Yes, and to have 2 laser and 4 missile turrets, each should be single wepon ones, and so, at TL 10, rated 1, not 2 or 4...
That was not the usual interpretation, allowing for infinite attacks with those turrets, otherwise, missiles would not be the queen of battle as they proved to be in TCS contests...
Well, Yes and No
With the ship as a Size "2", all the turrets have 100% bearing.
So, using computer management, you can organize all the weapons into 1 single laser battery and a second single missile battery.
So, with the ailing where the "Laser" stat in the USP does not separate Pulse vs Beam lasers...
SB-2105951-500000-
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--- The laser stat "2" corresponds to a "Level 2" Beam laser battery in CT/MT parlance
--- It is the Missile battery which goes off the rails in CT/MT. To achieve a 4 factor missile battery, you need 12 tubes.
Now, one thing the LBB's didn't really talk about were "fixed mount" weapon systems.
These would literally be launchers directly affixed to the hull without any mobility at all. But, that wouldn't be a bad thing for missiles.
Just like stand off connection points on the wings of modern day fighter craft, you can fire a/the missile(s) from any attitude with relation to the target and the missile would then maneuver to hard lock/strike the indicated target. (or, any target if they are fire and forget)
So, the design "could have" enough tubes to create a battery (qualifying in only the barest definition as "all being fired at the same moment against a specific target)
Still, those would have to be both indicated on the deck plans and have tonnage devoted to installing them instead of some other design feature.
Not seeing those even suggested, I'd say they don't exist and the missiles should be organized into one Factor 3 battery and an independent Factor 1 secondary (which can be integrated as a replacement in the event of battle damage)