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Errata for TTB and TTA

daryen

SOC-14 1K
My two favorite books in all of Traveller are The Traveller Book and The Traveller Adventure. Unfortunately, they have several errors and omissions in them. I have looked for an errata sheet on them, but, thus far, I have never found one.

As a result, since I am an idiot and apparently have nothing better to do (which isn't true; it just isn't as interesting), I am going to try and assemble that sheet.

So, if anyone knows of any errata for TTB and TTA that should be included, please post to this topic. Please note that I am not looking to fill in any "blanks", just fix errors and add things shown in other editions that, for some reason, where missed here. (For example, the difference between a pulse laser and a beam laser mentioned in another thread.)

And if someone has already done this, I would love to have a copy.
 
What were those?

I just want to make the powerplant only tied to the maneuver drive, not both the maneuver and jump drives. That way the X-boat and Far Trader can be legal again.
 
It says "...Other types of missiles are possible (for example jump capable message torpedoes, or bombs for attacks against planetary surfaces)."

There is also a useful trade route generation table in 1st edition LBB3 that is cut from the three later editions of CT.

Which jump fuel rules do you want to stick to, or how about including the jump governor from 1st edition High Guard as an optional component?
 
I always wondered where Adv4 got those "jump torpedoes" from. Now I know.

I would like to see the trade route generation table. Also, wasn't there a jump route generation method. (They could be the same thing.)

Of course, none of this truly counts as errata, as they were edition changes. (Including the power plant stuff.) It does help to understand where some of this weirdness (e.g. X-boat design) comes from, though.

As for the jump fuel rules, I have to say that the 2nd edition was much nicer here as the "jump governor" is effectively built in. You automatically use only the fuel needed for your given jump.
 
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