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Missing DGP ever availble?

I'm a big fan of MT and yes, the DGP stuff, where the missing product numbers that DGP had planed on ever released, they were Robots and Cyborgs (873), Grand Explorations (874), The Black Duke (877), and Manhunt (879) ever released or even written? Are they floating around some where?
 
I'm a big fan of MT and yes, the DGP stuff, where the missing product numbers that DGP had planed on ever released, they were Robots and Cyborgs (873), Grand Explorations (874), The Black Duke (877), and Manhunt (879) ever released or even written? Are they floating around some where?

IIRC, they made it to schematic only.... not even full drafts.
 
There was a draft version of Grand Explorations on the HIWG CD back in the day - good stuff.

I have never heard of Manhunt - any info?

There was also a follow-up Grand Tour adventure "To Kill an Archduke" set in the MT Domain of Deneb that did the rounds of a few conventions - I have never seen it myself though.
 
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I'm a big fan of MT and yes, the DGP stuff, where the missing product numbers that DGP had planed on ever released, they were Robots and Cyborgs (873), Grand Explorations (874), The Black Duke (877), and Manhunt (879) ever released or even written? Are they floating around some where?

Don't know anything about Robots and Cyborgs but the outline for Black Duke is floating around somewhere. Unfortunately I have no idea where I saw it.

On a more helpful note, you can find the outline for Grand Explorations here courtesy of kafka47. Actually it is more of a first draft by Mike Mikesh. It's really good!

On the "10 Questions for Joe Fugate Sr." thread, Mr. Fugate offers some thoughts on where the "Manhunt: the Onnesium Quest" storyline would have gone. You can find it here. Actually the whole "10 Questions" thread is well woth the read if you haven't already. There is real gold in there (as well as onnesium).

The DGP work that I cry over never having seen is the "Zhodani and Droyne" sourcebook. If only...
 
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I seem the outline for The Black Duke appeared in a HIWG newsletter but I couldn't swear to it.

And note that a lot of outlines were floating around for a lot of projects and many of them were really nothing more than wishful thinking.
 
I missed the entire "10 Questions" thread and just had to read it all, very interesting



The DGP work that I cry over never having seen is the "Zhodani and Droyne" sourcebook. If only...[/QUOTE]

and it totally agree....
 
The Black Duke part 1

So, I was rooting around in the bowels of my hard drive when I found this outline for “The Black Duke”. No idea who wrote this up or where it came from, but it seems to be part of a call for submissions or writers. If anyone can tell me who the author was I would appreciate it.

The adventure seems to be fairly standard fare that would have served as an opportunity to introduce information about the people and places of Ilelish. Sadly it does not shed any light on Dulinor’s role in the adventure.

Back in the day, my group was travelling the wilds in an Alexandria class trader during the mid-rebellion era, and this adventure looks like it would have been a really good fit for us. Sigh. Ah well, no point in crying over dead archdukes.

Since this work was never finished, published, or copywrited I trust that there is no harm in posting it here. enjoy!

===============================

BLACK DUKE WORKING OUTLINE (96-PAGE BOOK)

I. Introduction
A. What's in this book?
1. Background data & maps on Dulinor's factionary turf
2. Campaign adventure material for extended play with interlinked small adventures
3. New minor race information
4. New starship information
B. How do you use the material herein?
1. PC type useable for this campaign
2. Improved "Cinematic nugget" version of adventure material
a. "Scene" & "Action"
3. Use of the background material for further campaigning
II. The Campaign A. Fiction/Introduction to the Campaign
1. What the initial situation is and where it will lead
a. Itinerary of the campaign (map of the route)
i. variations possible in itinerary
2. Description of the Lady Jo
a. The Lady Jo will be an Alexandria class free trader
3. Description of the Tukera Lines freighter
a. The Tukera freighter is a type AT freighter
b. Deckplans of the Tukera Lines freighter
c. Description of freighter's layout/compartments
B. Crew NPC's of the Tukera freighter
1. NPC illos, stats, and descriptive blurb on each detailing background & status
2. Another NPC (or 2 crew NPC's) might be an Ael Yael for alien fun
3. Putting two Suerrat (mates?) on the ship might be good, too
C. Scenario #1 - A Prequel: We love our ship (5 pages)
1. This is designed to get the PC's attached to their ship so that when they have to leave it, they'll still want to get it back (therefore they'll go off to make money for repairs)
D. Scenario #2 - Into the Drink on a Planet
1. Players' set-up info:
a. Setting out on board their ship, the Lady Jo, the characters get hit by commerce raiders and must head for the nearest world in order to make repairs. The ship doesn't quite make it to the spaceport, and instead lands in the shallows off-shore from the spaceport. Ship needs to be pulled out and have major repairs done on it - all of which will cost major bucks that the PC's don't have.
2. Referee's notes on this scenario:
a. World description with spaceport map
b. Need to provide notes on getting the PC's successfully into this pickle
i. Notes on running the raider combat
ii. Where the Lady Jo should/shouldn't get damage
iii. Coming in for the landing
(1). Power plant/thruster plates failure?
(2). Navigation/attitude thrusters out of control?
(3). Somehow, they should end up in the drink
E. Scenario #3 - Gaining the Suspicions of Dulinor's or Lucan's
intelligence branch (3 pages)
1. Players' set-up info:
a. Somehow the PC's will get the attention of an intelligence officer of Dulinor's or Lucan's (not sure which to use; maybe both?). Being on a Tukera ship in Ilelish will be bad enough (in the Dulinor's case), but something else should happen here to make them seem all the more suspicious.
3. Referee's notes on this scenario:
a. Some sort of location map for this scenario
b. Background information on Tukera/Dulinor relationship at present
F. Scenario #4 - Fun with Aliens (8 pages)
1. This scenario should involve at least one of the new minor races of this sourcebook. Perhaps a visit to the race's homeworld would be in order. Ref's info should include alien NPC info, a map of the homeworld region visited (maybe a map of the whole world, too), and maybe some info/stats on some sort of alien vehicle/equipment used by the PC's. The aliens should play a fairly major role here, and overall, the tone should be one of discovery (perhaps enigma) rather than peril.
2. Having a planet where you must procure and wear a specific type of business garb in order to be taken seriously in trading could be fun
a. These outfits would be ridiculous, uncomfortable and hard to move in - but if you don't wear them, no one takes you seriously as a business-sophont
4. Something Suerratian might also be good here, perhaps with some other aliens also being prominent
G. Scenario #5 - Something with a Mercenary Company (5 pages)
1. What might happen here is some meeting-up with a mercenary company (maybe hired/commandeered to transport supplies/troops somewhere). This is mainly to tie in with the Mercenary interview; it may also add some Rebellion shoot-out type excitement. Perhaps the Unification Day raid (Unification Day=Soviet May Day) could be fit in here with the major attack force being mercenaries hired by an anti-Dulinor/pro-Lucan underground resistance on this world in the heart of Dulinor's Domain. PC's would be caught in the crossfire action, maybe some captured by the mercenaries and held as prisoners for ransom of some sort (mistaken identity type thing?). Perhaps a passenger from the Tukera ship could be used as the catalyst here.
H. Scenario #6 - Fun with Gas Giants (5 pages)
1. The PC's come into a system known to have a fuel depot only to find when they arrive that the depot has been hit by commerce raiders and the fuel taken/destroyed
2. An x-boat has been dispatched but it will be another week and a half for new supplies to reach the depot
3. The depot is located on an airless world and was just a drop-off depot with no on-world fuel supplies
4. PC's can wait around (no fun?) or can try fuel-skimming an in-system gas giant with their shuttle for fuel
5. If they opt to skim:
a. There are lifeforms in the atmosphere of the Jovian in-system
b. These lifeforms are intelligent and know about humankind, but haven't been able to figure out any way to contact us
c. They have finally found a method to communicate with humans and are dying to try it out
d. Our PC's are the first ones to come along and end up being the "guinea pigs" for these aliens (it will happen during the fuel-skimming)
e. PC's get to deal with the aliens and their "method of communication"
 
The Black Duke part 2

And the conclusion:

I. Scenario #7 - "Space-diving" (8 pages)
1. One of the NPC's aboard the Tukera ship is a member of the ISRA (Inter-Sector Re-entry Association), a club similar to today's parachuting clubs except these guys jump from space using atmospheric re-entry kits
2. The PC's will be talked into participating in a jump by this NPC
a. If they seem reluctant to try this, another NPC who just recently tried this for the first time (and who seems like a very rational sort of individual) can help in coaxing them
i. Empasize the safety of the technique and equipment
(1). Do up an equipment sheet on the re-entry kit
3. Equipment can be rented at the ISRA club-house located near the spaceport
a. The PC's equipment is designed and set-up for first-time/beginning space-jumpers and is equipped with numerous fail-safes/extra margins of safety
i. These re-entry kits would be top-of-the-line, very expensive units if purchased, but the ISRA club makes good money off rentals with these so that the cost is made back easily
4. This should be a fairly safe activity - potential problems might include:
a. Equipment failure - should not be catatrophic
i. minor burn-through in the heat shield
(1). There is an extra thickness of foam on the PC's kits, so chance of burn-through should be minimal
ii. problem with initial de-orbit burn
(1). burn of incorrect duration or magnitude: end up back in orbit - can either try again (fuel permitting) or get picked up by OTV from orbit
(2). burn starts at wrong point in orbit: end up going down in the wrong area on the planet
iii. parachute troubles
(1). tear in one of the chutes (pilot, drogue, or main)
(2). shroud line gives way
(3). pilot/drogue/main chute fails to deploy on first try
(a). have to use a manual release (indicator light will inform you of the chute's failure to deploy
iv. computer trouble
(1). kit's controlling computer malfunctions and ends up sending you down to the wrong landing spot
b. motion sickness
i. offer the PC's motion sickness prevention drugs before the trip down - if they refuse, get them to roll tasks on whether they get queasy or not
ii. have an emergency vomit-vac suction tube within the vacc suit's helmet to prevent suffocation (standard equipment with rental re-entry kits)
c. Weather/atmospheric conditions become unfavorable
i. need to abort to a secondary site
ii. need to make it through the weather conditions
(1). will probably end up off-course and landing in an un-planned location
(a). getting back to where they can be picked up could pose some challenges (meet some new aliens or alien critters?)
J. Scenario #8 - The Major Confrontation (12 pages)
1. This should be the climactic scenario of the Campaign, with everything coming to a head....
.**************************************************************
...well, now, we don't want to give away everything, now do we? If anyone wants to work on this project as a writer, we are interested in talking to you. You must, however, have practical experience as a Traveller referee and be able to address the problems the referee will have in administering a scenario with practical, helpful advice.
.***************************************************************
K. Conclusions/continuances
1. Put some notes in here on what can happen after this point
a. Getting the Lady Jo back
a. Continuing a little further with the Tukera Liner
c. Further fun in Ilelish sector
III. Campaign Background
A. The Domain of Dulinor
1. History of the region
a. Ilelish Domain in the historical context
i. The traditional Domain
ii. The Domain in terms of the Rebellion & Dulinor's loyal turf
a. Timeline of Ilelish's history in a sidebar
2. Description of Dulinor's Territory
a. Highlights/major worlds of the region
a. Status of trade routes/xboat routes in the region
c. Minor races of the region - who's where & why
3. Sector data for Ilelish and maps of Dulinor's Territory
IV. Miscellaneous Items
A. Interviews
1. Dulinor - Whys of what he has done; what is he doing now, what will he do next
2. Mercenary - why Dulinor as Emperor is bad for business
B. Essays/reports (pseudo-historicals)
1. Tukera Lines info as a PC handout
2. Propaganda flyers of the Rebellion (more handouts)
a. Dulinor
a. Isis Underground
c. Lucan
d. Mercenary company
 
Sounds like it would have been a fine product...pity, nobody would pick up the gauntlet and write it up for Freelance Traveller or 'goose rag. I don't have enough ideas that would fit that framework, as I run only loosely connected one-shots these days.
 
Former DGP Freelancer worked on Robots & Cyborgs.

Way back in DGP's heyday, I was a freelancer working for DGP. I was told by Publisher Joe Fugate that they were planning to update and expand the robots supplement they did for GDW, As well as DGP's 101 Robots. I was asked by Joe Fugate to go through that book and come up with additional and expansion material. I did. I sent a copy of it another DGP freelancer I was working with at the time, and name escapes me at the moment, he liked it a lot and sent me notes.
Weeks went by, and I did'nt hear from DGP. I called and found that DGP was closing its doors. It meant that Robots and Cyborgs, and all of the other planned products would never be.
A few years later I heard that a guy in Seattle Washington bought the rights,etc to DGP's copyrighted material. To this day, and to my knowledge NONE of thet material has seen the light of day. I tracked this guy down once and talked to him. His plan at the time was to re-release the product line on CD. Again, NO DGP product has been re-released in any form.
If you are really looking for other DGP supplements, I would suggest you go to E-bay. Type "Megatraveller" in the search box.
That's all for now.

Howard R. Leidner
( 1/4 author of 101 Vehicles. )
 
Way back in DGP's heyday, I was a freelancer working for DGP. I was told by Publisher Joe Fugate that they were planning to update and expand the robots supplement they did for GDW, As well as DGP's 101 Robots. I was asked by Joe Fugate to go through that book and come up with additional and expansion material. I did. I sent a copy of it another DGP freelancer I was working with at the time, and name escapes me at the moment, he liked it a lot and sent me notes.
Weeks went by, and I did'nt hear from DGP. I called and found that DGP was closing its doors. It meant that Robots and Cyborgs, and all of the other planned products would never be.
A few years later I heard that a guy in Seattle Washington bought the rights,etc to DGP's copyrighted material. To this day, and to my knowledge NONE of thet material has seen the light of day. I tracked this guy down once and talked to him. His plan at the time was to re-release the product line on CD. Again, NO DGP product has been re-released in any form.
If you are really looking for other DGP supplements, I would suggest you go to E-bay. Type "Megatraveller" in the search box.
That's all for now.

Howard R. Leidner
( 1/4 author of 101 Vehicles. )

Howard,

Is it possible you might contact Marc Miller and company and to see if there is interest(or money) in reviving this project? You seem to be interested still because you are present on this board. And You still have the knowledge and ability, if not the notes.
It is possible that, since the work you did then was only ever passed around as notes, you were never paid for that work...so that data never became a DGP property. that they intended to release it "in the future" did not make it theirs...only a contract and payment would have.
For one, I would very much like to see anything you can bring to the modern market :D

Marc
 
And Yes Roger...

If you are lurking out there, there is money in them thar CD's....
Turn on a light, let us help you line your pockets with cash for the stuff you bought from Joe!!!!

Contact Marc Miller and let his minons do the work if you are that unwilling!

Marc (who better not be mistaken for someone claiming to be Mr. Miller because of this post! Crimany!)
 
Marc, the only way Roger CAN do the DGP stuff is to do them with MWM. Their copyrights are as derivative works, and they make extensive use of MWM's trademarks, therefore, Roger has to either revise them drastically (more work than new stuff, really), or adapt them to the requirements of the OGL (easier, but still rough), or secure license from MWM to rerelease, or license MWM to release them, or sell them to MWM...
 
Marc, the only way Roger CAN do the DGP stuff is to do them with MWM. Their copyrights are as derivative works, and they make extensive use of MWM's trademarks, therefore, Roger has to either revise them drastically (more work than new stuff, really), or adapt them to the requirements of the OGL (easier, but still rough), or secure license from MWM to rerelease, or license MWM to release them, or sell them to MWM...

Or team up with MWM and put them out "as is" a a CD set or two.
Fact is, if Roger came out of obscurity tomorrow, there would be teams ready to scan what has not been secretly scanned already(Yes I guarantee someone has done some of the work either to have it in their personal library). Hell, I have 100% scanned copys of the three biggies("101 Robots", "Grand Survey" and "Grand Census"). Would I turn them over to someone for sale? Only if the deal was signed, the rights were legal and I was then asked(and paid) to do so.
But I promise you they would sell...even "as is". Just like the Classic Traveller CD's sell even though the contents have not even been updated per the released eratta!

Marc
 
Yea, MegaTraveller was by far my favorite version too. I liked the idea of a Player's handbook. Many people bought that book.

I actually knew Roger - I've heard that he and Mark don't see eye to eye on a few things. I do hope someday they can work out their differences and get the DGP material released.
 
If you know Roger, tell him he does not have to deal with Marc..

I am another person who happens to b named Marc, and I would love to cut a deal with him to get the data he holds back in the hands of the players nd fans...

If you still have any contact at all with the man, let him know he has alternate avenues!

(another) Marc
 
Unpublished DGP Products

Hello everyone, ( again),

Yes, I probably would still be interested in reviving Robots & Cyborgs. Unfortunely, however, I only have in my possesion only part of the product materials. The Robot stats, artwork, and the Cyborg data I don't have.
It most likely lies sitting in a box collecting dust in some mini-storage somewhere in Seattle paid for by "Roger". Who's last name is Sanger. He probably has numerous boxes of published and unpublished DGP products.
When I talked to Roger he told me that in addition to owning the DGP product line he owned the product lines of Seeker Gaming Systems, FASA, and Gamelords. Recently, I paid a visit to the Far Futures website and find that FASA and Gamelords products are again availible. Was Roger lying to me, or did he sell some of his stuff to Marc Miller? Inquiring minds would like to know.
That's all for now,

Howard R. Leidner
 
To the best of my knowledge, there was a lot of cooperative production going on between a number of those companys. As a result, some of the products were completely owned by the one company and others owned by a group. The products which Roger owns are products worked on by Seeker Gaming Systems, FASA, and Gamelords but owned by a company from which Roger bought the intellectual rights.

Seattle huh? I just booked a cruise departing from Seattle in Sept. I wonder if I can swing a deal to make this trip more expensive than I had already planned...

Marc (who is, again, NOT Mr. Miller - I know, seems silly but I have to protect myself since the mistake was made)

Hello everyone, ( again),
Yes, I probably would still be interested in reviving Robots & Cyborgs. Unfortunely, however, I only have in my possesion only part of the product materials. The Robot stats, artwork, and the Cyborg data I don't have.
It most likely lies sitting in a box collecting dust in some mini-storage somewhere in Seattle paid for by "Roger". Who's last name is Sanger. He probably has numerous boxes of published and unpublished DGP products.
When I talked to Roger he told me that in addition to owning the DGP product line he owned the product lines of Seeker Gaming Systems, FASA, and Gamelords. Recently, I paid a visit to the Far Futures website and find that FASA and Gamelords products are again availible. Was Roger lying to me, or did he sell some of his stuff to Marc Miller? Inquiring minds would like to know.
That's all for now,

Howard R. Leidner
 
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