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Final Reward in The Traveller Adventure?

cajon5

SOC-9
Has anyone ran the Traveller Adventure? I was reading through it again recently, and it occured to me that the big reward, where Oberlindes tears up the subsidy contract on the March Harrier, means nothing to those characters who don't own shares in the ship.

Are the other characters getting some cash in lieu of this?
 
Has anyone ran the Traveller Adventure? I was reading through it again recently, and it occured to me that the big reward, where Oberlindes tears up the subsidy contract on the March Harrier, means nothing to those characters who don't own shares in the ship.


Cajon,

It means nothing? Really?

They now are part of a crew that owns it's vessel free and clear, they don't have to kick 50% of their receipts "up stairs" to a subsidy owner, and every credit of profit they earn is theirs to share as they see fit.

That's no reward? Really?

Are the other characters getting some cash in lieu of this?

Well, they've a better chance of earning cash now, but how about some XPs instead? Or gold coins? Or both? Then they can trade them in for level advancements, more hit points, lackeys, and followers.

Traveller plays differently from the D&D/Super Mario Bros. RPG paradigm. Characters primarily earn in-game knowledge, not only loot and not only XPs.


Regards,
Bill
 
Page 130 explicitly states that the ship is owned by the captain, the pilot, and the engineer; any revenue left over after payment of expenses may be declared a dividend and payed to them. The other characters on the ship are hired hands, though they may buy into the shadow fund, which rents cargo space and engages in speculative trade. Not having a subsidy payment is a huge benefit to the owners, not at all to, say, the steward, who has no ownership in the ship.

What is the in-universe reward to the characters who helped Oberlindes in his trade war, risked their lives engaging in piracy against Tukera, etc?
 
Page 130 explicitly states that the ship is owned by the captain, the pilot, and the engineer; any revenue left over after payment of expenses may be declared a dividend and payed to them. The other characters on the ship are hired hands, though they may buy into the shadow fund, which rents cargo space and engages in speculative trade. Not having a subsidy payment is a huge benefit to the owners, not at all to, say, the steward, who has no ownership in the ship.

What is the in-universe reward to the characters who helped Oberlindes in his trade war, risked their lives engaging in piracy against Tukera, etc?
That would be up to the ship's owners (e.g., the Referee). I would hire the PCs as permanent crewmembers, with a sign-on bonus, and maybe one ship's share apiece ... but I'm kinda generous that way ...

;)
 
What is the in-universe reward to the characters who helped Oberlindes in his trade war, risked their lives engaging in piracy against Tukera, etc?

They now have a powerful patron in Oberlindes and they've made several new commercial contacts along the way. Although a two edged reward, they've got bragging rights that they took on part of a megacorporation and won. They lived an adventure.

Besides that, the crew as written is a stand in for the PCs the players bring to the game. There's nothing to prevent the referee from changing the share structure at the outset of the adventure or from the characters setting up an alternate structure any time during or after the events in the book. For that matter, who knows what all their rewards will be. Every game gets played out a little differently and perhaps one of those random encounters in the book resulted in the crew meeting their next employer or lead to the resolution of a personal dream or dliemma. Written adventures are invariably, IMO, jumping off points for further complications and adventures, it all depends on how the referee and players "write it".
 
My groups have all gone off script, due to having been able to afford a new Type R cash up front. Only takes one good trade roll to be filthy stinking rich. In the course of TTA, every group has struck it rich at least once. One group hired a crew for their type R under obligation, and then left on a new one. Another group bought (and staffed) a Gazelle and went adventuring. Another group bought 3 more Type Rs, each time, hiring crews for the prior one, and left the adventure far behind; they lost the vargr during a pirate attack.
 
Well their is the Gems, Cash and Precious Metals (500 MCr value in total) that may be floating around free at the end, the PC' may be given the Currency as a bonus say 1MCr each, their connected to one of the Major Merchant Houses in the Coreward part of the Marchers and INI, one or both may be able to swing TAS membership, a Larger group may deicide to split with one part staying with the Harrier and the other ceasing one of the now under crewed Corsairs (depending on how many Vargr Pirates got killed off).

Edit: also floating around is at least one Vemene Type S a new Transponder away from being the PC's, either one from the finale seen or captured during the Trade War.
 
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