Supposing a world wanted to build warships and not have the Imperium (or whatever interstellar government was in place IYTU) suss it out, what would you expect they'd have to do? Assume that there's fairly regular Scout and IN patrols coming through, but not an interdict or full-on blockade; also assume that any known commercial shipyards will be monitored.
How big a ship would a yard-in-hiding be able to produce? I doubt a world could get away with cobbling together ships of the tens-of-kilotons range without somebody twigging to it, but if Bargleargle 5 wanted to cobble together ships on the sly to menace the trade of Arglebargle 3, how big would be too big in your view?
Background: IMTU, within Imperial space, there are basically two classes of worlds: full members of the Imperium, and protectorate worlds.
The basic differences:
Full member worlds have representation at the capital
Full member worlds' citizens are full citizens of the Imperium
Full member worlds are expected to build ships to support the Imperial fleet
Since a large part of membership is tied to planetary support of interstellar trade, virtually all have class A or B ports.
Protectorate worlds have essentially no representation at the capital
Their citizens are not citizens of the Imperium, except through Imperial service
Protectorate worlds may produce commercial vessels, but are not permitted to raise a jump-capable battle fleet, or build ships of the line.
Only a few protectorate worlds have A or B ports, most end to wind up backwater worlds:
Protectorate worlds who want "in" generally keep their noses clean: but there are always exceptions: so Imperial Navy Intelligence, naturally, keeps pretty close tabs on what sort of ships the protectorates produce.
How big a ship would a yard-in-hiding be able to produce? I doubt a world could get away with cobbling together ships of the tens-of-kilotons range without somebody twigging to it, but if Bargleargle 5 wanted to cobble together ships on the sly to menace the trade of Arglebargle 3, how big would be too big in your view?
Background: IMTU, within Imperial space, there are basically two classes of worlds: full members of the Imperium, and protectorate worlds.
The basic differences:
Full member worlds have representation at the capital
Full member worlds' citizens are full citizens of the Imperium
Full member worlds are expected to build ships to support the Imperial fleet
Since a large part of membership is tied to planetary support of interstellar trade, virtually all have class A or B ports.
Protectorate worlds have essentially no representation at the capital
Their citizens are not citizens of the Imperium, except through Imperial service
Protectorate worlds may produce commercial vessels, but are not permitted to raise a jump-capable battle fleet, or build ships of the line.
Only a few protectorate worlds have A or B ports, most end to wind up backwater worlds:
Protectorate worlds who want "in" generally keep their noses clean: but there are always exceptions: so Imperial Navy Intelligence, naturally, keeps pretty close tabs on what sort of ships the protectorates produce.