Could someone explain or give an example of mellee hand to hand combat as the rules only seem to explain ranged combat with guns.
Yet, again, another real problem with the T5 rules. Yes, if you use the Fighting Task from the combat chapter, you'll end up with automatic hits as the Difficulty will be 1D.
You're not going to like this, but the only other part of the book that discusses a task to hit with melee or hands is under the Fighter skill on page 158. There, you are given two similar but different tasks. One is to flat out when a brawl with a single task. The other is to resolve one round of a brawl with up to 6 opponents. Both of these rules are just plain awful, in my opinion. Not fun. Read them and see what you think.
Notice that melee weapons, like clubs and sabers, are not addressed, but you will see some damage numbers later in the book. Note how blades (see page 260) do "Cut" damage, and Cut damage is applied
per turn. See page 225. This makes blades some of the most powerful weapons in the game.
T5 Refs must be prepared to heavily House Rule the T5 core rules in order to make them work.
I think of the game as more of a collection of loose, un-tried suggestions rather than some hard-core playtested rules.