Sci-Fi Neophyte
SOC-9
Greetings fellow travellers,
If this info is posted elsewhere, I sincerely apologize, but I thought it was worth mentioning for those who may be interested but weren’t informed.
I stumbled across a 7th Annual Mayday (May 1st) Traveller RPG event taking place over at:
https://www.cyborgprime.com/traveller-rpg-blog/traveller-rpg-mayday-mayday-2025-official-event-page
I don’t know anything about the host, but I did see there will be an interview with Marc Miller in about 13 hours or so here:
List of items to be discussed:
Timestamps
0:00 – Intro & Welcome
1:37 – The Origin of the Traveller Box Text
2:53 – The Philosophy of Game Box Design
4:29 – Early Gaming Days & Community Roots
6:46 – Wargaming in the 1970s
10:10 – Blank Grids, Markers, and Homemade Maps
11:42 – Design Experiments & Early Game Mechanics
13:02 – Becoming a Professional Game Designer
14:32 – The GDW Legacy Begins
17:03 – D&D Ban During Daylight
18:56 – Designing the Traveller Character System
21:00 – Playtesting Philosophy at GDW
22:46 – Sci-Fi RPG Landscape in the 1970s
25:03 – Why Traveller Uses Construction Systems
26:58 – Language Creation & Alien Word Systems
27:47 – Fan Contributions & Community Passion
29:30 – Traveller’s Impact on Literacy and Learning
31:02 – Procedural Generation & Computers
32:20 – The Story Behind “Regina”
33:56 – Traveller’s Step-by-Step Logic
34:08 – Other Legendary GDW Titles
37:04 – Freedom of Play in Twilight: 2000
38:45 – Publishing Legends in the Industry
39:33 – Tabletop’s Rise in Pop Culture
40:46 – The Simplicity of Roleplaying
42:08 – Edition Oversight & Advisory Role
44:52 – The Succession Plan to Mongoose
47:00 – Letting Go but Still Involved
49:09 – The Power of Comics for RPGs
53:05 – Can You Survive Traveller Character Creation?
54:49 – Let’s Play Traveller Comic Project
56:05 – Secrets of the Ancients & Psionic Suppression
58:07 – Free Trader Beowulf Comic Trilogy
1:00:17 – Kickstarter Plans for August
1:02:02 – The Power of Comics & Visuals
1:02:22 – New Stories: The Red Ship & Names
1:03:17 – Working on “The Suppressions” & Fifth Frontier War
1:05:00 – Managing a Creative Backlog
1:06:54 – Starship Geomorphs & Robert Pearce’s Work
1:09:51 – 3D Ships & Second Dynasty
1:12:27 – Planning for the 50th Anniversary
1:13:44 – Looking Ahead: Comics & Projects
1:15:55 – Starport Life & Real-World Artifacts
1:17:01 – Personal Identifiers & Challenge Coins
1:21:16 – Gen Con 2024 & 2027 Plans
1:22:16 – Amazing Questions Segment
1:27:20 – Where to Find Marc Miller & Traveller Resources
1:29:00 – The Joy of Surprise Bonuses
1:31:16 – Closing Remarks
It looks interesting and informative to me, so I wanted to spread the word. Again, if this information is duplicated elsewhere, my apologies.
Happy gaming. Cheers!
If this info is posted elsewhere, I sincerely apologize, but I thought it was worth mentioning for those who may be interested but weren’t informed.
I stumbled across a 7th Annual Mayday (May 1st) Traveller RPG event taking place over at:
https://www.cyborgprime.com/traveller-rpg-blog/traveller-rpg-mayday-mayday-2025-official-event-page
I don’t know anything about the host, but I did see there will be an interview with Marc Miller in about 13 hours or so here:
List of items to be discussed:
Timestamps
0:00 – Intro & Welcome
1:37 – The Origin of the Traveller Box Text
2:53 – The Philosophy of Game Box Design
4:29 – Early Gaming Days & Community Roots
6:46 – Wargaming in the 1970s
10:10 – Blank Grids, Markers, and Homemade Maps
11:42 – Design Experiments & Early Game Mechanics
13:02 – Becoming a Professional Game Designer
14:32 – The GDW Legacy Begins
17:03 – D&D Ban During Daylight
18:56 – Designing the Traveller Character System
21:00 – Playtesting Philosophy at GDW
22:46 – Sci-Fi RPG Landscape in the 1970s
25:03 – Why Traveller Uses Construction Systems
26:58 – Language Creation & Alien Word Systems
27:47 – Fan Contributions & Community Passion
29:30 – Traveller’s Impact on Literacy and Learning
31:02 – Procedural Generation & Computers
32:20 – The Story Behind “Regina”
33:56 – Traveller’s Step-by-Step Logic
34:08 – Other Legendary GDW Titles
37:04 – Freedom of Play in Twilight: 2000
38:45 – Publishing Legends in the Industry
39:33 – Tabletop’s Rise in Pop Culture
40:46 – The Simplicity of Roleplaying
42:08 – Edition Oversight & Advisory Role
44:52 – The Succession Plan to Mongoose
47:00 – Letting Go but Still Involved
49:09 – The Power of Comics for RPGs
53:05 – Can You Survive Traveller Character Creation?
54:49 – Let’s Play Traveller Comic Project
56:05 – Secrets of the Ancients & Psionic Suppression
58:07 – Free Trader Beowulf Comic Trilogy
1:00:17 – Kickstarter Plans for August
1:02:02 – The Power of Comics & Visuals
1:02:22 – New Stories: The Red Ship & Names
1:03:17 – Working on “The Suppressions” & Fifth Frontier War
1:05:00 – Managing a Creative Backlog
1:06:54 – Starship Geomorphs & Robert Pearce’s Work
1:09:51 – 3D Ships & Second Dynasty
1:12:27 – Planning for the 50th Anniversary
1:13:44 – Looking Ahead: Comics & Projects
1:15:55 – Starport Life & Real-World Artifacts
1:17:01 – Personal Identifiers & Challenge Coins
1:21:16 – Gen Con 2024 & 2027 Plans
1:22:16 – Amazing Questions Segment
1:27:20 – Where to Find Marc Miller & Traveller Resources
1:29:00 – The Joy of Surprise Bonuses
1:31:16 – Closing Remarks
It looks interesting and informative to me, so I wanted to spread the word. Again, if this information is duplicated elsewhere, my apologies.
Happy gaming. Cheers!