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First Contact: Exploration of a new sector…

Whipsnade, I like your strategdy. It's a good 80/20 rule. What I mean by that is, it will work most of the time with the least amount danger to all parties. Now here comes the only snag I see in this plan.


Thanks.

Your trading post...

Apparently I wasn't sufficiently clear. The Imperium's "meetpoint" is temporary. It's a place where both parties can feel safe. The locals on Tweedledum-2 or Tweedledee-3 aren't faced with the prospect of unknown parties with unknown intentions and more advanced technologies suddenly showing up at their front door and the Imperium isn't facing the prospect of sticking a body part in a bee hive to see how the bees are doing.

Once everyone meets, once everyone sufficiently trusts each other, the embassies and trade posts are going to move to Tweedledum and Tweedledee.

They pop open the safe, and discover some small gadget or digital media belong to the Imperium.

As we'll see later, that loss isn't as important as you'd think.

Any of these scenarios will put all your trading posts/scout base network in danger.

Again, "Meetpoint" is temporary. As for the scouts pushing on deeper into the sector to identify more contact targets and more "meetpoint" sites, they can be based anywhere and bases which are hard to get to using jump1 would be a good choice.

If our Robbers have the technology to reverse engineer these devices they might be able to reach the Imperium level of tech in a few short decades and become a major pain in the butt in the Quadrant.

No, just no. If technological uplift via reverse engineering traded/raided goods were as easy as you believe, every race in Chartered Space would be at TL15. They aren't.

This is Traveller, not Star Trek and definitely not A Piece of the Action.

Real world scenarios where incidents like this have happen: Falklands, Custer's last stand, and Iran or Iraq saber rattling. One war over a dispute over Territory, the native population winning a battle because they had some high tech weapons which outclassed the military they were up against and saber rattling giving an excuse for another nation to invade because they are a threat to region.

While those statements are debatable and those examples are questionable, this is not the place to make corrections. Suffice it to say that if, for example, Tweedledee chose to raid "Meetpoint" during it's relatively brief existence they only result would be Imperial enmity and a few objects that still won't allow for the technological uplift you presume. The only beneficiary of Tweedledee raiding "Meetpoint" is Tweedledum.

Good luck with your project.
 
Whipsnade: I understand where you’re coming from in a general sense and my examples wasn’t the best I could come up with. SO now that I’m awake and have time to write my response I’ll try to clarify my answer. As a rule I speak in general terms when it comes to history, and the impact it has on the way things turn out in the end.

Diplomatic relationships take time to form. The meeting point maybe there for a few months or a few years depending on what sort of treaty is being discussed as they iron out the points of this new alliance. They are also going to want to know what the Imperium is going to give them in return.

From a historical point, I’m looking at the way the Portuguese and the Dutch created their trading posts along the coast of Africa. They basically went in, set up a secure area, met with the locals and started trading. In some cases, they left because of hostile tribes only to set up in another location friendlier to their activities. Further in land, most tribes never saw or heard about the foreigner. Either the coastal people wanted to monopolize on the trade or use the technological advances share with them by the traders to keep their political position secure in the area. What started out as a simple resource trade venture turned into the slave trade. (Again this is the simple version of events).

My thought process about these Meeting points is to attract potential clients to the Imperium. So positioning them where Jump-1 races could easily get to them is a great idea but we run in a problem when there are other races wanting to see what’s being offered to those in close proximity to the Meeting point. (For simplicity races will be called Alpha, Bravo etc…) The Diplomatic Corps has made contact with three races and are in the process of working out the standard treaty with them, when Delta shows up and asked to be cut in. Charlie doesn’t get along Delta, but Bravo told Delta about the Meeting point. It then all comes down to the Diplomatic Corps ability to solve these issues and make everyone see the benefits of working together.

Wars have been started for this sort of things. Someone could make the point, if the diplomatic effort fails it’s not the responsibility of the Imperium to clean up the mess and they just pack up and move on at that point. Later on this might come back to bite them in the butt, but they really do have the muscle to end the squabbling and the fighting if they really want to. If they do it too soon, they may turn the sector or quadrant against them and they have a war nobody wants. Or a vicious mob at the gates to the city they have to quash before making the region profitable. So in my mind, the Diplomatic Corps has a very important role to play in exploring new sectors. (And No, I’m not saying this is comparable to Star Trek in anyway!!!)

Two Movies I’ll throw at you here as examples: Battle for Los Angeles and Independent Day.

Both movies basically come out and say they are aggressive resource driven races. One, they don’t care about the planet’s population and they’re willing to fight for what they want. They are takers and see the native populations as nothing but cockroaches. In Traveller, these races would be foolish to attack the Imperium for several reasons (which I really don’t need to go into, we all know why). However, in an area not controlled by Imperium such races could be a major problem for the locals. This may give the Imperium a toe hold in the area and we have a peaceful transition from backwater sector to thriving new territory for the Imperium to exploit.

However, it’s my understand the Imperium isn’t exactly expanding at this time and depending on which version you’re using in a state of collapse. So any exploration of a new region might only be scientific in nature. Sponsors of this activity maybe generally seen as Imperial nobles, private or the scout service. In that case, we are to assume they are just seeing what’s out there. The lone wolf approach (support vessel/ scouts are actually doing the work) would be the way to go. Enter in our movie aliens and it definitely becomes a problem for our scouts out there. Without the backing of the Imperium, such missions have to be extra cautious or end up on some alien’s dinner menu (pun intended).

Now technology contamination: We know what happens here on earth when a company wants to get into a market control by someone else. Reverse engineering of a product takes place. If a race xenophobic or happens upon derelict alien ship they are going attempt to see how these alien’s technology works (Can you say Area 52 conspiracy). Of course it going to take time for them to reverse engineer the technology and make it part of their defenses.

Example: Could you imagine a 286 laptop showing up during WWII? (Yes there is more to my statement than that). All you need is one of those scouts to explain the device to them and they could have cracked the Enigma codes in a matter of hours, instead of days.

In this example, we don’t need to reverse engineer the device, we just need to give them the information required to operate it. If there are no plans for the Imperium to take an active role in the sector or quadrant, the race discovering simple technology will have the time to understand and build their very own copy of the device they have found. If they are able to take the crew and turn them (again language becomes an issue), they would be on the fast track of technological growth.
 
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Continue:

Gene Rodenberry popular culture version of “First Contact” shows us the basics things we must watch out for when a higher tech civilization meets a lower one. We’ve all read different takes on the First Contact scenario and what takes place. We know as a general rule, it dangerous because we don’t know what the alien’s outlook towards ET’s are and knowledge is a dangerous thing because it can be used in ways it was never intended to be used. The only flaws in his rules are they are based on the human perspective (God knows what a true alien might think.)

And I haven’t even got into cultural variations which could create more misunderstanding between our scouts and diplomats. This is really a complex issue that we could spend the rest of our lives on. But it does make for a good plot hook for Traveller…
 
As a rule I speak in general terms when it comes to history, and the impact it has on the way things turn out in the end.

Your history is rather flawed, as we'll see, so any "lessons" you've derived from it are flawed too.

Diplomatic relationships take time to form. The meeting point maybe there for a few months or a few years depending on what sort of treaty is being discussed as they iron out the points of this new alliance. They are also going to want to know what the Imperium is going to give them in return.

I'll remind you of you own initial question. You asked about first contact. Not diplomatic ties, not treaties, and not trade missions but first contact. All the stuff you're writing about now isn't what you initially asked about. Yes hammering out formal agreements will take time but you didn't ask about that. You asked about how the Imperium could contact the FTL-capable sophonts of this sector with a minimum of danger for both parties.

From a historical point, I’m looking at the way the Portuguese and the Dutch created their trading posts along the coast of Africa.

The Dutch didn't trade in Africa. They settled the Cape as a supply depot for their shipping heading for their real colonies in the East Indies.

They basically went in, set up a secure area, met with the locals and started trading.

No, they didn't. At first Portugal was only interested in creating supply depots supporting their push around Africa to India, depots which were fortified more with an eye towards preventing other Europeans from seizing them and less with an eye towards defense against the lcoals. The Portuguese weren't interested in trading with the locals beyond the trinket level until much later and that trade began via the usual blanket method.

Further in land, most tribes never saw or heard about the foreigner. Either the coastal people wanted to monopolize on the trade or use the technological advances share with them by the traders to keep their political position secure in the area. What started out as a simple resource trade venture turned into the slave trade. (Again this is the simple version of events).

That's not a simple version of the events. It's simplistic and mostly false version of the events. Europeans weren't kept out of the interior by the machinations of the coastal nations they traded with. Europeans were kept out of the interior because African diseases made the interior a death trap for Europeans. As late as the 1700s, Europeans working in the coastal slave depots experienced a yearly mortality rate of over 90%. Goods could only travel into and slaves out of the interior in the hands of the locals.

My thought process about these Meeting points is to attract potential clients to the Imperium.

My thought process in creating the idea was to answer your original question: The meetpoints are where the Imperium and the locals will make first contact. Once that contact is established and both parties feel secure enough, further negotiations will continue where either side lives.

The Imperium isn't opening up a Walmart and inviting everyone to come on down for huge savings on TL15 devices. The Imperium is simply letting their presence be known in a low key manner. The Imperium is picking a point along routes they know one or more local races travel, a point which isn't seen as critical by the local races, and a point which the Imperium can control.

The Diplomatic Corps has made contact with three races and are in the process of working out the standard treaty...

I'll point out again that the Imperium is not negotiating those treaties at the meetpoint. Such negotiations would be held at different locations for each of the races in question, specific locations that work best for each specific race and the Imperium, i.e. the races' homeworlds.

It won't matter if the local races despise each other because each race will be negotiating with the Imperium alone.

So in my mind, the Diplomatic Corps has a very important role to play in exploring new sectors. (And No, I’m not saying this is comparable to Star Trek in anyway!!!)

Of course the diplomats will be earning their pay. As for not saying this is comparable to Star Trek, you may not be saying that but far too many of your assumptions are based on Star Trek beliefs and technology.

This is Traveller and it works differently.

Two Movies I’ll throw at you here as examples: Battle for Los Angeles and Independent Day.

Sorry, but no. Hollywood is an example of nothing.

However, it’s my understand the Imperium isn’t exactly expanding at this time and depending on which version you’re using in a state of collapse.

Wait a minute. This is your idea, but you don't know whether the Imperium in this situation is expanding or collapsing? That certainly explains why you've been moving the goals with each of your posts.

So any exploration of a new region might only (snip of completely different scenario)

That's not what you asked about in your first post. It's interesting, despite the inclusion of the cliched Hollywood schtick of rapacious aliens, but it's not what you asked about.

Now technology contamination: We know what happens here on earth when a company wants to get into a market control by someone else. Reverse engineering of a product takes place. If a race xenophobic or happens upon derelict alien ship they are going attempt to see how these alien’s technology works (Can you say Area 52 conspiracy). Of course it going to take time for them to reverse engineer the technology and make it part of their defenses.

First, it's Area 51. Get your conspiracy theories straight.

Second, technology contamination doesn't work like you think it does in the real world and doesn't work like you think it does in Traveller. If all it takes to gain a technology is a product and a short period of reverse engineering, Vietnam would be building wafer fab clean rooms on their own and every race in Traveller would be at TL15. Vietnam isn't, the races in Traveller are not, and your fears are completely overblown.

In this example, we don’t need to reverse engineer the device, we just need to give them the information required to operate it. If there are no plans for the Imperium to take an active role in the sector or quadrant, the race discovering simple technology will have the time to understand and build their very own copy of the device they have found. If they are able to take the crew and turn them (again language becomes an issue), they would be on the fast track of technological growth.

The mind boggles... I'll repeat again that if what you said were true every race in Traveller would be at TL15.

Gene Rodenberry popular culture version of “First Contact” shows us the basics things we must watch out for when a higher tech civilization meets a lower one.

Anthropology and history show us the result of higher tech civilizations/cultures meeting lower tech civilizations/cultures. That result is the destruction of the lower tech civilization/culture and not a loss of technology from one to the other. Roddenberry's version is both wrong, mush minded, and not Traveller.

In fact, Traveller explicitly renounces the idea of any Prime Directive or other such boobery. It's been laid out forthrightly, most recently in T4 which states, and I'm paraphrasing, that you can trade with lower TL races and cultures all want if you think you're smart enough.

We’ve all read different takes on the First Contact scenario and what takes place.

Traveller has basically one take and it's not the take you've been assuming.

We know as a general rule, it dangerous because we don’t know what the alien’s outlook towards ET’s are...

Hence my answers to your questions about first contact.

... and knowledge is a dangerous thing because it can be used in ways it was never intended to be used.

Spoken like a true Vilani, but the Third Imperium doesn't seem to be as worried about people acquiring technology as much as you are. After all, despite thousands of years of nearly free trade across Chartered Space, there are still significant technological gaps between races and within races.

Good luck with your project.
 
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I’m in the process of developing a story plot based on exploring an undeveloped area of the galaxy. Many of the civilizations have just discovered FTL and there is no centralized authority to governing contact of alien races. The opportunity for such contacts going bad is very likely since there isn’t a standardized rule for contact. There are hostile races as well who have no qualms about invading a lower tech culture and taking it over.

So I was writing the opening scene it dawn on me, how would the Imperium approach such a mission into an unknown sector where little or nothing is known about the cultures and civilizations?

I’m also looking at the technology gap as well. If most of the civilizations in the region have Jump-1 and associated technology how would a tech level 15 culture approach contact knowing if their ship fell into the hands of a hostile race it could be reversed engineered and used against them?

The Plot hook here is that it is a small crew and ship doing a quite extended exploration of the area. So the risk is high the ship and its technology could be taken away from them by a determined race. Nor will they be able to call for help from Imperium if things go south. It makes for an excellent adventure scenario…


I assume that it is general Imperial policy to use flotillas for long exploration expeditions rather then individual ships. A flotilla can send back messages with less danger of disappearing and can go on side voyages. Furthermore expeditions are rare and virgin territory harder to find by Strephon's reign; there would be more incentive to make sure the few expeditions that do take place are successful.
 
The M:0 sourcebook for T4 gives a nice overview of contact procedures. Please note, I wrote "contact" instead of the Trek-derived "First Contact" because of the situation the OP asked about.

The term goes back to 1945 and had many users in SF and in real world anthropology before Star Trek appropriated it along with many other tropes.
 
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