DiabolicDonut
SOC-1
I'm new to Classic Traveller and I'm trying to get a feel for adjudicating scenarios not explicitly covered in the 1977 or 1981 rules. I'm aware of Striker, Snapshot, Book 4 Mercenary, Book 5 High Guard, and some of the other supplements but I haven't read everything. The kind of situations I'm talking about are where your group of characters are running through a ship and enter into a hangar bay and unexpectedly encounter an AT-ST, large robot, or similar armored vehicle. How have you handled situations like this in actual campaigns? Do your players just bypass or avoid the obstacle, distract it, fight it? If so, did you switch to the Striker system or just make a ruling using the Traveller personal combat system? I have some ideas as to how I would handle this, but I'm curious how referees handled this in past in when oddball situations would arise. I'd like to get a feel for how people handled this stuff in actual practice. I just started doing this, but the games been around almost half a century now, so I'm sure referees have run into some wild scenarios over the years and I'm curious to hear about some of them.
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