• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

I just read Death of Wisdom

I found a copy years ago and kept putting it off because I was afraid it would stink.

I know why there wan't any other Traveller fiction. Why couldn't Traveller fiction be as good as the D&D stuff was?
 
The problem isn't Traveller, it's that nobody got with a good author to get a novel or twelve set in a Traveller universe. Based on what I've seen of their other work, for example, Elizabeth Moon (Vatta's War) or David Drake (Republic of Cinnabar Navy) or maybe even David Weber (Honor Harrington) or John Ringo (Posleen/Legacy of the Aldenata) could have done a top-notch job in a Traveller universe.

That said, there's one finished novel and several other stories in various states of completion at Freelance Traveller, in the Raconteur's Rest section - and I think that most of what's there actually is better-written than the published Traveller novels.
 
I've also found it sad and confounding. But obviously, the D&D publishers did a great job of supporting their tie in novels. Those who've had the ability to publish Traveller related material failed. I read Gateway. I did not enjoy it at all.
 
David Webber's Starfire novels are an outgrowth of his time as the line developer for the Starfire Game Line. Honor Harrington, to a Starfire player, reads like a novelization of a series of battles from a Starfire campaign; it's seemingly a redress of the Starfire engine to a better tech-fluff. (he's admitted it was inspired by his time doing Starfire.)

I'd say, however, that the Starfire series of novels shows he really doesn't do well with other people's universes.
 
But obviously, the D&D publishers did a great job of supporting their tie in novels.

I would disagree with that - just look at the Master Wolf (Greyhawk) series and try not to claw your eyes out. The Baldurs gate novels and a fair amount of F-Realms stuff are almost as bad. The D&D line cranked out lots more material and hence had more potential for successes, which in turn shunted the awful into bad memories.

Trav never seemed to publish novels much, so any possible "hits" couldn't conceal the bad and mediocre.
 
Hmmm...I found DoW a light but passable read - though the amount of relic tech that gets destroyed in the novel is eye-watering from a TNE perspective.
 
There actually were some Traveller novels published back in the 80s by Jefferson P. Swycaffer, set in his Concordat universe (which, like many of us, he built from scratch before the OTU saw the light of day). There were apparently seven books in the series; I only have the first, Not In Our Stars, which I found a few years ago and put down about 30 pages in. While the Swycaffer's universe is moderately interesting, the characters are beyond unbelievable.
 
Good point. I've only seen the quantity of D&D novels, and can't comment on the quality as I've never read them. But I recall wandering in the book store and seeing all the D&D, Battletech and others and thought, 'Something's missing'.
 
You should look at my ongoing series of reviews on Traveller & related novels:
http://www.rpg.net/reviews/search-review.phtml?productLine=Traveller:+Fiction

Next one up is Gateway to the Stars this Wednesday. I'll give you the low-down now: don't bother.

I suggest reading the Dumarest of Terra books as very nice precursors and though I had some problems with the early Swycaffer books, The Empire's Legacy (#1 of the New Infinities series) is the best Traveller-influenced piece I've read so far.
 
I remember trying to read "Not In Our Stars" when it came out. I recognized the characters and setting from an article he had written for "The Dragon" magazine. I know I finished it, but I couldn't tell you much about the plot. I skipped ahead, a lot. I seem to recall the main character was some arrogant golden boy miltary type, one of those characters we are told (but shown no evidence as to why) is great, brilliant, gifted, and adored by all. He's dispatched with a fleet to... do something. He seems to think he is being set up by his superiors and goes completely off script, leading his superiors to think he's trying to go rogue and set up his own pocket empire. They hunt him down, confirming his suspicions. He winds up getting arrested, court martialed, and executed, IIRC. The whole thing turns out to be a misunderstanding. His superior, Admiral DeLaNoue (I only read that article in "The Dragon" a thousand times!), explains just before executing our 'hero' for being an idiot, that he had simply misinterpreted his orders.

I got the feeling the author had novelized a Trillion Credit Squadron campaign, with his most contrary player as the protagonist. I suppose he was trying to illustrate the problems with communications lag, or perhaps he was basing it on some historical incident. Unfortunately for me, a 'hero' who's supposed to be brilliant, but turns out to be nothing but a paranoid screw up, was a complete turn off. If there had been a sense of humor, if he had been a thorough cad like Flashman or Cugel the Clever, if the author had shown some of the prior greatness that came before the great fall...if, if if. Ah, well.

Try Jack Vance's novels "Ports of Call" and "Lurulu", set aboard a tramp space freighter. Very Traveller!
 
Bless you, ShannonA, for wading into the minefield for the benefit of the rest of us. To borrow from another game, risking your sanity for the sake of others is heroic.
 
I've for the most part enjoyed the reading. Among other things, the reviews I've been doing have given me the impetus to sit down and read various Traveller items, for a campaign I started several months ago now.
 
Back
Top