FrancoisUldry
SOC-10
Hello all,
I'd like to better understand the reasoning behind the change of attribute from STR to DEX on melee attacks ?
What it DOES hurt in my eyes, is a low tech levels. The reasoning behind it is that armor has changed a lot between a fantasy setting and bewteen a T20 setting. So, the barbarian character using an axe, fighting against another unarmed barbarian on a TL2 world, would use DEX ???
They are not using any armor ?
OK, another point which bother me, is the game balance issue. Strength is now used only for Carrying Capacity, which can easily be dealt with when you plan correctly (I have been playing a Str 10 halfling in DD for a long time, gear hurts). This change in my eyes seriously imbalance the combat rules.
One last thing that bothers me is that in combat Dex becomes almighty. I want to create a good merc, I do not create a character with a 12 Dexterity but at least with a 16 one.
It all depends on how you create characters in your game, of course, but DEX is power. It modifies AC, initiative, and all combat, ranged AND melee. Who need Strength ?
Honestly what bugs me a lot is that suddenly an brute force weapon like a big claymore or an halberd becomes a weapon which you use more with finesse then pure strength (of course as the BAB increase with level, that represents skill & training in both case).
Any comment welcome, I am just wondering why (and if me asking bothers you, I already changed that in MY T20U
apart from the possible need to be feel different.
Francois
I'd like to better understand the reasoning behind the change of attribute from STR to DEX on melee attacks ?
What it DOES hurt in my eyes, is a low tech levels. The reasoning behind it is that armor has changed a lot between a fantasy setting and bewteen a T20 setting. So, the barbarian character using an axe, fighting against another unarmed barbarian on a TL2 world, would use DEX ???
They are not using any armor ?
OK, another point which bother me, is the game balance issue. Strength is now used only for Carrying Capacity, which can easily be dealt with when you plan correctly (I have been playing a Str 10 halfling in DD for a long time, gear hurts). This change in my eyes seriously imbalance the combat rules.
One last thing that bothers me is that in combat Dex becomes almighty. I want to create a good merc, I do not create a character with a 12 Dexterity but at least with a 16 one.
It all depends on how you create characters in your game, of course, but DEX is power. It modifies AC, initiative, and all combat, ranged AND melee. Who need Strength ?
Honestly what bugs me a lot is that suddenly an brute force weapon like a big claymore or an halberd becomes a weapon which you use more with finesse then pure strength (of course as the BAB increase with level, that represents skill & training in both case).
Any comment welcome, I am just wondering why (and if me asking bothers you, I already changed that in MY T20U

Francois