Well, we've had these postings on the MT and T4 forums, and I've found the useful when deciding what OOP material to pick up; so I thought how about something similar for the GURPS Traveller sourcebooks. Just rate each book out of 10, one two categories; usefulness for GURPS Traveller, and usefulness for any other Traveller player. If you don't own the book, write 'NA'. Natch, feel free to post comments.
GT Rulebook: 9 7
GT: Alien Races 1: 8 7
GT: Alien Races 2: 8 7
GT: Alien Races 3: 8 7
GT: Alien Races 4: N A
GT: Behind the Claw: N A
GT: Far Trader: 9 6
GT: First In: N A
GT: Ground Forces: N A
GT: Bounty Hunters: N A
GT: Humaniti: 9 6
GT: Modular Cutter: N A
GT: Nobles: 9 8
GT: Rim of Fire: N A
GT: Star Mercs: N A
GT: Starports: 7 5
GT: Starships: N A
GT: Sword Worlds: N A
GT: Deckplans: 5 5
Richard
GT Rulebook: 9 7
GT: Alien Races 1: 8 7
GT: Alien Races 2: 8 7
GT: Alien Races 3: 8 7
GT: Alien Races 4: N A
GT: Behind the Claw: N A
GT: Far Trader: 9 6
GT: First In: N A
GT: Ground Forces: N A
GT: Bounty Hunters: N A
GT: Humaniti: 9 6
GT: Modular Cutter: N A
GT: Nobles: 9 8
GT: Rim of Fire: N A
GT: Star Mercs: N A
GT: Starports: 7 5
GT: Starships: N A
GT: Sword Worlds: N A
GT: Deckplans: 5 5
Richard