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Heaven & Earth quirks?

stofsk

SOC-13
I downloaded H&E and have been using it to make maps, and I've noticed a few things. Well, three:

1. There seems to be no belt-systems. In other words, there are never those systems that are ONLY a asteroid belt.

2. Red zones seem to generate fairly well, some subsectors have anywhere between none to three or four. But amber zones are rare, and don't seem to generate at all.

3. Most stars that are generated are in the F spectral class range, few are G or K class. Now, since I thought F, G, and K were the ones to go to for habitable planets, I thought they'd be fairly common, but F-class stars seem to be the ones that keep popping up.

So I was wondering, is this normal? Or is it a quirk? Because I thought that a) belt-systems were relatively common, or might be if the class of star were hotter (white class, so that you wouldn't get planets but you'd probably get asteroids), or cooler and older (red dwarves, so the planets would be uninhabitable but you can still get asteroids
);

b) That the most common star is red-class dwarves or giants;

and c) that amber zones are more common than red zones, which I always treated as some super-dangerous occurence (prison planet where all the dangerous and politically sensitive prisoners are sent, planet of the flesh eating bug eyed monsters, quarantined world because of a dangerous and highly contagious plague, or primitive world that's been isolated to prevent exploitation, planet of the God Aliens with TL-one million etc), whereas amber zones were more your garden-variety 'enter at your own risk' system (some high chance of piracy, some irate and xenophobic natives, quacks and loonies).

Thoughts?
 
Hi, first post here, still going through the back pages of this great forum.

I noticed that Heaven & Earth seems to automatically assign Red Zone status to any planet with no starport (X). I only have Classic Traveller materials; is this the standard in the World Builders' Handbook?

I've noted, too, that Amber Zones are very rare.

As for the other bits you've mentioned, I haven't taken a very close look, but I didn't notice anything too out of whack. Have you tried assigning a different random number seed?

I've settled on generating my campaign's sector using Galactic's alternate system (where Red and Amber zones are both exceedingly rare!), hand-editing stats where needed (names, Red/Amber Zones, official trade codes, etc.), then importing the sector file into H&E to generate the planets. Time-consuming, but it seems to offer the best of both programs.
 
Thanks! ;)

I just generated a random sector using only H&E, and stofsk is right: G- and K- class stars are very rare. Might it have something to do with the book 6 tables themselves? G- and K- class stars only have one entry each on the primary table (DR 8 and 9). Not sure how the modifiers affect the chances of those coming up, though, as I haven't done the math (and have never hand-rolled a system using book 6!).

Maybe the best way to test it is to try generation using a variety of random seeds?
 
how do you save the maps for posting somewhere else? I tried to right click in Windows on the images but came up blank?

thanks

Mike
 
1.0.8 is the last stable complete version and much more stable than 1.0.4. Unfortunately the yahoo mailing list is apparently dead. Anyone know if we can get permission to post it somewhere else?
 
Actually, if you poke around on the downport site, the 1.0.8 beta is there.

Thanks for pointing out 1.0.8, btw, I didn't know that it existed. Hopefully it fixes the bugs that drive me crazy about 1.0.4...

EDIT - I take that back. The download of a ZIP is there, but it looks like it is not the full install. Oh well. :(
 
Would anyone be willing to send a copy of the 1.0.8 install files? I'm interested to see what was added/changed.
 
Mostly serious bug fixes. And it does, to the best of my knowledge, have planetary systems with asteroid belts. I never used it as anything but a way to do system and planet mapping from UWP. Unfortunately H&E always gave me headaches and premature exits when attempting to load the 993 Gateway Sec files so I pretty much lost interest.

I MAY have an install copy around here somewhere but without permission, I am not going to be the one to distribute it. Sorry. (Provided I can find it.)
 
Completely understood.

I've been using H&E in the same way you described, as I like using Galactic a bit more (easier to customize and I like the alternate UWP generation scheme better). I then take the system data and insert it into my Galactic file via menus.

My curiosity with the latest version had to do with seeing if the system generation had been tweaked in any way. Lots of little things that my players probably wouldn't notice, but bug me.

Starting to think that system generation is too much detail for what I'm trying to do anyway.

Thanks for the info!
 
Actually I was thinking about ditching most of the OTU (though keeping the overall big picture or parts thereof) and generating a new known Universe using Astrosynthesis. It generates system data, though it can be tweeked to Traveller type info, locations, planetary maps, etc. If you also happen to have Fractal Terrains, CC2 and Cosmographer then it even outputs Traveller Standard Planetary maps. And it does this with a 3D Universe, instead of a flat one.

I can even keep sector and domain names, but that would be about as similar to the OTU as it would look when I was finished. There is no way to have the whole thing.

For planetary maps there is a script that takes Galactic Sector and subsector files and using Cosmographer, generates Traveller Standard 2D Subsector and Sector Maps. (Gal2CC I believe it is called and it is here in the F-Library.) But aside from Heaven and Earth there is no one stop solution to go from Sec file through sector, subsector and system maps all the way down to planetary maps. Or to randomly generate the whole thing. (And while you can go from Fractal Terrains to Cosmographer and generate planetary maps it is a one way trip, there isn't enough data in a sec file to feed Fractal terrains what it needs to generate the planetary map. So you can't go from Galatic to Cosmographer to planetary maps.

Ideally you should be able to go from Galactic to Cosmographer (Sector/subsector maps) to Fractal Terrains (Generate World map) back to Cosmographer and put world map in Traveller format.
 
I'm right there with you, Ken. I like the ability to create a LOT of detail for all the worlds of a sector at the touch of a mouse. But the little bugs here and there are frustrating - even more so that the project is dead.
 
If you really want, you can do a depth of 0 or 1 in AstroSynthesis and have a more traditional looking Traveller map that you can flip and rotate.
 
Originally posted by Jim Fetters:
I'm right there with you, Ken. I like the ability to create a LOT of detail for all the worlds of a sector at the touch of a mouse. But the little bugs here and there are frustrating - even more so that the project is dead.
...and it's so damned close to being everything you need!

I've been tinkering with an Excel spreadsheet that will gen up a subsector using Book 6 rules, but the going is slow (my vBasic-fu is weak). I wouldn't even know where to begin to make it generate maps and such.

It really looks like there's no other all-in-one sector generator besides Galactic.

Ah, if I had the time, the programming knowledge, the skills, a modicum of talent....
 
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