Is that the one called ARMOUR.PRN, in the Houserules directory of the HIWG CD. There is also a file containing a communication, asking about a MT Combat Armor/Battledress design sequence.
That's probably the one.
I still think the Combat Armour in MT and CT/Striker is too effective for the weight (and in comparison to Battle Dress).
I just meant that one is power armour that I can accept can carry its weight and the other is not powered at all and yet has very good armour values. Is it really likely that non-power armour would be giving the same level of resistance to penetration as power armour?
I just meant that one is power armour that I can accept can carry its weight and the other is not powered at all and yet has very good armour values. Is it really likely that non-power armour would be giving the same level of resistance to penetration as power armour?
Interesting. I would have thought you'd use the power armour to carry more armour. I'm also intrigued Frank thinks combat armour is powered. That certainly is'nt the impression I'd formed from the description over various editions of Trav.
Where does Combat Armour get its energy from in order to provide the power to hold up an armoured suit unsupported?
It is completely undocumented as far as I know. Never any mention of batteries or needing to recharge that I could find in canon.
This is a real paradigm shift for me, as I'd always thought Combat Armour-equipped troops didn't have the same restrictions as Battle Dress troops regarding need for battery recharging, etc. I always thought this was a reason for Zhodani psi-commandoes to wear their combat armour instead of battle dress as they'd be operating behind enemy lines.
As for the suggested bulk restrictions, I thought that in both MT and TNE it was explained that Battle Dress troops did take up more space inside vehicles and therefore needed particular hatches etc or were slower to egress.