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MGT Only: Does anyone know the Task Difficulties for these?

Spinward Scout

SOC-14 5K
Baron
I'm looking for the Task Difficulties for these Tasks.

Are these in any MgT2e+ books?

I'm assuming they are all Pilot Tasks, but I could be wrong.
  • Orbit, Standard or Low
  • Orbit, High
  • Orbit, GeoSync
  • Knowing a specific maneuver or protocol
  • Starship Tactics
  • Emergency Procedures
  • Ramming Speed
  • Instant Breaking
  • Gravity Slingshot
 
I have a Google Notebook (LM) set up with all my Traveller material for MgT2e (not including adventures, my library is complete) and running the first task on your list gave me this response:

"
The normal difficulty for a pilot to perform a clean take-off and achieve orbit is Average (8+). (Solomani Front)

Factors Affecting Difficulty
While the standard check is Average, several conditions can modify the difficulty or requirements:
Thrust vs. Gravity: If a spacecraft has less thrust available than the planet’s surface gravity, the difficulty of the check increases to Difficult (10+). (Solomani Front)
High-Gravity Worlds: On worlds where gravity exceeds the ship's normal thrust, the pilot must utilize overthrust or aerodynamic methods (such as rolling take-offs for streamlined ships) to reach orbit; these manoeuvres typically require a Difficult (10+) Pilot check.
(Solomani Front)
Primitive Hulls: Vessels using reaction or plasma drives without gravitic lifters must generate at least 10% more thrust than the world’s gravity to lift toward orbit. Such a ship successfully reaches orbit only after it has accumulated excess thrust equal to twice the world's gravity. (Spinward Extents)
Gravitic Vehicles: Light vehicles like air/rafts or grav bikes are capable of reaching orbit, but the process is slower, taking a number of hours equal to the planetary size digit (e.g., Size 8 takes 8 hours).(LBB9 - I know, not MgT2e- and Robot Handbook)
Automation: Fully automated ships do not require checks for standard procedures like taking off or landing at a starport, provided they are operating in fully-automated mode. (Aliens of Charted Space 2)
"

I ran down all the citations here; they're accurate with the digital materials I have. I'll leave the others for some other enterprising peeps to bang on. :cool: 🤖✨
 
Primitive Hulls: Vessels using reaction or plasma drives without gravitic lifters must generate at least 10% more thrust than the world’s gravity to lift toward orbit. Such a ship successfully reaches orbit only after it has accumulated excess thrust equal to twice the world's gravity. (Spinward Extents)
Wait, what?

I had to re-read that a few times, and I think I get it.

The first few passes, I thought they'd mis-labeled velocity, were using some MT-like(?) mechanic where you can bend your entire vector into a circle in the same map hex, referencing the ship's mass after burning off fuel for a few turns, or counting aerodynamic lift as "thrust" too.

Nope. You add up the extra thrust from each turn (in the minimal case, 10% over local gravity) and when you've got enough turns of the extra thrust to add up to 2x local gravity, you're in orbit. So, at worst, 20 turns (20x 10%).

Really should have worded it better.
 
I have a Google Notebook (LM) set up with all my Traveller material for MgT2e (not including adventures, my library is complete) and running the first task on your list gave me this response:

"
The normal difficulty for a pilot to perform a clean take-off and achieve orbit is Average (8+). (Solomani Front)

<Smacks head!>

Of course! I can use the search function.

Thanks!

I grabbed this from MegaTraveller's Starship Operator's Manual and modified it a little.

Pilot a ship from Surface to Orbit
Routine (6+) Pilot ((WD minutes)/G, DEX)
W = World Size, G = Maneuver Speed

Use the World Size number for the amount of d6s, roll them, then divide the total by the Maneuver Drive Gs.

Now I want to rework every Task.
 
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