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Droyne TNE Conversion

All,

I worked on a Droyne TNE Conversion. I posted it on the TNE Yahoo Group page. If any would like to have it please send me a message and I will email it to you. I am a serious Droyne fan. I will also post it here:

Droyne have classes same as anyone else, but they are limited for their Caste using the following table.* Since all races use the Careers, it brings to mind so should the Droyne.* If a Career change is made it can only be made into one of those classes within their Caste.* I.e. Leader-Military can change to Leader-Priest:
*
Worker-1
*Farming - Farmer
*Laboring - Tough
*Building - Mechanic
Warrior-2
*Battling-Army
*Guard-Law Enforcement
*Voyaging-Marine
Tech-3
*Fixing-Mechanic
*Artificer-Construction Worker
*Dreaming-Scientist
Drone-4
*Family - Medicine
*Priestly - Trader
*Social- Manager
Leader-6
*Military - Officer - Navy or Army
*Priestly- Officer - Trader
*Leader - Manager
Sport-5
*Finding - Belter
*Speaker- Diplomat
*Seeking- Scout
Chirper-
*Whatever class that they can get into. No military careers or schools.
*
NOTE: Only Leaders*can be Officers, Sports can be Officers if they take Flight School.* No Commissions can be taken for any Caste but Leader. Leaders get automatic Promotions.
*
Schools-
Technician - Tech School
Drone/Leader - Undergrad School, Graduate University & Law School
Drone- Medical School
Leader - Flight School, Military Academy
Sport - Undergrad School, Graduate University & Flight School
*
Also Droyne have limited Stats.* The Droyne in Twilight's Peak (Adv 3, I actually own this book) state that the stats are a D6, but I increased this because of Droyne ability to gain stat increases in creation.
*
Str- 1d6+1
Agl- 1d6+1
Con- 1d6+1
Int- 1d6+1
Edu- 2d6-1 (except Chirper 1d6+1)
Chr- 1d6+1
Psi- 2d6-1
Soc - 2d6-1 (Chirper only)
Caste- 1-6
*
*
*
Worker -
+2 Str,+2 Con,+2 Chr
Warrior -
+2 Str,+2 Agl,+2 Con
Tech -
+2 Int,+2 Edu,+2 Agl
Drone -
+2 Chr,+2 Agl,+2 Int
Leader -
+2 Chr,+2 Edu,+2 Int
Sport -
+2 Chr,+2 Int,+2 Agl
Chirper-
no bonus
*
Next I worked on Background Skills based on Caste:
*
Background Skills-
Worker -
*Service-2
*(Animal Handling or Artisan) 2
*(Animal Handling or Artisan) 2
*(Animal Handling or Artisan) 2
Warrior:
*Armed Martial Arts 2
*Unarmed Martial Arts 2
*Acrobat 2
*(Archaic Weapons or Gun Combat) 2
Drone:
*Instruction 2
*Liaison 2
*Medical 2
*Service 2
Technician:
*(Artisan or Technician) 2
*(Artisan or Technician) 2
*(Artisan or Technician) 2
*(Artisan or Technician) 2
Sport:
*Perception 2
*Physical Science 2
*Liaison 2
*Explore 2
Leader:
*Economics 2
*Persuasion 2
*Leadership 2
*Liaison 2
Chirper:
As per normal character creation.
*
Aging –
Sports and Leaders can live to a extreme old age, gain +3 to Aging rolls.
*
Money-
Caste + rank x base amount per term. Chirper follows standard rules.
Psionics-
Psi skills can be taken with Subsequent, Special Duty or Promotion skill choices.
Ht: 1-2m , Wt- 40% of standard.

Coyns- if a Chirper is casted, they would take on the physical and mental attributes of their Caste (i.e. Only the stats would change)
 
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