It seems simpler than the original rules.
The attack task is straightforward (and I do like Difficulty = Range).
The damage rule is simple. The battery and virtual battery rules are very helpful.
I like that armor is worn away by hits.
Even the defense check seems reasonable (although I think the defense values themselves need to be changed).
There are a lot of missile types, even though I think most combat would stick to the standard ones.
The charts are few, but dense. The main one is helpful, but you have to study it to know what's there. Definitely a referee reference.
It lacks the wargame things I find attractive -- vector movement -- but it has the range bands, so I suppose that's a reasonable decision.
The attack task is straightforward (and I do like Difficulty = Range).
The damage rule is simple. The battery and virtual battery rules are very helpful.
I like that armor is worn away by hits.
Even the defense check seems reasonable (although I think the defense values themselves need to be changed).
There are a lot of missile types, even though I think most combat would stick to the standard ones.
The charts are few, but dense. The main one is helpful, but you have to study it to know what's there. Definitely a referee reference.
It lacks the wargame things I find attractive -- vector movement -- but it has the range bands, so I suppose that's a reasonable decision.