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Gyrojet Weapons

I converted my fave Star Frontiers guns to Traveller, not realizing that later books had a similar item. Gyrojet weapons fire miniature rockets, all magazines are interchangeable between the pistol and rifle.

f6bf5c11-a4c5-49c8-a3e5-95ce0063e3c1.png
 
I converted my fave Star Frontiers guns to Traveller, not realizing that later books had a similar item. Gyrojet weapons fire miniature rockets, all magazines are interchangeable between the pistol and rifle.

f6bf5c11-a4c5-49c8-a3e5-95ce0063e3c1.png

Well, Traveller already hadsthe (more or less) equivalent, the sub pistol and the accelerator rifle (both appearing at CT:LBB4). In both cases the round is self accelerating (so small rockets), though their ammo is not interchangeable, IIRC...
 
Well, Traveller already hadsthe (more or less) equivalent, the sub pistol and the accelerator rifle (both appearing at CT:LBB4). In both cases the round is self accelerating (so small rockets), though their ammo is not interchangeable, IIRC...

Actually, in CT only the Accelerator Rifle has self-accelerating rocket rounds. Both the have the same initial muzzle velocity, but there the similarity ends.

The snub just fired a low-velocity round with no rocket charge. It compensated for its low muzzle velocity by using HE/HEAP ammo upon impact (or optionally flechette, gas, or tranq). The Accelerator Rifle had the rocket accelerator in place of the explosive ammo. The idea was that the rifle-round had time to accelerate to a lethal velocity by the time it had reached typical rifle ranges, whereas the pistol would under-perform from the acceleration due to lack of acceleration time at the ranges typical for a pistol.

I gather that in T5, the TL10 Snub Pistol (the SnP-10) works as described in CT: Book 4 above, but the TL13 Snub Pistol (SnAcP-13) also has the accelerator charge, making it a true accelerator snub-pistol with high-power ammo.
 
May as well go the whole hog and use gauss tech to push the rocket out of the weapon. At even higher TLs of course :)

Nice work by the way Shadow Shack.
 
I converted my fave Star Frontiers guns to Traveller, not realizing that later books had a similar item. Gyrojet weapons fire miniature rockets, all magazines are interchangeable between the pistol and rifle.

If the pistol and rifle fire the same ammo and the ammo accelerates after leaving the weapon, then why should damage and adjustments for range/armor be different?

MAYBE an argument can be made for increased accuracy due to better spin stabilization in a rifle, but mass and velocity and diameter all mean identical terminal ballistics (penetration and wounding).
 
Range DM is due to the sight length you have, which is a function of barrel length. So their DMs being different makes sense.

Note the armour DM is the same for each weapon.

I agree that the damage should be the same.
 
Hum, an accelerator rifle is TL9, so shouldn't these as well?

Gyrojets were depending on your viewpoint TL6 or 7, so not unseasonable to have them.


Are these the accelerator stats? Hmm lemme look.


Pretty close, but much bigger close negative DM (-8) and better long range especially fired burst (+4). So take your pick. Both perform better then the historical one likely would in production. So you might go with gyrojets in TL8 having worked out the bugs, and accelerator for a more penetrating version at TL9.
 
Yea, but I bet they aren't as pretty as these. Nice artwork.

I did not mean they aren't. My intent was just commenting that similar weapons already exist in CT, not that those were not useful

I apologize if my previous post could be seen as thinking this conversion as useless (now that I read again my own post, I see it can be seen as so), as this was not my intent.
 
While the Gyrojet and Accelerator are similar they have some significant differences; the Gyrojet, in T5 terms is a kinetic kill rocket. The Accelerator, at least as I read it, is a rocket-boosted, low-velocity round similar to a small-bore version of the Snub-Pistol.
 
The Accelerator, at least as I read it, is a rocket-boosted, low-velocity round similar to a small-bore version of the Snub-Pistol.

Except that the Snub-Pistol round is not rocket-boosted (at least not in CT:Book 4 @ TL10 [= same as T5 SnP-10]).
 
While the Gyrojet and Accelerator are similar they have some significant differences; the Gyrojet, in T5 terms is a kinetic kill rocket. The Accelerator, at least as I read it, is a rocket-boosted, low-velocity round similar to a small-bore version of the Snub-Pistol.


Hmm, no, the LBB4 flavor text clearly makes it a kinetic 700-800 meters per second round after it's initial boost phase. The Striker stats make it equal to a conventional rifle pen at it's optimal range.
 
While the Gyrojet and Accelerator are similar they have some significant differences; the Gyrojet, in T5 terms is a kinetic kill rocket. The Accelerator, at least as I read it, is a rocket-boosted, low-velocity round similar to a small-bore version of the Snub-Pistol.

Maybe you should go read the description in Book 4 again then. It's quite clear Accelerator rifles are kinetic devices...

Well Heck, maybe I shouldn't have been so quick to pile on... Sorry.
 
Sorry I wasn't clear. The Accelerator Rifle does not use "warhead" rounds as described in canon.

In saying it is similar to a "small bore Snub Pistol", I mean that it initially fires its bullet at a low velocity, like a Snub Pistol does. But the projectile is then boosted to high velocity by a rocket motor. This is opposed to a Gyrojet, which is strictly a kinetic kill rocket launcher.
 
The major problem with the original Gyrojet weapons was the slow acceleration and poor accuracy of the rounds.

I could see a more advanced version, but there'd still be issues with it.

The first would be you can get more acceleration by using a "hotter" rocket fuel. The problem with that would be more flash, smoke, etc., resulting from the burn (more energy = more heat and possibly more smoke). This would likely translate into giving your position away more easily when firing it.
An enemy could see the flash / smoke, and likely see the round inbound if the motor burned beyond the barrel, sort of like a tracer round. (Rule of war: Tracers work both directions)

Accuracy could be taken care of with rifling (maybe pre-rifled rounds like some recoilless guns use), self-spin stabilization, fins, good design, etc. So, I can see future rocket guns being accurate.

With greater acceleration, you would have to be careful that the rocket back blast doesn't spray the user and that the flash of the round doesn't blind them in situations like firing at night.

I'd think that a good rocket gun would use a much larger round that allowed for more payload, internal guidance, self-seeking of targets, etc. After all, with little recoil this would be entirely possible.

The accelerator rifle I'd think would operate more on the high-low pressure system for a weapon.

https://en.wikipedia.org/wiki/High–low_system
 
I've decided that for shipboard security, twelve gauge shotguns, twenty two long rifle (or the survival round) and gauss pistols will be the standard.

Magnetic Rail for the wealthy, with fletchettes as an alternative.
 
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