The Expanse dealt with G-forces and Space Combat/Travel in a cool, hard science manner that isn’t a problem in Traveller thanks to Grav Plates. And hence the designs of all the deck plans, with occupants at right angles to the vector of acceleration.
So, presumably the internal starship environment can be manipulated for crew performance. Analogous to high-altitude athletic training. Presumably during routine travel one could increase gravity and decrease the partial pressure of oxygen to promote physiological adaptation in humans or other sophonts. Similarly reducing gravity and increasing the partial pressure of oxygen could then provide an edge in emergencies. More oxygen will be more of a fire risk and no one wants another Apollo 1. And there will be limits to how far the body can be pushed before the negatives outweigh the gains. However, with enough travel time for adaptation it’s also a help with acclimatisation en route to a planet with different conditions to earth standard.
Now if everyone is doing it maybe there’s no need to over complicate the game mechanics for starship combat etc. On the other hand if you know you’re travelling to Unpleasant World and are going to have negative modifiers when you get there, maybe it’s a fair technique to reduce the modifier?
I haven’t played any Traveller since about 1991 and was only ever on planets that were Earth-like, so if I’m retreading old ground known to the community I’m happy to be updated.
So, presumably the internal starship environment can be manipulated for crew performance. Analogous to high-altitude athletic training. Presumably during routine travel one could increase gravity and decrease the partial pressure of oxygen to promote physiological adaptation in humans or other sophonts. Similarly reducing gravity and increasing the partial pressure of oxygen could then provide an edge in emergencies. More oxygen will be more of a fire risk and no one wants another Apollo 1. And there will be limits to how far the body can be pushed before the negatives outweigh the gains. However, with enough travel time for adaptation it’s also a help with acclimatisation en route to a planet with different conditions to earth standard.
Now if everyone is doing it maybe there’s no need to over complicate the game mechanics for starship combat etc. On the other hand if you know you’re travelling to Unpleasant World and are going to have negative modifiers when you get there, maybe it’s a fair technique to reduce the modifier?
I haven’t played any Traveller since about 1991 and was only ever on planets that were Earth-like, so if I’m retreading old ground known to the community I’m happy to be updated.

