Ron:
I may not be making myself clear. Of course the Ref must occasionally summarize what has gone before, in cases where the action was confusing or complex. And naturally he must adjudicate results. When I GM a PBEM, I'm in there all the time, playing the NPCs and describing what happens as a result of player actions.
What I'm talking about is not stylistic but mechanical. The "post-and-summary" system that I'm talking about is the use of threaded e-mail archives as opposed to a more free-form e-mail system.
Whenever I look at the web site for a Traveller PBEM, I seem to find a sort of threaded e-mail archive that consists of posts from the player to the GM that respond to the previous e-mail but do not appear to incorporate the previous e-mail.
What I'm used to is something like this:
GM sends out a message with three paragraphs (let's call 'em A, B and C). Then a player (Player 1) replies to the GM and Player 2. His e-mail has clipped paragraphs A and B, but includes C and has added D and E. Player 2 responds by clipping C and D; his response includes E, and adds F and G. Etc.
What I have seen of Traveller PBEMs seems to go like this:
GM sends out message with paragraphs A,B and C.
Player 1 sends out message with paragraphs D and E.
Player 2 sends out message with paragraphs F and G.
GM summarizes A-G in a post.
Repeat.
Or am I misreading what I've seen?
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Flynn:
Hey, good point. Let me make it as clear as I can that I am NOT trying to say one method is better or worse or that someone's game isn't good enough. Far from it. My only point was to find one I was comfortable with. I'm itching to play!
Okay, now to answer your question. Sure, insensitive or (more commonly) enthusiastic players can occasionally create a problem. But the same is true of a face-to-face game, isn't it? I handle these fairly rare occurences in the same manner I would in a face-to-face game, by asking for player's cooperation in an aside.
I want to make clear that the GM is still the GM. And the story is only freeform collaborative effort to the exact same extent that a face-to-face game would be (less so, if you consider that the GM is doing all the dice rolling).
Allow me to give you two examples of play, one from my own Amber game (
http://users.erols.com/nolan/amber/serpent/) and one from a PBMB D&D game I'm in:
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From "Sharper Than a Serpent's Tooth":
Later, Rick and Sariah are back aboard the yacht. Sariah is seated in the captain's chair, and is moving through the undocking procedures, despite the Highport's orders for her to stand by.
"We don't have any more time," she tells Rick. She warms up the tiny ship's thrusters, and cuts off the loud warning coming from the port authority.
"No doubt Delarose reported to the Institute before he was shot. They'll come for you now and there's only one place I can protect you." She looks up. "I said not to trust anyone. Well, I was wrong. You've got to trust me now, Rick. When we get to Atlas Complex, I'll tell you the truth. About who you are, who they are...and who I think is stalking you."
Just then, Rick notices the Jasmine perfume.
Rick slams up his psionic hood and looks around wildly, saying "She's here."
Sariah, busy with the controls, can spare only a glance. "Where? On the ship?"
The word "Murderer!" flashes across the viewscreen image of the highport docking bay. Sariah doesn't seem to notice it.
"Yes, I think so. These could be illusions sent from a distance, but my psionic hood should be blocking them then. I just saw 'Murderer!' flash across the viewscreen."
If he can't see anyone, Rick will do his best to maintain the hood while helping Sariah cast off.
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We can see Rick's player interacting with Sariah's player, interspersed by comments and setting from me (the GM).
And from the "Moagara PBMB" D&D game -
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Draxim throws his flask of holy water on the creature. He then slips in behind the monstrosity.
[move N NW to be a threat for those who want to try a flank]
After moving, he shouts "I will represent the War God! Back to the slag pit, you fiery monstrosity!"
Khelzhad will put his life in front of Theony's. Maintaining his Countersong, he moves 2 SW, 1 S and raises his shield against Irigaal with the grim hope of being able to gain just a little more time.
Draxim's holy water splashes against the back of the towering monster without much effect. It does, however, attract the flaming statue's momentary attention. Draxim advances quickly to stand eye to shin with Irigaal, but makes himself a juicy target for the Shadow's considerable reach. The dwarf tumbles, dodges, summons the knowledge gained during his people's long history of doing battle with creatures much bigger than they, and uses every trick he knows to avoid the crushing fist of the monster.
Yet, it is all to no avail. One massive stone foot goes up then swiftly down onto Draxim's shoulder. The dwarf is pitched to the ground then utters a guttural "aaaarg!" before rolling over to lay flat on his back. The panorama of the Illuminating Orb and the pitiless eyes of the basalt beast towering high above him is the last thing he sees before passing out.
Draxim's manuever does, however, give Khelzhad a chance to get between the monster and Theony, though the bard has little hope that his shield will provide him much protection.
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Here we see posts from two players (their characters are Khelzad and Draxim) and a response from the GM (the last three paragraphs).
Aaaand...that's how it's done, in my experience. Did I answer your question?
Tarondor