So it turns out that, according to DTRPG, I bought the T4 CSC .pdf [checks notes] twenty-one years ago - ! - and looking through it, I didn't find anything on production times; what it says about prototypes is in relation to them as trade goods, not something that adventurers actually create. As I said, it's a strange blind spot for a game that makes creating stuff a big part of its identity.
Thanks for the tip, though - sincerely appreciated.
Hmm, customization process to me, especially one offs without parts. Maybe how you have to do it on a NonInd world.
The 1 million CR per week figure I spun out stands up for assembly I think, except in extremes like HG battleships. A Cr100000 robot would be 1/10 a week or 16.8 hours. A Cr1000 rifle would be .168 or 10.08 minutes. So we could probably use that as a baseline- Cr100 value per minute.
That’s assembly on a production line. For example, the lower tech Cr4000 ground car is probably not able to be assembled 40 minutes by one mechanic. Also, the parts plus transport to assembly won’t be that fast, or raw materials via maker to finished product.
A fully automated maker workshop with robot assisted assembly might be able to approximate an assembly line in QA and time- quite expensive capital outlay for one offs, but starport support small businesses, merc/armed forces, aggressive merchants and exploration orgs might find that worthwhile.
So if I were task generating, I would clarify whether it’s from scratch, mass production parts, mass production design or custom, and assembly.
Use CSC prototyping for one off scratches, or T5 gives you pricing if it’s a protoTL and that bakes in higher cost time.
Mass produced standard design, 10% off like starships and thus less time.
Putting it together in your own workshop out of parts, perhaps 80% parts cost and double the assembly time. Add 10% cost for each customization if it isn’t from common parts.
If using MgT hurry up or slow down tasking modify the base time and success in assembling reliable equipment.
Take 10% time off each relevant skill level applied to the assembly, including sophonts and robots.
Raw maker parts same as part cost but 5x the assembly time to make. We can assume better times and cost for supply chain parts manufacturing, but this is more one off creation.
As I recall there is also a prototyping process in the Privateer equipment guide. I’m something of an equipment catalog collector, good ideas are worth stealing.