There is something to be said for the 24 year old paramedic, utilizing the latest equipment, every day, vs. the 50 year old doctor, who might not be up on the latest techniques of "All this new fangled Technology", who is a General Practitioner.
Plus other factors that are not quantifiable. I mean, they are selling in Real Life, At-Home defibrillators with paddles, so that you can get someone to check you out and zap you at HOME, even before the paramedics get there.
I'm 40, and my wife is a 36 year old librarian.
I go down clutching my chest, you'd better believe I'd want her (properly trained with Resucitate by Defibrillator -0), High school education oh, 7, going at it, and NOT waiting the 8-12 minutes that it would take for paramedics Lvl -1 or old doc baker Medical -3 or 4 to get there.
Is this a case of equipment bonus adding +4 to the die roll? Might be.
Or maybe, as in real life shocking someone's heart NO MATTER WHAT THE SKILL doesn't damn work.
EDU-15 Medical-4 notwithstanding, some days, The Heart patient is a goner. Then What?
How does one quantify the will to live? Or those rare cases of someone who by all rights should be dead, falls into a frozen lake, suspended life for a loong period of time, and is revived to live a normal life?
It's a game, somewhat trying to model something, some situation so that THE STORY CAN BE TOLD, not to exactly represent the physics or biology of the situation, to 10 digit accuracy.
The dice throw, and result should not always be the ultimate recourse for any game scenario. But if the Referee can't decide, then that's what it is there for.
Pardon me for stating it, but in a referee's campaign, whatever he says happens, happens...
...Except for the fact that some players cannot stand to be in the control of the Referee, and so "Leave it up to the die roll" but then argue as to how or when the die roll should be modified, based on their perception of the rules, ref be damned.
Arguments about what arc of fire a weapon has, or how damage should be applied (By players, arguing for their side against the ref's ruling) are game-wreckers. I have seen it, MANY times in my 29 years of gaming.
How many times has a player stated, "well, hell, if I knew the rule was gonna give me THAT result, I would have...Done Y, instead of X (usually after taking damage). Why not just accept it as the game reality, and move on?
Dead Character? Roll a new one.
Everyone has their own flavor of how they think skill rolls should go, and what stats should be used. The key is trusting the referee's call, game system BE DAMNED.
It's funny to me (funny strange, not funny ha ha) that no one true rules system will ever be invented, because no one can ever 100% agree on how the real world works, much less model it in a roleplaying system based on a single toss of a few dice accurately.
The best referees I know just don't even use the rules of any specific system, roll some % dice (no matter if it be Traveller, Star Wars d6, or TSR's Antiquated Boot Hill), behind a screen for noise, ignore it, and tell the story.
If that ability to tell a story could be written up and sold as a "system", I'd pay 150.00 for a hardcover copy of it, rather than trying to fumble with rules more complicated than a light intro to calc course (which FF&S pretty much is).
Plus other factors that are not quantifiable. I mean, they are selling in Real Life, At-Home defibrillators with paddles, so that you can get someone to check you out and zap you at HOME, even before the paramedics get there.
I'm 40, and my wife is a 36 year old librarian.
I go down clutching my chest, you'd better believe I'd want her (properly trained with Resucitate by Defibrillator -0), High school education oh, 7, going at it, and NOT waiting the 8-12 minutes that it would take for paramedics Lvl -1 or old doc baker Medical -3 or 4 to get there.
Is this a case of equipment bonus adding +4 to the die roll? Might be.
Or maybe, as in real life shocking someone's heart NO MATTER WHAT THE SKILL doesn't damn work.
EDU-15 Medical-4 notwithstanding, some days, The Heart patient is a goner. Then What?
How does one quantify the will to live? Or those rare cases of someone who by all rights should be dead, falls into a frozen lake, suspended life for a loong period of time, and is revived to live a normal life?
It's a game, somewhat trying to model something, some situation so that THE STORY CAN BE TOLD, not to exactly represent the physics or biology of the situation, to 10 digit accuracy.
The dice throw, and result should not always be the ultimate recourse for any game scenario. But if the Referee can't decide, then that's what it is there for.
Pardon me for stating it, but in a referee's campaign, whatever he says happens, happens...
...Except for the fact that some players cannot stand to be in the control of the Referee, and so "Leave it up to the die roll" but then argue as to how or when the die roll should be modified, based on their perception of the rules, ref be damned.
Arguments about what arc of fire a weapon has, or how damage should be applied (By players, arguing for their side against the ref's ruling) are game-wreckers. I have seen it, MANY times in my 29 years of gaming.
How many times has a player stated, "well, hell, if I knew the rule was gonna give me THAT result, I would have...Done Y, instead of X (usually after taking damage). Why not just accept it as the game reality, and move on?
Dead Character? Roll a new one.
Everyone has their own flavor of how they think skill rolls should go, and what stats should be used. The key is trusting the referee's call, game system BE DAMNED.
It's funny to me (funny strange, not funny ha ha) that no one true rules system will ever be invented, because no one can ever 100% agree on how the real world works, much less model it in a roleplaying system based on a single toss of a few dice accurately.
The best referees I know just don't even use the rules of any specific system, roll some % dice (no matter if it be Traveller, Star Wars d6, or TSR's Antiquated Boot Hill), behind a screen for noise, ignore it, and tell the story.
If that ability to tell a story could be written up and sold as a "system", I'd pay 150.00 for a hardcover copy of it, rather than trying to fumble with rules more complicated than a light intro to calc course (which FF&S pretty much is).