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Major and Minor

Frewfrux

SOC-12
Page 71 says that a character attending an educational institution declares a Major and a Minor. There's a list of appropriate trade skills to choose from on page 100 if you are going to take Trade School as your educational institution. However, Trade school is only one year long with no option for graduating with Honors. A players would still select BOTH a Major and a Minor, right? (For use when rolling skills in a career.)
 
As far as I can tell, Trade School is an exception to the Major/Minor set up. You only get the one Trade Skill.

Yes, you only get the one trade skill because there's only one year. But there's no reason you can't take it multiple times, is there?

As I was tying this, I found the answer. In the check list for Trade schools it specifically says only Major and Honors.

I guess this means that if a Trade school graduate rolled for an academic skill, they would not get anything at all if they rolled "minor." That's a 1/3 chance to loose out on the roll...pretty steep. No academic rolling for my trade school characters any more.
 
Yeah.

Yes, you only get the one trade skill because there's only one year. But there's no reason you can't take it multiple times, is there?

As I was tying this, I found the answer. In the check list for Trade schools it specifically says only Major and Honors.

I guess this means that if a Trade school graduate rolled for an academic skill, they would not get anything at all if they rolled "minor." That's a 1/3 chance to loose out on the roll...pretty steep. No academic rolling for my trade school characters any more.
Trade School does have its tradeoffs, but it does give some nice Skills. And yes, you lose out if you roll Minor on Academic table.
 
Trade School does have its tradeoffs, but it does give some nice Skills. And yes, you lose out if you roll Minor on Academic table.

Assuming 100% success on pass/fail/honors you still end up with more skills over 4 years than college/university.

University: 4 passes = 6 skills + 1 honors = 7 skills
Trade School: 4 passes & 4 honors = 8 skills

That requires 3 additional successful rolls for Trade, but one failure only means loosing one skill, where a failure at even one pass in university means you loose out on 2 skills because now you're Majors are uneven (and you only get the minors every 2 majors).

[starting to sound like 'who's on first']

Assuming 1 failed pass

University: 3 passes = 4 skills + 1 honors = 5 skills
Trade School: 3 passes + 4 honors = 7 skills

Again, you're still rolling more for Trade school, but if we say there's 1 fail per 4 rolls for both...

University: 3 passes = 4 skills + 1 honors = 5 skills
Trade School: 3 passes + 3 honors = 6 skills

Trade school is surprisingly still looking pretty attractive...especially when you factor in the types of skills you get. Of course, it doesn't get you into med school.
 
Med School.

Ah, you forgot about Waivers. Just roll for Prerequisites to be Waived, if you make it you get in, though it does mean -1 to all future Waivers. If not, well you didn't lose much.
 
I just tried rolling my theory and I forgot about the application roll. That's 4 additional rolls for the trade school, one of which will fail and cost 2 skill and 1 year. Hmmmm....university isn't looking too bad.
 
Ah, you forgot about Waivers. Just roll for Prerequisites to be Waived, if you make it you get in, though it does mean -1 to all future Waivers. If not, well you didn't lose much.

Wait...can you do that for prerequisites? Just 'roll them away' like that? I thought the waiver only worked for ignoring failed rolls.
 
Yeppers.

Wait...can you do that for prerequisites? Just 'roll them away' like that? I thought the waiver only worked for ignoring failed rolls.
I don't have my book with me, but it is in the chapter preceding the Careers. They only work for Education Terms or the Scholar Career, but they can be used for anything pretty much. Check it out.
 
I just tried my theory. I rolled a character (UPP: 676968) through trade school (16 terms), and then applied the exact same dice rolls to the same character going through university (to PhD), med school, and then one scholar term), both until age 34.

The University character came out ahead, but not by much in terms of skills that qualified for craftsman (which is what I'm trying to work out). Trade school ended up with 3 skills that qualified and University route with 4. HOWEVER, the university route ended up with a C for education which would bump up the Master points a bit more too.

In terms of what is better, I think University is both better AND safer (you don't have to apply as many times so you use less exception rolls), but Trades will give you specific skills that you may want and looks like it's the only way to get trained in talents (for a human, anyway).

Edit: Oh, one thing I keep forgetting as well...with University route you can use Int for all your rolls, but for Trade School you need both a high C2 or C3, and Int.
 
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