector. Luckily or maybe not I still have not come up with either when physically rolling dice. If a sub-sector roll resulted in either a naval depot or a way station I would stop rolling for that facility for the rest of the sub-sectors in a sector. If during working through the sub-sectors I get the other facility before completing the sector I would also stop rolling.
Testing the spreadsheets I've been tinkering with to see what happens is another story.;-)
As for depots, due to their own reason d'être, I also assume they must be part of the Xboat network, but don't need the Way station, as the Depot itself is more than capable to assume their function (and service the Xboats).
The X-boat system, or whatever non-Imperials call their system, is the primary means of rapid communications in Traveller.
I agree that naval depots are located along X-boat routes and, like Hans, feel the IN maintain their own fleet high jump rated ships to carry important messages. For more routine and less time sensitive message traffic the IN probably uses the X-boat system more often. I feel that personal correspondence for a majority of naval personnel probably uses the X-boar service.
I also agree with Hans that the rivalry between the Navy and the Scouts probably has something to do with having an IN a separate communications route.
Of course the IN can under certain condition co-op the Scouts to bolster the fleet, while the Scouts cannot co-op the In.