Randomly non-Random
I started by randomly generating the worlds, then went through and drew routes, then went back and uplifted some worlds so that the routes made sense. After discussions with inexorabletash I removed and moved quite a lot of worlds so that stellar density looked 'normal'.
I have done the same for Ricenden, which was a little easier as I didn't have to go to too much effort to make the borders make sense. I am then going to go and make sure that the tech-levels make sense for a culture that has been around for centuries and should have had time to standardise, especially around their homeworld.
Cheers
I started by randomly generating the worlds, then went through and drew routes, then went back and uplifted some worlds so that the routes made sense. After discussions with inexorabletash I removed and moved quite a lot of worlds so that stellar density looked 'normal'.
I have done the same for Ricenden, which was a little easier as I didn't have to go to too much effort to make the borders make sense. I am then going to go and make sure that the tech-levels make sense for a culture that has been around for centuries and should have had time to standardise, especially around their homeworld.
Cheers