• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Jump Portals

mike wightman

SOC-14 10K
In the adventures "A long way home" and "Gateway" a network of planet based jump portals is revealed.

What do you think has happened to them in the future Traveller eras?
 
In the adventures "A long way home" and "Gateway" a network of planet based jump portals is revealed.

What do you think has happened to them in the future Traveller eras?
 
Were these more like B5 jump gates that space ships moved through from system to system, or were they on planet and more like Stargate from SG1?
 
Were these more like B5 jump gates that space ships moved through from system to system, or were they on planet and more like Stargate from SG1?
 
Since they were an invention of the T4 line, anything could have happened to them. Are there naval bases in those systems? One explanation is that the stargates which remain are being used by Naval Intel, and the existence of the 'gates is well-suppressed.
 
Since they were an invention of the T4 line, anything could have happened to them. Are there naval bases in those systems? One explanation is that the stargates which remain are being used by Naval Intel, and the existence of the 'gates is well-suppressed.
 
That's what I did in MTU before the collapse ISS had several stargates available to them.

But I also believe JumpGates would have existed in the OTU. There's no reason why they wouldn't although they're functional use would very depending on how JumpSpace is handled.

Another note, Several worlds like Capital and Vland insisted that commercial travel come through gates to ensure that random traffic does not precipitate into disasters.

Savage
 
That's what I did in MTU before the collapse ISS had several stargates available to them.

But I also believe JumpGates would have existed in the OTU. There's no reason why they wouldn't although they're functional use would very depending on how JumpSpace is handled.

Another note, Several worlds like Capital and Vland insisted that commercial travel come through gates to ensure that random traffic does not precipitate into disasters.

Savage
 
Savage,

Jump portals did exist in Traveller as early as CT, but the tech level required to create and use them is well above Imperial technologies, which is why you don't see them in the OTU around important worlds like Capital. (IYTU, it could work out well, and would make for some interesting gaming, though. The rest of this is just some OTU stuff.)

According to a CT-era product, Grand Census specifically, on pg 37 under Space Transportation Technology, the Starship-sized Matter Transmission Portal (or jump portal) is the benchmark used to evaluate a world as having TL21. Later products, such as MegaTraveller's Referee's Companion (pg 29), also confirm the presence of such technology as a sign of TL21.

Portals are also mentioned in Adventure 12, Secret of the Ancients, a CT adventure by GDW released a few years before Grand Census, but the TL needed to repair a broken portal in that adventure is TL25.

Jump Portal technology is likely to be developed simultaneous with the Jump Projector weapon, as both technologies have a hallmark of no longer requiring the physical presence of a jump grid/jump drive/lanthanum coils on the target in order to send the target into jump. That's also TL21.

I haven't read the two T4 adventures mentioned above, so I'm not certain how they explain the presence of these portals. If it conflicts with CT canon, though, I'm not likely to accept it as something that establishes canon for MTU. (Now, for an ATU, that's cool.) But that's just me. YMMV.

Hope this helps,
Flynn
 
Savage,

Jump portals did exist in Traveller as early as CT, but the tech level required to create and use them is well above Imperial technologies, which is why you don't see them in the OTU around important worlds like Capital. (IYTU, it could work out well, and would make for some interesting gaming, though. The rest of this is just some OTU stuff.)

According to a CT-era product, Grand Census specifically, on pg 37 under Space Transportation Technology, the Starship-sized Matter Transmission Portal (or jump portal) is the benchmark used to evaluate a world as having TL21. Later products, such as MegaTraveller's Referee's Companion (pg 29), also confirm the presence of such technology as a sign of TL21.

Portals are also mentioned in Adventure 12, Secret of the Ancients, a CT adventure by GDW released a few years before Grand Census, but the TL needed to repair a broken portal in that adventure is TL25.

Jump Portal technology is likely to be developed simultaneous with the Jump Projector weapon, as both technologies have a hallmark of no longer requiring the physical presence of a jump grid/jump drive/lanthanum coils on the target in order to send the target into jump. That's also TL21.

I haven't read the two T4 adventures mentioned above, so I'm not certain how they explain the presence of these portals. If it conflicts with CT canon, though, I'm not likely to accept it as something that establishes canon for MTU. (Now, for an ATU, that's cool.) But that's just me. YMMV.

Hope this helps,
Flynn
 
Getting back to what happened to the original jumpgates...

Well, I can think of a number of interesting possibilities for Milieu 200...

Midjump, the corridors shorted and launched a military recon team into the Islands of Jumpspace scenario (a la Security Leak magazine) or at the very least beyond Charted Space openining the realm for a Deep Space sourcebook that one could use anything from Twilight 2000 to 2300AD universes or even the Honor series coming up, as the basis of an alternate universe. Just nobody speaking Galantic will certainly make it extremely difficult for players with moral compass and allow the referee lots of chance for evil...

[spoiler alert]
Once opened, they become a two way conduit and something periodically comes out. Much as it did with the Droyne HPPE at the end. Except these were no spirits from the past (a la T4 mega adventure Anomalies) but full blown nasties. In another thread, we have suggested the upcoming Aliens vs Predator movie serve as a template for an Ancient training ground...would this not be an excellent segway? So, as Mankind says:

"My God! It's full of Stars"

Something behind their ship de-cloaks and there were things that Mankind was not meant to know.

As suggested earlier INI keeps the whole thing under raps but remember the gates were discovered accidently. This could lead through a romp through Chartered Space in more civilized time, as the players could be Zhodani agents (why not have the gates somehow connected to psionic travel?).

IMTU, The gates reveal a vast milieu of portable wormholes that linked the Regency up with the Children of Earth and the ultitimately the Star Vikings. As in 1114 (T20 milieu), Imperial Researchers finally figured out how the gates worked and the vast expanse but the Rebellion took priority. The scientists hardwired the gates instructions into certain Imperial Navy flagships without knowledge even of the Captains. Lucan killed the IN admirals that were loyal and unloyal very early on in the Rebellion. So...the knowledge was lost until Milieu 1248.
(disclaimer, the above scenario has no basis with MJD's 1248 book)

We could also see the Gateways as being used extensive in the first Imperial Civil War, allowing the Trillion Credit Squadron/Imperial Squadron game to be played out in 1001 different locales before their overuse shorts the Antimatter reactors and blows up the way stations.

anyway just a few suggestions...
 
Getting back to what happened to the original jumpgates...

Well, I can think of a number of interesting possibilities for Milieu 200...

Midjump, the corridors shorted and launched a military recon team into the Islands of Jumpspace scenario (a la Security Leak magazine) or at the very least beyond Charted Space openining the realm for a Deep Space sourcebook that one could use anything from Twilight 2000 to 2300AD universes or even the Honor series coming up, as the basis of an alternate universe. Just nobody speaking Galantic will certainly make it extremely difficult for players with moral compass and allow the referee lots of chance for evil...

[spoiler alert]
Once opened, they become a two way conduit and something periodically comes out. Much as it did with the Droyne HPPE at the end. Except these were no spirits from the past (a la T4 mega adventure Anomalies) but full blown nasties. In another thread, we have suggested the upcoming Aliens vs Predator movie serve as a template for an Ancient training ground...would this not be an excellent segway? So, as Mankind says:

"My God! It's full of Stars"

Something behind their ship de-cloaks and there were things that Mankind was not meant to know.

As suggested earlier INI keeps the whole thing under raps but remember the gates were discovered accidently. This could lead through a romp through Chartered Space in more civilized time, as the players could be Zhodani agents (why not have the gates somehow connected to psionic travel?).

IMTU, The gates reveal a vast milieu of portable wormholes that linked the Regency up with the Children of Earth and the ultitimately the Star Vikings. As in 1114 (T20 milieu), Imperial Researchers finally figured out how the gates worked and the vast expanse but the Rebellion took priority. The scientists hardwired the gates instructions into certain Imperial Navy flagships without knowledge even of the Captains. Lucan killed the IN admirals that were loyal and unloyal very early on in the Rebellion. So...the knowledge was lost until Milieu 1248.
(disclaimer, the above scenario has no basis with MJD's 1248 book)

We could also see the Gateways as being used extensive in the first Imperial Civil War, allowing the Trillion Credit Squadron/Imperial Squadron game to be played out in 1001 different locales before their overuse shorts the Antimatter reactors and blows up the way stations.

anyway just a few suggestions...
 
Hmmm how about they were a network set up by Grandfather and his Grand children (the architects of the Ancients) to move across vast areas of space quickly. So say the use of them set off a trigger (monitor) set up by Grandfather, and he came out to see whom was using them and "Shut them down"!
 
Hmmm how about they were a network set up by Grandfather and his Grand children (the architects of the Ancients) to move across vast areas of space quickly. So say the use of them set off a trigger (monitor) set up by Grandfather, and he came out to see whom was using them and "Shut them down"!
 
Back
Top