I am GMing "The Traveller Adventure" and my players are finally making decent money with the good trading around Junidy. The campaign requires that they make a second visit to Zila, only except when they have run out of their free time outside the Aramis Trace I can't see them wanting to come down to Zila again.. especially as they will have to deploy the demountable tanks to get there.. but if I wait for them to start running out of time then there is not enough time to do the rest of the campaign.
Can anyone think of pulls (or pushes) to convince the crew of The March Harrier to visit Zila again.
Preferably not one where they are offered a huge amount of money to bring someone there as I have already overused that "hand of God"
Can anyone think of pulls (or pushes) to convince the crew of The March Harrier to visit Zila again.
Preferably not one where they are offered a huge amount of money to bring someone there as I have already overused that "hand of God"