Old_Dr_Skull
SOC-10
It's been a long age since I had done any book 2 combat ship combat. So, I did a quick battle between a safari ship and a yatch to test things out. Each had a missile rack as its only armament.
While I enjoyed the vector movement for the ships (using the method from the Mayday board game), tracking the missiles was just too much. It got fiddly with just 1 launcher per side, I can't imagine when there are 30 missiles flying every which way.
I think what I'm going to do is say that missiles launched from less than 6 hexes (or inches or whatever scale I end up using) impact on the ordinance launch phase of the following turn, and those launched from 6 to 15 inches to impact the turn following that. I don't know whether to require a "to hit" roll or not.
While I enjoyed the vector movement for the ships (using the method from the Mayday board game), tracking the missiles was just too much. It got fiddly with just 1 launcher per side, I can't imagine when there are 30 missiles flying every which way.
I think what I'm going to do is say that missiles launched from less than 6 hexes (or inches or whatever scale I end up using) impact on the ordinance launch phase of the following turn, and those launched from 6 to 15 inches to impact the turn following that. I don't know whether to require a "to hit" roll or not.