G
gloriousbattle
Guest
I did. The disintegrator pistols from Twilight's Peak.
Yep, you know the ones. Can disintegrate anything, including groups, or just wish the enemy marine detachments' fusion guns and battledress to go away... and they do.
On of the players was a level 10 psionic, and two more could get there with psi-boosters. The campaign was winding down anyway, and I thought "This'll be a nice going away present."
Was I ever wrong.
The players immediately decided to take over the universe. I thought about it for a moment, smiled, and said, "Okay. What's your first step?"
It turned out to be not quite as easy as they thought.
The obvious move of just going to Regina and zapping the duke and his Huscarles was (wisely) rejected. It would be one thing to terrify the whole Spinward Marches, but another to rule it.
Trying to become bandit lords of a backwater world located between the Imperium and the Zhodani nearly ended in disaster. The players quickly discovered that though their disintegrators could (and did, twice) destroy lightning class cruisers that enetered orbit around their adopted world, they couldn't do much to stop other ships from showing up in the asteroid belt, and launching big rocks at them, and it got tedious to have to disintegrate those rocks one after another, and keep heading out of their world to chase the enemy off. Then, of course, there was the blockade...
In the end, they settled for entering the service of the Zhodani as an extremely powerful assassin's guild. An unstoppable, universe conquering army they were not, but an unstoppable kill squad they were. They all got to become nobles (most of them were psionic anyway) and they stopped a good two more Frontier wars.
Something a little similar, though on a much smaller scale happened when another group got hold of the powers of the past http://www.scribd.com/doc/67364011/The-Powers-of-the-Past-Special-Skills-for-Traveller-Gaming That lasted longer. The players in that game decided to teach their warrior skills to more primitive worlds and start a Dune-style Jihad.
So, anyone else done this kind of thing? I can see the argument against it: It changes the campaign too much, and lets in too many uncontrollable elements. That is true, but that is also what a lot of science fiction is all about.
Yep, you know the ones. Can disintegrate anything, including groups, or just wish the enemy marine detachments' fusion guns and battledress to go away... and they do.
On of the players was a level 10 psionic, and two more could get there with psi-boosters. The campaign was winding down anyway, and I thought "This'll be a nice going away present."
Was I ever wrong.
The players immediately decided to take over the universe. I thought about it for a moment, smiled, and said, "Okay. What's your first step?"
It turned out to be not quite as easy as they thought.
The obvious move of just going to Regina and zapping the duke and his Huscarles was (wisely) rejected. It would be one thing to terrify the whole Spinward Marches, but another to rule it.
Trying to become bandit lords of a backwater world located between the Imperium and the Zhodani nearly ended in disaster. The players quickly discovered that though their disintegrators could (and did, twice) destroy lightning class cruisers that enetered orbit around their adopted world, they couldn't do much to stop other ships from showing up in the asteroid belt, and launching big rocks at them, and it got tedious to have to disintegrate those rocks one after another, and keep heading out of their world to chase the enemy off. Then, of course, there was the blockade...
In the end, they settled for entering the service of the Zhodani as an extremely powerful assassin's guild. An unstoppable, universe conquering army they were not, but an unstoppable kill squad they were. They all got to become nobles (most of them were psionic anyway) and they stopped a good two more Frontier wars.
Something a little similar, though on a much smaller scale happened when another group got hold of the powers of the past http://www.scribd.com/doc/67364011/The-Powers-of-the-Past-Special-Skills-for-Traveller-Gaming That lasted longer. The players in that game decided to teach their warrior skills to more primitive worlds and start a Dune-style Jihad.
So, anyone else done this kind of thing? I can see the argument against it: It changes the campaign too much, and lets in too many uncontrollable elements. That is true, but that is also what a lot of science fiction is all about.