• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Hexadecimal time

The hex second is about 1.31 standard seconds.
The hex hour (16 per day) is 1.5 standard hours
The hex minute is about 21.1 standard sec....

I wouldn't use it in play as a normative, but I might use it for an occasional wonkiness...

Oh, and it would really mess with the calculations for SI units... all of which use the 1sec time reference.
 
It's a neat idea.

I had written a metric clock, a few years ago. I like the idea of metric time "better".
 
Oh, and it would really mess with the calculations for SI units... all of which use the 1sec time reference.

Well technically all but the Kelvin and the Kilo for now, though that will change if/when they do the SI update.

Though as evidenced on many occasions it could be life interesting for people - "Is that a 10 SI second burn, a 10Hex second burn or a 10 Dec burn"?
 
Well technically all but the Kelvin and the Kilo for now, though that will change if/when they do the SI update.

Though as evidenced on many occasions it could be life interesting for people - "Is that a 10 SI second burn, a 10Hex second burn or a 10 Dec burn"?
The Dec units would probably be measured in full days with SI/Metric prefixes...
"100 µDay burn.." (8.64 Seconds)
 
Altering the values of seconds, minutes and hours is complicated enough but throw in hex notation and I'd see very few people go for it.
 
Back
Top