• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Gelatinous Cube

Blue Ghost

SOC-14 5K
Knight
For you D&D grognards, I have to ask this, did your GM ever extract this monster from D&D and throw one of these things at you in a Traveller session?
 
Hmmm. I may just do that when my group starts gaming.

I had two versions in my AD&D world.

One version immune to cold, one immune to fire.

Players hated them. Right after I setup a trap of a gelatinous cube dispenser in a dungeon. It held 4 of the things. They killed the first one, another popped out of the dispenser. They got kinda upset. They managed to survive.

Then, and only then, they looked around and I described the rest of the room.

A carving of a skull on the floor, surrounded by more than one of the things.
 
No, but I have a general d20SRD to MgT conversion system. You have me intrigued. I will post one when I get home from work tonight.
 
Wasn't there a Gelatinous Sphere in The Prisoner?

EDIT: Here it is.
Rover was depicted as a large white inflatable balloon, not quite fully inflated, with a flexible skin. Rover would often produce a muffled roar sound when attacking. It would also sometimes emit a strange light display / luminescence from its interior. Once released, Rover could bounce and glide across the land and sea for a long range and at high speed, faster than a vehicle or boat.
Rover behaves as if it were a self-aware or quasi-intelligent entity and can interact with its surroundings, adjusting to and anticipating the actions of, Number 6 and other characters. No apparent direct control was ever shown to be exerted over it by the controllers of the Village, other than to release it. Rover would occasionally be seen outside of its normal environment, sitting placidly in rooms, in Number 2's chair, roaming the streets of The Village, or being studied by unidentified persons in "secret" areas of The Village.
Rover possessed considerable strength, and was able, if necessary, to incapacitate people either by blunt force impacts, or through suffocation by pinning the subject down.
 
OK I was rusty. My interpretation of the Gelatinous Cube in Mongoose Traveller terms. I use Core Rules, Supplement 11 and Flynn's Guide to Alien Creation. For those who do not have some or all of these sources, you can basically define "Alien Traits" which look similar to the the special traits in the D20SRD. Some traits appear in the Core Rules, some in the supplements. Huge for example is a standard Alien Trait found in the Core Rules.

Gelatinous Cube
Eater (Omnivore) Underground Str 7 Dex 1 End 16 Int - Ins 1 Pack 0
Skills:Natural Weapons (Hooves) 0, Natural Weapons (Thrasher) 1
Weapons: Body Slam (Hooves) 1d6 + 1d6 acid + paralysis (see below), Engulf (Thrasher): 2 + 1d6 Acid + paralysis (see below)
Armor: None Size 25000 kg. 4.5 m per side (3x3 squares)

These slow moving protoplasmic oozes inhabit underground areas.

Alien Traits
Acid: The acid only affects organic matter. Armor which is inorganic and provides total environment protection (like vacc suits and such) prevents this damage.

Blindsight 18 meters: The cube is blind, but is able to somehow sense organic life forms within a range of 18 meters. The referee can determine if there are means to block or obscure targets within it's sensing range.

Engulf: A special form of attack which the cube does when it moves. When the cube moves, if it occupies the same space as a target, the target is considered to be Grappled (see Core Rules pg 64) taking damage. The cube needs no skill check to do this. To escape the target must Grapple its way away from the cube. The cube uses its Thrasher skill in place of Melee(Unarmed) for this funtion.

Huge: +1 to be hit

Immunity to Electricity: The cube is immune to damage from electrical sources.

Mindless: The ooze has not central nervous system and as such any psionic effects addressing the mind like read thoughts automatically fail. Environmental effects like psychokinesis still work normally.

Slow Movement: The cube only moves at a rate of 3 meters per round

Paralysis: A target struck or engulfed by the cube must succeed at a Very Difficult (-4) Endurance check or be paralyzed for 3d6 combat rounds. This must be done every round in which a target is struck or remains Engulfed.

Transparent: Perceptions rolls receive a -2DM to be able to see the cube.

Undifferentiated Form: While the cube may have a center of mass, its form is undifferentiated. There are not critical areas which can be targeted. Damage from any source only does average (3 points) per die and dropping Effect. So a character who hits with a revolver (normally 3d6-3 damage) will only score 6 points, regardless of Effect.
 
Last edited:
I don't have time lately for being creative in the flavor text right now. Studying to get a insurance license, which incidentally requires know quite a bit of contract law, not enough to pass a bar exam thank goodness.
 
Back
Top