I have hoped to make some deckplans based on the classic versions on some large 1" hex sheets for a campaign this summer. I wanted to add some detail to the deckplans, not just rooms and corridors, but nifty sketches of fuel tanks, where the sensors are, life support, etc. I also wanted to adjust any problems with old plans while doing this.
I want to use the CT/MT plans we all recognize, only making corrections as needed, while adding greater details. 1.5m scale. I will then be using 25mm minis on my huge hand drawn 1inch scale graph paper.
I will probably be using MGT rules in this summer's campaign to try them out, since my hopes to use T5 are diminishing.
I have questions due to my desire to make the plans more detailed and to have some set conventions in place before getting out some graph paper:
Staterooms
The accepted rule seems to be 50% of the stateroom's 4 tons is for corridors, commons, ship locker, etc. Many of the old plans I look at have 6 square (3 ton) rooms. That isn't 1/2, but 1/3 for extras. Which should be used?
Low Berths
At .5 tons per low berth (one square), this seems to indicate nothing is left to draw the walking space around the berths themselves.
Engineering
The older plans I have looked at typically show MD, JD, and PPs covering more spaces then they should. After correcting this, would a 2/3 drives and 1/3 workspace (engineering stations and access points) seem appropriate?
Cargo
All tonnage to the cargo bay itself.
Fuel
All tonnage to the fuel tanks themselves. This would be placed in the external, normally grayed areas of the hull.
Bridge
All the space allocated to workstations and walking space around them. Computers and electronics could be added to the bridge tonnage (see below).
Computer
All tonnage to the computer hardware itself. Could be adjacent to the bridge with access panels. Or, add it to the bridge tonnage, dividing the computer tonnage amongst the workstations on the map.
Electronics: Sensor, jamming, and commo equipment. Would not be placed within a room, but possibly within the external grayed-out structure. No walking space. Could be added to the bridge tonnage as with the computer above.
Fuel Processors
All spaces are the actual equipment. Placed in the external structure.
Small Craft/Vehicles
Most starship construction rules, including MGT's, simply indicate an equal amount of space inside the ship as the tonnage of the small craft. This never made sense to me, since it doesn't allow for any room for walking around the docking bay or for any docking equipment that might be needed. Only allows for a tight fit. I think high guard had extra space on larger ships.
Fire Control / Turrets / Weapons
Tonnage for the weapons themselves are 100%, no walking spaces, just the weapon. The 2 spaces (1 ton) of fire control would include a workstation and chair.
Screens / Dampers
All tonnage to the equipment, placed in the external structure with maintanence access panels. On very large ships with very large screens, the same ratio as the drives could be used (2:1 ratio) and the screens placed in their own room.
Outside the Hull
Fuel scoops, streamlining fins/wings (just a cost in credits, not volume in most rules), sensor dishes, etc can decorate the outside of the plans, but have no affect on the volume of the deckplans (internal or external structure).
Other Stuff
Life Support: I would like to indicate where this is on a ship since it could come up during a game session (the terrorists attempt to sabotage the life support systems). I have opted so far to use part of the stateroom tonnage for life support equipment. Some "life support" would be included in the rooms and lounges themselves. I mean actual equipment such as oxygen tanks/generators, CO2 scrubbers, etc.
Gravitics: Another thing I want to specify, but not sure where to pull it from. Powerplant? Staterooms? By gravitics I mean the equipment that creates a gravity field for the crew.
Grav Drive: Someone help me here. Is the M-Drive (for flying in space) supposed to include a grav drive (for landing on a planet)? If so, I could simply notate a small portion of the M-drive as being gravitic equipment.
I know most of you will think this is all trivial stuff, but I love these kind of details.
I want to use the CT/MT plans we all recognize, only making corrections as needed, while adding greater details. 1.5m scale. I will then be using 25mm minis on my huge hand drawn 1inch scale graph paper.
I will probably be using MGT rules in this summer's campaign to try them out, since my hopes to use T5 are diminishing.
I have questions due to my desire to make the plans more detailed and to have some set conventions in place before getting out some graph paper:
Staterooms
The accepted rule seems to be 50% of the stateroom's 4 tons is for corridors, commons, ship locker, etc. Many of the old plans I look at have 6 square (3 ton) rooms. That isn't 1/2, but 1/3 for extras. Which should be used?
Low Berths
At .5 tons per low berth (one square), this seems to indicate nothing is left to draw the walking space around the berths themselves.
Engineering
The older plans I have looked at typically show MD, JD, and PPs covering more spaces then they should. After correcting this, would a 2/3 drives and 1/3 workspace (engineering stations and access points) seem appropriate?
Cargo
All tonnage to the cargo bay itself.
Fuel
All tonnage to the fuel tanks themselves. This would be placed in the external, normally grayed areas of the hull.
Bridge
All the space allocated to workstations and walking space around them. Computers and electronics could be added to the bridge tonnage (see below).
Computer
All tonnage to the computer hardware itself. Could be adjacent to the bridge with access panels. Or, add it to the bridge tonnage, dividing the computer tonnage amongst the workstations on the map.
Electronics: Sensor, jamming, and commo equipment. Would not be placed within a room, but possibly within the external grayed-out structure. No walking space. Could be added to the bridge tonnage as with the computer above.
Fuel Processors
All spaces are the actual equipment. Placed in the external structure.
Small Craft/Vehicles
Most starship construction rules, including MGT's, simply indicate an equal amount of space inside the ship as the tonnage of the small craft. This never made sense to me, since it doesn't allow for any room for walking around the docking bay or for any docking equipment that might be needed. Only allows for a tight fit. I think high guard had extra space on larger ships.
Fire Control / Turrets / Weapons
Tonnage for the weapons themselves are 100%, no walking spaces, just the weapon. The 2 spaces (1 ton) of fire control would include a workstation and chair.
Screens / Dampers
All tonnage to the equipment, placed in the external structure with maintanence access panels. On very large ships with very large screens, the same ratio as the drives could be used (2:1 ratio) and the screens placed in their own room.
Outside the Hull
Fuel scoops, streamlining fins/wings (just a cost in credits, not volume in most rules), sensor dishes, etc can decorate the outside of the plans, but have no affect on the volume of the deckplans (internal or external structure).
Other Stuff
Life Support: I would like to indicate where this is on a ship since it could come up during a game session (the terrorists attempt to sabotage the life support systems). I have opted so far to use part of the stateroom tonnage for life support equipment. Some "life support" would be included in the rooms and lounges themselves. I mean actual equipment such as oxygen tanks/generators, CO2 scrubbers, etc.
Gravitics: Another thing I want to specify, but not sure where to pull it from. Powerplant? Staterooms? By gravitics I mean the equipment that creates a gravity field for the crew.
Grav Drive: Someone help me here. Is the M-Drive (for flying in space) supposed to include a grav drive (for landing on a planet)? If so, I could simply notate a small portion of the M-drive as being gravitic equipment.
I know most of you will think this is all trivial stuff, but I love these kind of details.
