• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Encounter rate to pirate

magmagmag

SOC-12
Admin Award 2022
Admin Award
We, Japanese, need your help:oo:.

\\\\\\

In the Traveller’s world, encounter rate to pirate are very high as bellow.

CT rule
 System with Class C starport 16.0% Type T Pirate Ship
 System with Class C starport & Scout Base 21.0% Type T Pirate Ship
 System with Class D starport 21.0% Type S Pirate Ship
 System with Class E starport 21.0% Type T/C Pirate Ship
 
Possibility of safety voyage in crossing Spinward Main between Inthe to Rejina without encountering pirate:11.5%

MT rule
 System with any class starport 8.1%(3 times of 2.8% check)
 Possibility of safety voyage in crossing Spinward Main between Inthe to Rejina without encountering pirate:7.8%

Q1 How do you think this high encountering rate to pirate?:confused:

Q2 How does pirate act in encountering? Does pirate kill the all crew?:confused:
 
Q1 How do you think this high encountering rate to pirate?
I personally think the high rate of piracy is indicative of a fractured Imperial society/class system and the problems that go hand-in-hand with it. I'm sure others will disagree.

Q2 How does pirate act in encountering? Does pirate kill the all crew?
Historically, pirates only killed those who resisted. IMTU, the same holds true, more or less. I'm sure others will disagree.
:)
 
Q1 How do you think this high encountering rate to pirate?:confused:

Q2 How does pirate act in encountering? Does pirate kill the all crew?:confused:
Piracy is a hotly debated issue. Some people don't believe they are viable as a profession, but they're too much fun for that to matter.

My advice is to use pirates only as planned encounters. That way you can work out ahead of time who they are, how they managed to get hold of a ship, how they operate, what they do with the swag, etc.


Hans
 
Oh man, one can't have Traveller w/o pirates being a very real risk, IMO. I personally make use of them - rarely - but when i do, the party always has to change their pants.

My pirate philosophy: Less is more, and be sure to make the encounters 'memorable.'
 
Last edited:
You may remember the Maersk Alabama. They've just been hit by pirates a second time, but had armed guards on board this time round. Where pirates can rely on a secure home base, ample finance and recruiting and a rich stream of targets (I wouldn't say that of every system that has a class C spaceport) 1 encounter in 5 or 6 trips doesn't seem out of the question.

Surrendering to pirates should absolutely not be a safe option. They have no visible reason to fear Imperial justice, so they have neither an incentive to kill all who can identify them, nor reason not to kill those who annoy them, cause them trouble or might cause trouble if kept alive (like officers, or cyborg combat monsters who can't be disarmed). There never was any Pirate Code - different captains and crews will treat captives more or less brutally based on personal inclination and whim.
 
Last edited:
The thing that strikes me as odd is that there is a purposefully designed corsair. Who would design/build such a thing? Seems to me that the answers are: 1) Designed and built by in a state (governmental entity) knowing it will be used against the shipping of an opposing state, like the Barbary States encouraging corsairs to prey on the shipping and coastal towns of infidel Europeans. 2) It was designed for a similar purpose, and has been adopted for piracy. MJD discusses this somewhat in his Corsair supplement.

Another thought is that the standard design corsair would seem to be viable as a J-2 merchant ship. It has as much cargo space as a subsidized merchant with demountable fuel tanks installed, and can carry more low passengers (it probably can't carry high or mid passengers). Has anyone used them this way in a campaign, as cargo haulers?
 
The thing that strikes me as odd is that there is a purposefully designed corsair. Who would design/build such a thing? Seems to me that the answers are: 1) Designed and built by in a state (governmental entity) knowing it will be used against the shipping of an opposing state, like the Barbary States encouraging corsairs to prey on the shipping and coastal towns of infidel Europeans. 2) It was designed for a similar purpose, and has been adopted for piracy. MJD discusses this somewhat in his Corsair supplement.

Another thought is that the standard design corsair would seem to be viable as a J-2 merchant ship. It has as much cargo space as a subsidized merchant with demountable fuel tanks installed, and can carry more low passengers (it probably can't carry high or mid passengers). Has anyone used them this way in a campaign, as cargo haulers?

Yes I have.My old pirate character went legal & used his for adventuring & hulling cargo between adventures.If you look at GT:Starships it was originally a salavage ship & they include the legal version to show the differance.
 
Magmagmag,

The encounter table in CT states:

The suffix P on any ship type can be construed as pirate; such a ship will probably attack, or at least try to achieve a position where it can make the attempt.

This means that the encounter is a pirate IF the GM decides it is a pirate. The encounter is not automatically a pirate so no percentage can be calculated.

According to MT's Imperial Encyclopedia, the chance of an encounter with pirates in MT is first 4 in 6 chance to produce either a "civilian", "xboat", "merchant", or "non-starship" result on the primary encounter table and then a 1 in 36 chance to convert that encounter to a pirate. That produces a result of 1.85% (4/6 or 0.6667 multiplied by 1/36 or 0.0277). Even then rolling on the encounter table is a GM decision.

Hope this helps and thank you so very much for all the wonderful art you've shared with us over the years.


Regards,
Bill
 
It's a RPG not a simulation.

Roll playing a normal, uneventful, average life would make it a pretty boring game.

I always assumed that any encounter tables are 'tuned' for adventurers. Trouble just seams to find them, if not, they go find trouble. :devil:
 
Thank you very much, everyone:D.

I will use pireate ship only when I need in adventure.

About Q2, I am thinking now. I need more advice.
 
We, Japanese, need your help:oo:.

Q2 How does pirate act in encountering? Does pirate kill the all crew?:confused:

There is a PDF supplement available at DriveThruRPG.com called "Golden Age Starships 2: Corsair" ( http://rpg.drivethrustuff.com/product_info.php?products_id=59648 ) that not only details a corsair ship (with Mongoose Traveller rules) but describes 5 different corsair groups and also describes different sorts of pirate behavior. Also, the old MegaTraveller supplement called "Hard Times" describes different sorts of pirate bands for the MegaTraveller/Hard Times setting.

Basically, the pirate will try to seem innocent in order to close the distance to their target. Once within range, smart pirates will give the target a chance to surrender, or perhaps just jetison valuable cargo, or abandon a valuable small craft. for the pirates to pick up. They don't want too much shooting. It damages the target ship, making it less valuable, and could damage the pirate ship as well. Also, smart pirates behave in a somewhat chivalrous fashion, not killing those they don't have to, and not abandoning them in deep space with no chance of getting to safety or being rescued. This is because once the pirates get a reputation for ruthlessness, every target will fight to the end just to save their lives.

Stupid pirates acquire a reputation for slaughter and callousness, making their next job all the harder.

"Hard Times" also talks about a variety of pirate called "rippers" who are basically sociopaths, escaped mental patients, et cetera. They don't just want loot, they want blood, torture, and so forth, and may not act in their own best interests because they are deranged lunatics.

Also, piracy is not found near worlds that have lots and lots of trade because they have powerful navies. Pirates tend to operate either in the outer parts of a solar system, not near the main world, or in backwater systems that are not patrolled much. Think how pirates operate today from Sudan. Yes, there is a lot of shipping through the Straights of Aden, but Sudan has no government to suppress the pirates, and what powers there are in Sudan are probably in on the piracy and other organized crime.

Another model, this time from history, would be the Barbary Pirates, muslim pirates who operated from North Africa and for centuries preyed on European and American shipping. For religious reasons (waging jihad on non-muslims), and for profit, the Barbary States gave these pirates shelter, and very often actively encouraged or even commissioned them. They not only attacked ships, but would also raid the European coasts for loot and slaves. Some coastal areas fought back more than others, and thus were troubled less; the flag of Corsica depicts a severed pirate head. Anyway, this model seems to fit Vargr Corsairs the best. They have a place to hide, perhaps official acceptance and popularity in the Extents, but are close to Imperium space for raiding on both ships and worlds.

Note that both real world examples involve muslims attacking non-muslims (just as Muhammed did on non-muslim caravans, basically as a "land pirate.") Thus, the piracy is justified by the pirate not only for profit but also for religious reasons. It can add depth to the pirate characterization if they have motives beyond loot. The Corsair supplement I mentioned describes one of the corsair bands as Solomani suppremists; Vargr could be Church of the Chosen Ones extremists. If you look up real world examples on Wikipedia, you will get ideas.
 
The thing that strikes me as odd is that there is a purposefully designed corsair. Who would design/build such a thing? Seems to me that the answers are: 1) Designed and built by in a state (governmental entity) knowing it will be used against the shipping of an opposing state, like the Barbary States encouraging corsairs to prey on the shipping and coastal towns of infidel Europeans. 2) It was designed for a similar purpose, and has been adopted for piracy. MJD discusses this somewhat in his Corsair supplement.

Another thought is that the standard design corsair would seem to be viable as a J-2 merchant ship. It has as much cargo space as a subsidized merchant with demountable fuel tanks installed, and can carry more low passengers (it probably can't carry high or mid passengers). Has anyone used them this way in a campaign, as cargo haulers?

Gypsycomet's long lost website had the standard MT corsair (The Nishemani Class) as a variant of a J-2 trader - made sense to me. Might have had a deckplan too.

This site has a nice deckplan for the corsair: http://www.seemann.ms/corsair.htm
 
Thank you very much, everyone:D.

I will use pireate ship only when I need in adventure.

About Q2, I am thinking now. I need more advice.
Try not thinking about them as "pirates", because over the years Hollywood has done a lot to twist our notions of what constitutes pirates. Instead, try thinking about them as people, and have them act accordingly. As with any group of people, you are getting a mixed bag. Some are idiots. Some are violent idiots. Some are brilliant folks just trying to survive the situation life has placed them in. I've been studying historical pirates from the so-called Golden Age of Piracy for over a decade, and if there is one thing I've come to realize from reading first-hand accounts from captives, I believe that is it.
 
Thank you everyone.
I bought mangoose Gold Age 2 and other 5 items:smirk:.

Now it is strong yen, so I bought them at low price.:p
These materials are very good.
 
I bought bellow:D.
Mangoos:
High Guard, Trader & Gunboad, GAS 1, Fighting Ships, Type-S

Battleship Deckplan is very interesting.:oo:
 
Back
Top