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Excellent evenings game play

madmike

SOC-12
Rumble in the Razorback

A really excellent session last week, with the promise of a better one to be had next month....

Some background info

The group's far trader, the 300dT A3L(c) Razorback has spent the last several weeks trading out of Trin, in the Trin's Veil subsector, Spinward Marches. Easy profit can be made selling industrialised cargo to ag words and bringing back fine foodstuffs to the subsector capital.

A new trading option has dropped into the crew of the Razorback's lap and not even an amber zone is going to spook them.

what they do not know...

Lerchmann Consolidated Enterprises – Cargo and merchandising Specialists
A front for the pirate organisation that “re-births” starships, mostly free traders.

The company operates out of the C class starport of Hazel, fourth planet from system primary.

Small starships are boarded quietly, crews over powered and the ships lift off jumping to Trin, where the ship is “re-birthed” and on sold. The unfortunate former crew spaced on-route.

Location Data

Hazel System, Trin’s Veil subsector, Spinward Marches, Third Imperium

C645747-5 Agricultural - Amber Zoned

Class C starport
Thin and tainted atmosphere
50% water
96 million population
Law level 4 – light assault weapons prohibited
Balkanised government system
Tech level 5

Hazel planetary spaceport, Hazel system, Sovereign People’s Republic of Urchesh

It has taken about 3 days to clear customs, sell the cargo and begin negotiations to load a return cargo of foodstuffs.

It is now early evening and cargo has been almost all offloaded. Ships quartermaster is completing cargo manifests inside the cargo office adjacent to the cargo hold. Remainder of crew is off duty and relaxing in the crew lounge. There are three dockside workers milling about outside clearing away cargo lifting equipment.

The assailants enter the ship from the open forward cargo doors, killing the three dockside workers working outside quietly and swiftly.
Ship’s supply officer working in the cargo office is to roll as below on 1D6 to avoid being surprised by the attackers and react fully, sound the alarm and alert the other crew.

1-3 no chance, knocked out
4 Hit the alarm control before being knocked unconscious
5-6 Hit the alarm control, close and lock door

Regardless of roll, the ship’s iris hatch still need code access to open, hence the specialist within the assailants who will try and crack the codes controlling access.

Crew will need to respond to threat before the assailants breach the iris hatch leading to the main compartments of Razorback. (roll 1D6 x 20 minutes to crack codes).

The below pic was taken not long before the evening session ended. At that point, things are going to get interesting for the crew.

rumble-in-the razorback.jpg
 
simple solution - seal the cargobay, and evacuate the air / pump in enough CO2 and reduce oxygen until they pass out.

Lifesupport systems are your freind :)
 
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