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Flyers and Airports

I have the complete record of all Air Transport Certificates issued by the US government up to the Boeing-707, plus performance data on a lot of foreign commercial aircraft. Eventually, I will am planning to put together a series of standard aircraft for Traveller, based on that data, and converted into Traveller terms. I will not build them with Vehicle Maker.

I assume that a "thin atmosphere" is equal to about 15,000 feet above sea level, which is about the height of the Bolivian Plateau. For a "very thin" atmosphere, I would assume about 36,000 or more feet above sea level, and oxygen and a pressure suit is required. A lot of the early commercial aircraft would not make 15,000 feet, and 36,000 feet is a real stretch for a internal-combustion engine powered aircraft. Some form of supercharging is a must. The takeoff run would be extremely long.
 
I am planning to put together a series of standard aircraft for Traveller, based on that data, and converted into Traveller terms. I will not build them with Vehicle Maker.

Are you looking at the aircraft in COACC? I know it has some flaws, but the sample aircraft in it cover the gamut of adventurer-encountered aircraft. They would be a pretty good set for cross-checking your "standard aircraft" against for coverage.
 
Are you looking at the aircraft in COACC? I know it has some flaws, but the sample aircraft in it cover the gamut of adventurer-encountered aircraft. They would be a pretty good set for cross-checking your "standard aircraft" against for coverage.

I have COACC. I view it about the same as all design sequences, except Classis for star ships, and that I modify. I have tried to build actual aircraft with COACC, and found that it does not work. I do not even want to think about the weapon rules.

When I say "Standard Aircraft", I am talking about converting the data for say the Douglas DC-3 into Traveller format, while also supplying the actual performance data for the aircraft. The same for the Piper Cub, and a variety of aircraft covering the spectrum from light sports aircraft to heavy cargo aircraft.

I also have detailed flight performance information fur US combat aircraft of World War 2, that I hope to eventually put out as well. Just depends on how much time I can afford to devote to the project.
 
I have the complete record of all Air Transport Certificates issued by the US government up to the Boeing-707, plus performance data on a lot of foreign commercial aircraft. Eventually, I will am planning to put together a series of standard aircraft for Traveller, based on that data, and converted into Traveller terms. I will not build them with Vehicle Maker.

I assume that a "thin atmosphere" is equal to about 15,000 feet above sea level, which is about the height of the Bolivian Plateau. For a "very thin" atmosphere, I would assume about 36,000 or more feet above sea level, and oxygen and a pressure suit is required. A lot of the early commercial aircraft would not make 15,000 feet, and 36,000 feet is a real stretch for a internal-combustion engine powered aircraft. Some form of supercharging is a must. The takeoff run would be extremely long.

Don't forget tainted will possibly require some sort of filter or other handling, and that a lot of Earth aeronautical engineering DOES go out the door with an Exotic atmosphere.

Is there a mechanism for resolving lift vs. variable G?
 
I have COACC. I view it about the same as all design sequences, except Classis for star ships, and that I modify. I have tried to build actual aircraft with COACC, and found that it does not work. I do not even want to think about the weapon rules.

When I say "Standard Aircraft", I am talking about converting the data for say the Douglas DC-3 into Traveller format, while also supplying the actual performance data for the aircraft. The same for the Piper Cub, and a variety of aircraft covering the spectrum from light sports aircraft to heavy cargo aircraft.

I also have detailed flight performance information fur US combat aircraft of World War 2, that I hope to eventually put out as well. Just depends on how much time I can afford to devote to the project.

Adventurer cargo runs, should be adequate, the C130 analog ought to be particularly useful.

The jet fighters would be the main thing air/raft G-carrier types would be concerned about running into.
 
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