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Forgive an incredibly ignorant question from the newbi

Is 2300AD the past of Traveller? I just ordered Classic Traveller from Warehouse 23, and I'm looking to get 2300AD if it is indeed the past of the original game.

--once again, my sincerest apologies for an ignorant question NB
 
2300AD is NOT the past of Traveller. It is, in fact, a completely different universe, with different tech, social, and political assumptions. 2300 is the future of the Twilight 2000 game, and builds on that for its history.

Colin
2320AD writer and nutcase
 
Considering that GDW changed the name from Traveller 2300 to 2300AD you're far from the only one who thought 2300 was a game set in the earlier OTU (Official Traveller Universe).

Either to bank on the Traveller name and/or to treat Traveller as a brand name for Science Fiction RPGs. Problem was the name was already being identified with the setting.

Casey
 
Do psychic powers exist in 2300AD? And if so, are any alien races particularly noted for their skills at psionics?

--psionics against the Kafers, such a nifty idea NB
 
Do psychic powers exist in 2300AD? And if so, are any alien races particularly noted for their skills at psionics?
Well, my selection of 2300 materials and my study of them is not that great, but I seem to remember a reference to a psionic power in the Nyotkendu[sp] Source Book. This particular example, however, I don't think would be of much use for PC's against Kafers.

Then again, hmmm......
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Originally posted by plop101:
</font><blockquote>quote:</font><hr /> Do psychic powers exist in 2300AD? And if so, are any alien races particularly noted for their skills at psionics?
Well, my selection of 2300 materials and my study of them is not that great, but I seem to remember a reference to a psionic power in the Nyotkendu[sp] Source Book. This particular example, however, I don't think would be of much use for PC's against Kafers.

Then again, hmmm......
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</font>[/QUOTE]Psionics are a popular addition for house rules, and I think there are some (obviously unofficial) articles on the web for them. But AFAIR the only reference is an alien artefact in Nyotekundu Sourcebook. No human psionics IIRC.

- Rob.
 
As it should be. Psionics isn't necessary for a space-farer sci-fi RPG; technically, neither are aliens!

--but I'm glad 2300AD has aliens NB
 
Nero:

I think you will be very pleased with the treatment of aliens in 2300AD. They are logical and not super-races but more ordinary hence believable. See if you can get ahold of the Challenge magazines that did a more exhusive treatment of the aliens (unless the good folks producing 2320 have rights to reprint those articles...hope, hope ;) )
 
Kafer and Pentapods...great fun...

Naming conventions aside the game was shooting for some of the things that traveller didn't have.
- a small area of human influence
- stutter warp
- balkanized Earth beginning to explore
- And setting a future after twilight which had a rather "hopeless" environment.

It had a good following. I recall getting marooned behind Kafer lines and it was appropriately terrifying.

I suppose they could've called it Twilight 2300 or T: Twilight... But Smith did a good job writting it.

If I had to balance this comment with a couple negatives:,
-the lack of deckplans.
-It wasn't really intended as a continuation of the Twilight rule set.

Savage
 
The connection between Twilight:2000 and 2300AD is historical, not game mechanics.

However, both are coming out in D20 versions...

Colin
2320AD writer and nutcase
 
So I take it the rules system for Twilight: 2000 and 2300AD are not the same?
Mine are ;)

When T2300 came out I was disappointed that the T2000 rules had not been used so I promptly adapted the T2000 rules to run T2300(this is totally heretical but I hoped Traveller would be adapted to T2000 rules as well so I did that also).
 
So I take it the rules system for Twilight: 2000 and 2300AD are not the same?

--well, that sucks NB
Yes. It was unfortunate. I suggested it during playtesting but those were the days when Steve
Jackson was only guy doing that

...very inconvenient for refs and players.


Savage
 
Originally posted by Sigg Oddra:
When T2300 came out I was disappointed that the T2000 rules had not been used so I promptly adapted the T2000 rules to run T2300(this is totally heretical but I hoped Traveller would be adapted to T2000 rules as well so I did that also).
Ick!

If you're referring to 2nd Ed T2K... ICK!

I really (as a 1st Ed T2K player) didn't like the rewrite they did and I'm *GLAD* Traveller 2300 (I don't have 2300 AD... I got it when it was knew and had stats for the SK-19
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) used its own ruleset rather than those Icky (I've used that word more often than expected in this post) ruleset.

The fact TNE kinda looks a wee bit like it explains part of my distaste for that game system.

A T20 compatible (mechanistic) wise 2300 and 2000 might be all right... from a marketing perspective, even if you don't like the D20 system even as better incarnated in T20 (and I admit to not liking it either... MT or CT for me...).
 
Rest assured I am referring to the 1st edition Twilight system, one of my favourites of all time(MT is my favourite).
I disliked the 2nd edition rules so much that I didn't bother buying them. The only other rule system that ever put me off buying a game was WEG multi-d6 Star Wars.
The few times I ran TNE it was using the modified T2000 system or MT rules, depending on the group.
 
Loved the skill and task resolution system for Twilight 1st ed. I did have a bit of trouble with the character generation system at first (good stats/not so good skills or not so good stats/good skills) and the 3 rounds shot system. But certainly not enough to get in the way of loving the game.

I remember this one game, where one of our players kept missing his rolls for getting a special forces character. Didn't stop him from generating the US Army's most heavily armed vehicle mechanic though. Hehehe.

Originally posted by Sigg Oddra:
Rest assured I am referring to the 1st edition Twilight system, one of my favourites of all time(MT is my favourite).
I disliked the 2nd edition rules so much that I didn't bother buying them. The only other rule system that ever put me off buying a game was WEG multi-d6 Star Wars.
The few times I ran TNE it was using the modified T2000 system or MT rules, depending on the group.
 
The only other rule system that ever put me off buying a game was WEG multi-d6 Star Wars.
Don't know about that. I had great fun with WEG SW.
Don't recall anything that was too crazy.

Savage
 
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